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D&D Monster Manual (2025)
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<blockquote data-quote="Sulicius" data-source="post: 9269789" data-attributes="member: 6896569"><p>The next Monster Manual is to me very interesting in many ways. First off: monsters are easiest to design and use. </p><p></p><p>Almost every fandom has had someone enthusiastically make stat blocks for a BBEG, or for 600+ Pokémon. There are also multitudes of 3rd party monster books. Kobold Press books are a great example. Lately we had Flee! Mortals! from MCDM and my favorite Forge of Foes. There are monsters for every preference. Do we need a new MM? Probably least of all and that is why it will be published next year.</p><p></p><p>But then again, I have found WotC monster design to be closest to what I enjoy running at the table. Both Fizban’s and Bigby’s have given me a lot of useful, effective monsters with great art. The monsters are streamlined to give enough flavor to be interesting, but not too complicated to randomly add to a combat without having to study the stat block.</p><p></p><p>I am 100% buying this MM, unless reviews are bad.</p><p></p><p>I’m seeing some discussion pop up again about spell-like abilities and their lack of interaction with Counterspell. I do agree that the abilities that work like spells, cast by an actual spellcaster, could have a spell level next to its name, like Flee! Mortals! does. I also think removing Counterspell from the next PHB would be great. I don’t want a reaction that cancels my monster turns.</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9269789, member: 6896569"] The next Monster Manual is to me very interesting in many ways. First off: monsters are easiest to design and use. Almost every fandom has had someone enthusiastically make stat blocks for a BBEG, or for 600+ Pokémon. There are also multitudes of 3rd party monster books. Kobold Press books are a great example. Lately we had Flee! Mortals! from MCDM and my favorite Forge of Foes. There are monsters for every preference. Do we need a new MM? Probably least of all and that is why it will be published next year. But then again, I have found WotC monster design to be closest to what I enjoy running at the table. Both Fizban’s and Bigby’s have given me a lot of useful, effective monsters with great art. The monsters are streamlined to give enough flavor to be interesting, but not too complicated to randomly add to a combat without having to study the stat block. I am 100% buying this MM, unless reviews are bad. I’m seeing some discussion pop up again about spell-like abilities and their lack of interaction with Counterspell. I do agree that the abilities that work like spells, cast by an actual spellcaster, could have a spell level next to its name, like Flee! Mortals! does. I also think removing Counterspell from the next PHB would be great. I don’t want a reaction that cancels my monster turns. [/QUOTE]
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