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<blockquote data-quote="Balesir" data-source="post: 5895809" data-attributes="member: 27160"><p>I don't think that had one iota of influence in the "Rise of the Rules Lawyers". I think that was entirely cause by the lack of acknowledgement that there is more than one "correct" way to play RPGs, and most game systems (most definitely including D&D) were at best vague and at worst confused about stating what style(s) were assumed/expected/supported by that specific system. "Rules Lawyers" arise either (i) when someone innocently expects the game to be focussed one way but finds themselves in a game that has a very different focus, or (ii) <em>wants</em> the game to focus a different way to that in which it is, and tries to use dysfunctional forcing tactics to drive the game in that direction.</p><p></p><p>The best way around this is not to preach the old "DM is god, so you play his way and do as he says, period" BS but to raise awareness that there are several valid ways to play, and many/most of them are fun. If the way you want isn't supported by the game you are in or in the area where you game, the fair and functional thing to do is to raise it in conversation <u>outside the game</u> and be prepared to GM something yourself by way of demonstration of what you mean, not to try to hijack a group who are already happy with the style they are playing with.</p><p></p><p>While I think the idea of a "racial interaction matrix" can be useful for a campaign, I think setting one up as the default for all D&D games everywhere would be a mistake. Put some guidelines on it in the DMG, would be my choice of route.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5895809, member: 27160"] I don't think that had one iota of influence in the "Rise of the Rules Lawyers". I think that was entirely cause by the lack of acknowledgement that there is more than one "correct" way to play RPGs, and most game systems (most definitely including D&D) were at best vague and at worst confused about stating what style(s) were assumed/expected/supported by that specific system. "Rules Lawyers" arise either (i) when someone innocently expects the game to be focussed one way but finds themselves in a game that has a very different focus, or (ii) [I]wants[/I] the game to focus a different way to that in which it is, and tries to use dysfunctional forcing tactics to drive the game in that direction. The best way around this is not to preach the old "DM is god, so you play his way and do as he says, period" BS but to raise awareness that there are several valid ways to play, and many/most of them are fun. If the way you want isn't supported by the game you are in or in the area where you game, the fair and functional thing to do is to raise it in conversation [U]outside the game[/U] and be prepared to GM something yourself by way of demonstration of what you mean, not to try to hijack a group who are already happy with the style they are playing with. While I think the idea of a "racial interaction matrix" can be useful for a campaign, I think setting one up as the default for all D&D games everywhere would be a mistake. Put some guidelines on it in the DMG, would be my choice of route. [/QUOTE]
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