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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="payn" data-source="post: 9176913" data-attributes="member: 90374"><p>Im talking about every fighter needing only Str and Con, every Wiz only needing Int and Dex, etc... Multiclassing being hybrid focused so you cant stray too far from the intended role path design.</p><p></p><p>I like a class that can choose how its good at defense. Well armored with a shield? Quick agility making you hard to hit in the first place? Lots of Con allowing you to soak damage? I want all these just in the fighter alone. Please don't tell me to play a rogue or barbarian instead. I want them to have options as well! </p><p></p><p>Fighter is a defender, Cleric is a leader, Wizard is a controller, Rogue is a striker, etc... Hybrid multiclass keeps your focus on the class choice at level 1, but allows you a toe dip into something else but keeps you on the role designed path. I want to make a fighter striker, controller, and/or leader if I want. I also want to be able to multiclass and do the roles in all new and unexpected ways. I dont want the system to tell me the game is played in one expected way. </p><p></p><p>Also, please note this is all preference, I am not saying any of the above is bad design, I just do not like it. </p><p></p><p>It's true the hype specialization is a great weakness of 3E. I still appreciate that it allows the flexibility in design and would like a game that values that concept. I blame the math more than the character options and choice, or lack thereof. </p><p></p><p>You got me all wrong, which is why I think the roles discussion is a poor one to begin with. I want every class to have options in every pillar. Yes, I know this has not been realized in any edition to date, in my experience of course.</p></blockquote><p></p>
[QUOTE="payn, post: 9176913, member: 90374"] Im talking about every fighter needing only Str and Con, every Wiz only needing Int and Dex, etc... Multiclassing being hybrid focused so you cant stray too far from the intended role path design. I like a class that can choose how its good at defense. Well armored with a shield? Quick agility making you hard to hit in the first place? Lots of Con allowing you to soak damage? I want all these just in the fighter alone. Please don't tell me to play a rogue or barbarian instead. I want them to have options as well! Fighter is a defender, Cleric is a leader, Wizard is a controller, Rogue is a striker, etc... Hybrid multiclass keeps your focus on the class choice at level 1, but allows you a toe dip into something else but keeps you on the role designed path. I want to make a fighter striker, controller, and/or leader if I want. I also want to be able to multiclass and do the roles in all new and unexpected ways. I dont want the system to tell me the game is played in one expected way. Also, please note this is all preference, I am not saying any of the above is bad design, I just do not like it. It's true the hype specialization is a great weakness of 3E. I still appreciate that it allows the flexibility in design and would like a game that values that concept. I blame the math more than the character options and choice, or lack thereof. You got me all wrong, which is why I think the roles discussion is a poor one to begin with. I want every class to have options in every pillar. Yes, I know this has not been realized in any edition to date, in my experience of course. [/QUOTE]
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D&D is a Team Sport. What are the positions?
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