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<blockquote data-quote="Gold Roger" data-source="post: 5893959" data-attributes="member: 33904"><p>Rarity for races is plain simply not necessary. Just say the DM (or the campaign setting or the group as whole, depending on playstyles) decides what races are readily available. </p><p></p><p>But if they do this, I'll still have halforcs and gnomes, but no halfelves in my setting, despite both being "uncommon". And halforcs will be a common sight and gnomes a rarity in world.</p><p></p><p>I'd much rather see a common, uncommon, rare system for vancian spells.</p><p></p><p>If stuff like teleport and scry are rare spells, those who love their scry-buff-teleport can say rare spells are readily available and I can say rare spells are really hard to aquire and they might never appear in the game.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5893959, member: 33904"] Rarity for races is plain simply not necessary. Just say the DM (or the campaign setting or the group as whole, depending on playstyles) decides what races are readily available. But if they do this, I'll still have halforcs and gnomes, but no halfelves in my setting, despite both being "uncommon". And halforcs will be a common sight and gnomes a rarity in world. I'd much rather see a common, uncommon, rare system for vancian spells. If stuff like teleport and scry are rare spells, those who love their scry-buff-teleport can say rare spells are readily available and I can say rare spells are really hard to aquire and they might never appear in the game. [/QUOTE]
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