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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="Lanefan" data-source="post: 9179817" data-attributes="member: 29398"><p>In my case, because I'm one of those people! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If I'm playing hockey and get a penalty, I'm still a participant in the game even though I'm sitting in the penalty box.</p><p></p><p>Also, when my character leaves a party it doesn't just vanish into thin air - that character is still out there for me to cycle back in at some later point. Hell, back iin the day my character Lanefan walked out on at least two parties and fled from a third (after stealing some major loot they'd forgotten about!); yet he kept reappearing in other parties and is still active (though quasi-retired now) to this day.</p><p></p><p>Perhaps that's because I also see well-oiled military units as being soulless and horrible; along with corporations in which nearly all the employees are merely cogs.</p><p></p><p>I am, because in theory all those choices have already been made - and all those advantages have already been grubbed - when laying down the SOP ahead of time. And an SOP that accounts for situational variants is still an SOP.</p><p></p><p>It's like a sports team where individual creativity has been stifled in favour of rigidly following the coach's system: effective at winning games but oftentimes boring as hell to watch (and probably not much fun for the players).</p><p></p><p>Wagt makes sense in character is that within a party debates (and sometimes arguments) like the above will happen, probably on a regular basis. Sometimes the casters will win and the party stops to rest, sometimes the warrior will win and the group keeps going, and sometimes external elements will force a decision.</p><p></p><p>Where to me, the war-v-sport piece really served to crystallize ideas that up until then had been present in my mind but not fully formed, as to why 4e (and later, 5e) didn't appeal to me: too much sport, not enough war.</p><p></p><p>Ah. Easy fix for this little exploit: the Life domain boost doesn't work because the spell isn't directly restoring hit points. All it's doing is imbuing the berries with potential healing power to be used later, making the berries effectively a middleman and thus making the hit point restoration indirect (i.e. coming from the berry) rather than direct (i.e. coming directly from the spell).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9179817, member: 29398"] In my case, because I'm one of those people! :) If I'm playing hockey and get a penalty, I'm still a participant in the game even though I'm sitting in the penalty box. Also, when my character leaves a party it doesn't just vanish into thin air - that character is still out there for me to cycle back in at some later point. Hell, back iin the day my character Lanefan walked out on at least two parties and fled from a third (after stealing some major loot they'd forgotten about!); yet he kept reappearing in other parties and is still active (though quasi-retired now) to this day. Perhaps that's because I also see well-oiled military units as being soulless and horrible; along with corporations in which nearly all the employees are merely cogs. I am, because in theory all those choices have already been made - and all those advantages have already been grubbed - when laying down the SOP ahead of time. And an SOP that accounts for situational variants is still an SOP. It's like a sports team where individual creativity has been stifled in favour of rigidly following the coach's system: effective at winning games but oftentimes boring as hell to watch (and probably not much fun for the players). Wagt makes sense in character is that within a party debates (and sometimes arguments) like the above will happen, probably on a regular basis. Sometimes the casters will win and the party stops to rest, sometimes the warrior will win and the group keeps going, and sometimes external elements will force a decision. Where to me, the war-v-sport piece really served to crystallize ideas that up until then had been present in my mind but not fully formed, as to why 4e (and later, 5e) didn't appeal to me: too much sport, not enough war. Ah. Easy fix for this little exploit: the Life domain boost doesn't work because the spell isn't directly restoring hit points. All it's doing is imbuing the berries with potential healing power to be used later, making the berries effectively a middleman and thus making the hit point restoration indirect (i.e. coming from the berry) rather than direct (i.e. coming directly from the spell). [/QUOTE]
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