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D&D Movie Takes Cues From GUARDIANS OF THE GALAXY
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<blockquote data-quote="robus" data-source="post: 7695451" data-attributes="member: 6801558"><p>OK - here's my alternative pitch: A mix of live action and animation. Get the Critical Role people (or equivalent voice talent) to provide the voices for the animated part and then cut back to the live action when they start to have some (scripted, but humorous) discussion of options. So animation for the gritty stuff, live action for the humor. When Mercer starts talking we know we're heading back into the adventure.</p><p></p><p>For example. The movie starts with animation. Our heroes are in the midst of an epic battle. But then one of them gets a bad roll and one character starts discussing how they always get a bad roll right at a critical moment. Record scratch as we leap back to reality to find the players seated around a comfortable table where they talk about the situation and decide how the bad roll is going to be handled. Mercer narrates the resolution and we switch back to the animated part and on with the story.</p><p></p><p>One of the players probably has to have some issue that's causing them distress that can get resolved during the movie (divorce, cancer, I dunno something suitably weighty, perhaps paralleling a quest in the adventure) - but where D&D allows them to escape, cope, feel better for a little while. For maximum pathos have this be their final adventure before they succumb to cancer - their character makes an epic sacrifice for the team. Guaranteed Oscar fodder! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Some clever writer could have a field day with that concept - I'm thinking Charlie Kaufmann <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Anyway - that to me would be a D&D movie.</p></blockquote><p></p>
[QUOTE="robus, post: 7695451, member: 6801558"] OK - here's my alternative pitch: A mix of live action and animation. Get the Critical Role people (or equivalent voice talent) to provide the voices for the animated part and then cut back to the live action when they start to have some (scripted, but humorous) discussion of options. So animation for the gritty stuff, live action for the humor. When Mercer starts talking we know we're heading back into the adventure. For example. The movie starts with animation. Our heroes are in the midst of an epic battle. But then one of them gets a bad roll and one character starts discussing how they always get a bad roll right at a critical moment. Record scratch as we leap back to reality to find the players seated around a comfortable table where they talk about the situation and decide how the bad roll is going to be handled. Mercer narrates the resolution and we switch back to the animated part and on with the story. One of the players probably has to have some issue that's causing them distress that can get resolved during the movie (divorce, cancer, I dunno something suitably weighty, perhaps paralleling a quest in the adventure) - but where D&D allows them to escape, cope, feel better for a little while. For maximum pathos have this be their final adventure before they succumb to cancer - their character makes an epic sacrifice for the team. Guaranteed Oscar fodder! ;) Some clever writer could have a field day with that concept - I'm thinking Charlie Kaufmann :) Anyway - that to me would be a D&D movie. [/QUOTE]
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