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<blockquote data-quote="Thaumaturge" data-source="post: 5895959" data-attributes="member: 1927"><p>Oh, it's nothing near as heinous as what is implied by ellipses. Rather, I, personally, have Lawyered Rules. And when I did it it wasn't with any intention of changing the feel or whatnot. I Lawyered Rules, because the DM was getting them wrong. That's all. I didn't have much thought for the impact that was having on the table or the direction of the campaign. </p><p></p><p></p><p></p><p></p><p></p><p>Can I just say, on behalf of whoever DM'd you during these times, I'm sorry? I'm not being sarcastic, and this is not a 'thing'. I've seen around here on the boards this belief that older editions, through the quirks or realities of their rules, caused players to feel like they lacked agency. I never felt that way as a player in older editions (maybe I just lacked the perception to notice), and I hope my tables never felt that when I DM'd. I <em>have</em> felt the lack of agency at other times, though. And it sucked.</p><p></p><p>So, I'm sorry. I can definitely understand why someone whose experience has been that DM as arbiter results in a lack of player agency doesn't want a return to the DM as arbiter system. Hopefully, D&DN allows everyone to play in the same sandbox.</p><p></p><p></p><p></p><p></p><p>Kind of, I love the phrase frustrated tacticians. Kind of, I love it a lot. I think it applies to a deeper felt ennui than just at the RPG table.</p><p></p><p></p><p></p><p>And we just have different experiences here. At conventions, with RPGA, at home play, and at D&D Encounters, I've just seen much more of it. Now, some, is the benign 'you forgot to add x' type rules lawyering. But some of it is definitely the complaining about encounter levels, short rest frequency, or magic item entitlement. I think you've just found a good group, and they trust you. That's always good.</p><p></p><p></p><p></p><p>I agree with this. I'm not really wishing for a return to obfuscatory text. Not <em>really</em>. I just like reminders about DM arbitration. Not because I want to be Stalin and drag my players to a gulag, but because I think a rules light system, which D&DN appears to be at its core, needs DM arbitration.</p><p></p><p>Fortunately, there should be tactical combat mods and the like for<em> frustrated tacticians</em> who want clear and present player agency. </p><p></p><p>Thaumaturge.</p></blockquote><p></p>
[QUOTE="Thaumaturge, post: 5895959, member: 1927"] Oh, it's nothing near as heinous as what is implied by ellipses. Rather, I, personally, have Lawyered Rules. And when I did it it wasn't with any intention of changing the feel or whatnot. I Lawyered Rules, because the DM was getting them wrong. That's all. I didn't have much thought for the impact that was having on the table or the direction of the campaign. Can I just say, on behalf of whoever DM'd you during these times, I'm sorry? I'm not being sarcastic, and this is not a 'thing'. I've seen around here on the boards this belief that older editions, through the quirks or realities of their rules, caused players to feel like they lacked agency. I never felt that way as a player in older editions (maybe I just lacked the perception to notice), and I hope my tables never felt that when I DM'd. I [I]have[/I] felt the lack of agency at other times, though. And it sucked. So, I'm sorry. I can definitely understand why someone whose experience has been that DM as arbiter results in a lack of player agency doesn't want a return to the DM as arbiter system. Hopefully, D&DN allows everyone to play in the same sandbox. Kind of, I love the phrase frustrated tacticians. Kind of, I love it a lot. I think it applies to a deeper felt ennui than just at the RPG table. And we just have different experiences here. At conventions, with RPGA, at home play, and at D&D Encounters, I've just seen much more of it. Now, some, is the benign 'you forgot to add x' type rules lawyering. But some of it is definitely the complaining about encounter levels, short rest frequency, or magic item entitlement. I think you've just found a good group, and they trust you. That's always good. I agree with this. I'm not really wishing for a return to obfuscatory text. Not [I]really[/I]. I just like reminders about DM arbitration. Not because I want to be Stalin and drag my players to a gulag, but because I think a rules light system, which D&DN appears to be at its core, needs DM arbitration. Fortunately, there should be tactical combat mods and the like for[I] frustrated tacticians[/I] who want clear and present player agency. Thaumaturge. [/QUOTE]
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