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D&d is not a good sandbox?
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<blockquote data-quote="feartheminotaur" data-source="post: 6860515" data-attributes="member: 6801354"><p>This is another great idea.</p><p></p><p>I tailor mine based on Encounter Difficulty. Say, the encounter is a demon out looking for prey on the Prime and I want it to be a 'Hard' encounter. </p><p></p><p>It would be a Barlgura if they run across it at 4th level (a Hard encounter for 4 PCs), a Glabrezu at 7th level, or a Nalfeshnee at 10th level. So on the random encounter table is "Demon Hunter - Hard", and no matter what level they are, the encounter scales with them.</p><p></p><p>This doesn't break realism at our table since it doesn't <em>have</em> to be a certain type of demon or an ancient dragon on Mt Crumpet to be realistic - just a demon and a dragon.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6860515, member: 6801354"] This is another great idea. I tailor mine based on Encounter Difficulty. Say, the encounter is a demon out looking for prey on the Prime and I want it to be a 'Hard' encounter. It would be a Barlgura if they run across it at 4th level (a Hard encounter for 4 PCs), a Glabrezu at 7th level, or a Nalfeshnee at 10th level. So on the random encounter table is "Demon Hunter - Hard", and no matter what level they are, the encounter scales with them. This doesn't break realism at our table since it doesn't [I]have[/I] to be a certain type of demon or an ancient dragon on Mt Crumpet to be realistic - just a demon and a dragon. [/QUOTE]
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