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<blockquote data-quote="tlantl" data-source="post: 5893862" data-attributes="member: 55225"><p>Not that it makes a whole lot of difference in the scheme of things but monster frequency in earlier editions was a tool for Dungeon Masters to determine how often the players would encounter a certain type of monster in their travels in the wilderness. They are also used to determine the frequency of the different races in an urban area and the chance of encountering a member of a certain race, especially when this kind of thing wasn't already prepared for. Encounter frequencies I still use in my 3e and pathfinder campaigns. </p><p></p><p>The thing people are discussing, railing against, or disagreeing with is the use of such terms in the player's hand book to designate the popularity of a race over another outside of the game world for the purpose of creating one's character.</p><p></p><p>The problem is that everyone likes their favorites to be prominent and not relegated to being a second class citizen or completely dismissed as undesirable for inclusion in their games. </p><p></p><p>It's mostly them taking umbrage to a design choice that obviously places the newer races in the, "we included them but they really don't fit D&D", category of rare or very rare classes. </p><p></p><p>I personally don't like the idea that monsters and the spawn of monsters replacing the original races. As long as I don't have to waste half of a play session arguing with players that want to play those abominations, or kill them off with an angry mob as soon as they set foot into a town, I don't care if they are included.</p></blockquote><p></p>
[QUOTE="tlantl, post: 5893862, member: 55225"] Not that it makes a whole lot of difference in the scheme of things but monster frequency in earlier editions was a tool for Dungeon Masters to determine how often the players would encounter a certain type of monster in their travels in the wilderness. They are also used to determine the frequency of the different races in an urban area and the chance of encountering a member of a certain race, especially when this kind of thing wasn't already prepared for. Encounter frequencies I still use in my 3e and pathfinder campaigns. The thing people are discussing, railing against, or disagreeing with is the use of such terms in the player's hand book to designate the popularity of a race over another outside of the game world for the purpose of creating one's character. The problem is that everyone likes their favorites to be prominent and not relegated to being a second class citizen or completely dismissed as undesirable for inclusion in their games. It's mostly them taking umbrage to a design choice that obviously places the newer races in the, "we included them but they really don't fit D&D", category of rare or very rare classes. I personally don't like the idea that monsters and the spawn of monsters replacing the original races. As long as I don't have to waste half of a play session arguing with players that want to play those abominations, or kill them off with an angry mob as soon as they set foot into a town, I don't care if they are included. [/QUOTE]
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