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D&D movie, take note...
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<blockquote data-quote="Bardbarian" data-source="post: 7298069" data-attributes="member: 6802784"><p>The problem with doing a Drizzt movie is it would be seen as a copy of lord of the rings, you have an allegory for Legolas, Gimly, Frodo and the female elf character they added, (sorryr dont remember name and not in a hurry to look it up.) It is basically a remake of Peter Jacksons films. </p><p></p><p>For a film to be D&D it has to separate itself from the existing arsenal of fantasy films. The vast majority of any film are people who have not read the source material. If you look at super her0 films which are more mainstream than D&D, I would wager less than 25% of the people who see them have actually read the comics they are based off of. (25% is a very generous estimate when considering the global film market.) I would guess less than 10% of the audience of a D&D film would have actually read the Salvatore books. In the eyes of a larger audience they would be copying LotR. D&D needs to take a story that is unique to the property and use only minor core elements as broad strokes. The existence of aracane and divine magic as separate entities for example and use those to weave a broad context that is simple to understand and then focus on characters beyond that. It should be a film where the general audience has no idea its D&D just something cool. and for D&D nerds like us we need to see the influence as easter eggs not the driving narrative. Only if it exists as its own entity will a film on the property have a chance.</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 7298069, member: 6802784"] The problem with doing a Drizzt movie is it would be seen as a copy of lord of the rings, you have an allegory for Legolas, Gimly, Frodo and the female elf character they added, (sorryr dont remember name and not in a hurry to look it up.) It is basically a remake of Peter Jacksons films. For a film to be D&D it has to separate itself from the existing arsenal of fantasy films. The vast majority of any film are people who have not read the source material. If you look at super her0 films which are more mainstream than D&D, I would wager less than 25% of the people who see them have actually read the comics they are based off of. (25% is a very generous estimate when considering the global film market.) I would guess less than 10% of the audience of a D&D film would have actually read the Salvatore books. In the eyes of a larger audience they would be copying LotR. D&D needs to take a story that is unique to the property and use only minor core elements as broad strokes. The existence of aracane and divine magic as separate entities for example and use those to weave a broad context that is simple to understand and then focus on characters beyond that. It should be a film where the general audience has no idea its D&D just something cool. and for D&D nerds like us we need to see the influence as easter eggs not the driving narrative. Only if it exists as its own entity will a film on the property have a chance. [/QUOTE]
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