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<blockquote data-quote="Andor" data-source="post: 5894031" data-attributes="member: 1879"><p>I think it's great!</p><p></p><p>Not because it's brilliant, or that I'm going to agree with what rarity each race is, or even that I think Common, Uncommon and Rare are good terms to use.</p><p></p><p>Why is it great? Because it's a reminder, right there in the race section that not all campaigns are the same. The player is reminded to talk to his GM and thus find out that No, there are no Elves in his Hyborean Age game or conversely that there are no Dragonborn in this Middle-Earth 4th age game. And the GM is reminded that it's his setting and his campaign and yes, he can say no.*</p><p></p><p>(* - Insert standard GM advice about talking with your played and embracing new ideas yadda, yadda, yadda - But in the end I firmly believe in a GMs right to say "No, that just doesn't fit into my world.")</p></blockquote><p></p>
[QUOTE="Andor, post: 5894031, member: 1879"] I think it's great! Not because it's brilliant, or that I'm going to agree with what rarity each race is, or even that I think Common, Uncommon and Rare are good terms to use. Why is it great? Because it's a reminder, right there in the race section that not all campaigns are the same. The player is reminded to talk to his GM and thus find out that No, there are no Elves in his Hyborean Age game or conversely that there are no Dragonborn in this Middle-Earth 4th age game. And the GM is reminded that it's his setting and his campaign and yes, he can say no.* (* - Insert standard GM advice about talking with your played and embracing new ideas yadda, yadda, yadda - But in the end I firmly believe in a GMs right to say "No, that just doesn't fit into my world.") [/QUOTE]
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