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D&D Movie Hit or Flop?
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<blockquote data-quote="jgsugden" data-source="post: 9109682" data-attributes="member: 2629"><p>I doubt any studio is going to intentionally say, "Oh, you're intnetionally screwing up the pacing and making it less enjoyable to watch? Cool." Don't get me wrong - the studios constantly tell directors to do things that screw with pacing, but I just doubt it is ever an intentional goal.</p><p></p><p>I won't argue with the statement, but I will say that the approach doesn't have a lot of merit. It makes for a bad movie (and often a lesser game). It does happen a lot, but both the game and the movie are built around story ... and taking shortcuts doesn't hep either.And this is 10000000% where we disagree. I don't think there is anything more pure in a D&D experience than having that player that - at the end of the campaign - says something like, "Oh, wait ... my bard can cast spells? I wish I knew that!" I can't count the number of times I threw an army of skeletons at the party to give the cleric a chance to shine and use destroy undead ... only to have him forget he could do it watch the near autowin easy encounter turn into a slogfest ... Players not using (or even knowing they have) their abilities is true D&D.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9109682, member: 2629"] I doubt any studio is going to intentionally say, "Oh, you're intnetionally screwing up the pacing and making it less enjoyable to watch? Cool." Don't get me wrong - the studios constantly tell directors to do things that screw with pacing, but I just doubt it is ever an intentional goal. I won't argue with the statement, but I will say that the approach doesn't have a lot of merit. It makes for a bad movie (and often a lesser game). It does happen a lot, but both the game and the movie are built around story ... and taking shortcuts doesn't hep either.And this is 10000000% where we disagree. I don't think there is anything more pure in a D&D experience than having that player that - at the end of the campaign - says something like, "Oh, wait ... my bard can cast spells? I wish I knew that!" I can't count the number of times I threw an army of skeletons at the party to give the cleric a chance to shine and use destroy undead ... only to have him forget he could do it watch the near autowin easy encounter turn into a slogfest ... Players not using (or even knowing they have) their abilities is true D&D. [/QUOTE]
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