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D&D Mines of Moria
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<blockquote data-quote="Chaldfont" data-source="post: 7578" data-attributes="member: 1472"><p>I think that is a great idea. That sounds like a really fun game. Having an unstoppable force chasing you and slowly killing off your party until you (maybe) escape.</p><p></p><p>Rather than mapping out a whole region of the mines, I suggest drawing a flowchart. I read this idea on <a href="http://www.roleplayingtips.com" target="_blank">Roleplaying Tips</a> once and I have used it many times since.</p><p></p><p>Basically, figure out how many encounters you want to have. Take a blank piece of paper and draw that many big circles. You can now draw lines between the circles to show how the PCs might get from one to the other. There might be one-way links or dead-end links, but in your case, the flowchart will be roughly linear. You can make notes around the edges of your flowchart.</p><p></p><p>I find this to be a good brainstorming tool for adventures and campaigns.</p><p></p><p>I think another cool thing to do would be to give each PC some piece of knowledge that no other PC knows--a bit of lore that will be crucial to escaping the mines. Imagine the fun when a cave in stymies the party's progress and one of your players surprises the rest of the group with an alternate route. <em>"Wait! We can take the lost mines of Khargen-Dor! My grandfather told me of their secret entrance on his deathbed. But we must be careful, for he and his kin protected them with lethal traps of great cunning. Come! This way!"</em></p></blockquote><p></p>
[QUOTE="Chaldfont, post: 7578, member: 1472"] I think that is a great idea. That sounds like a really fun game. Having an unstoppable force chasing you and slowly killing off your party until you (maybe) escape. Rather than mapping out a whole region of the mines, I suggest drawing a flowchart. I read this idea on [URL=http://www.roleplayingtips.com]Roleplaying Tips[/URL] once and I have used it many times since. Basically, figure out how many encounters you want to have. Take a blank piece of paper and draw that many big circles. You can now draw lines between the circles to show how the PCs might get from one to the other. There might be one-way links or dead-end links, but in your case, the flowchart will be roughly linear. You can make notes around the edges of your flowchart. I find this to be a good brainstorming tool for adventures and campaigns. I think another cool thing to do would be to give each PC some piece of knowledge that no other PC knows--a bit of lore that will be crucial to escaping the mines. Imagine the fun when a cave in stymies the party's progress and one of your players surprises the rest of the group with an alternate route. [I]"Wait! We can take the lost mines of Khargen-Dor! My grandfather told me of their secret entrance on his deathbed. But we must be careful, for he and his kin protected them with lethal traps of great cunning. Come! This way!"[/I] [/QUOTE]
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