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D&D Next Approximate Release Date?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6166756" data-attributes="member: 5143"><p>It was more difficult because you needed to look through more things and make more choices. Purely due to that, it was "more difficult".</p><p></p><p>When I made up a 2e fighter, for instance, I'd roll stats and hp, buy equipment and write down THAC0, AC, HP, and saving throws, bonus to hit and damage(which was easy because it was your strength mod) and be done. Average time to finish about 5 minutes.</p><p></p><p>When making up a 4e character you need to do all the same work as a 2e character but you also need to pick a class feature, pick 2 at wills, an encounter power, a daily power, and a feat. You need to calculate attack bonuses and damage separately for each of your powers plus your basic attack. Instead of just looking up your saving throws and writing them down you need to get your bonuses from your race and class as well as any feat bonuses and stat bonuses and add them all together.</p><p></p><p>All that stuff makes it harder. Especially when you have to consider every power available to you and every feat available to you. Average time to finish an hour or 2 for the people in our group. We had one player who said that if he didn't have at least a week to consider all his choices he would refuse to make up a character. That was WITH the character builder available.</p><p></p><p></p><p>It wasn't required in the same way you can do so fairly advanced math without a calculator. But you don't want to. Even restricted to only the PHB choices I found it so much easier to consider my choices by being able to quickly flip through my power options and restricting the list of feats to only ones I qualify for.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6166756, member: 5143"] It was more difficult because you needed to look through more things and make more choices. Purely due to that, it was "more difficult". When I made up a 2e fighter, for instance, I'd roll stats and hp, buy equipment and write down THAC0, AC, HP, and saving throws, bonus to hit and damage(which was easy because it was your strength mod) and be done. Average time to finish about 5 minutes. When making up a 4e character you need to do all the same work as a 2e character but you also need to pick a class feature, pick 2 at wills, an encounter power, a daily power, and a feat. You need to calculate attack bonuses and damage separately for each of your powers plus your basic attack. Instead of just looking up your saving throws and writing them down you need to get your bonuses from your race and class as well as any feat bonuses and stat bonuses and add them all together. All that stuff makes it harder. Especially when you have to consider every power available to you and every feat available to you. Average time to finish an hour or 2 for the people in our group. We had one player who said that if he didn't have at least a week to consider all his choices he would refuse to make up a character. That was WITH the character builder available. It wasn't required in the same way you can do so fairly advanced math without a calculator. But you don't want to. Even restricted to only the PHB choices I found it so much easier to consider my choices by being able to quickly flip through my power options and restricting the list of feats to only ones I qualify for. [/QUOTE]
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