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D&D Next Q&A 9 August
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<blockquote data-quote="WizarDru" data-source="post: 5987667" data-attributes="member: 151"><p>You may have missed such discussions, but they have occurred often (even including ones you've posted in). They have occurred under multiple editions and predate recent edition wars, though they have been in those, too. Although 'non-casters vs caster' arguments (such as 'there is nothing a prepared wizard cannot do better than another class [see Spider Climb, Knock, etc]') are more prevalent. In 3E, the 'the buffed cleric is a better fighter than the fighter is' debates were endless. Even back to AD&D, where a common debate concerned the fighter starting tough but rapidly becoming little more than pass-interference for the casters.</p><p></p><p>I personally think this is great and a lot more interesting (and reinforcing of the class concept) than bending bars and lifting gates. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>It's also worth noting that this mechanic may be ported to other classes if well received, but in different ways. For example, the rogue might get 'deviltry dice', with the ability to use them to increase sneak, back-stab damage or certain skill uses. The wizard might get them for concentration checks or arcana uses. It's a great concept that has legs, IMHO.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5987667, member: 151"] You may have missed such discussions, but they have occurred often (even including ones you've posted in). They have occurred under multiple editions and predate recent edition wars, though they have been in those, too. Although 'non-casters vs caster' arguments (such as 'there is nothing a prepared wizard cannot do better than another class [see Spider Climb, Knock, etc]') are more prevalent. In 3E, the 'the buffed cleric is a better fighter than the fighter is' debates were endless. Even back to AD&D, where a common debate concerned the fighter starting tough but rapidly becoming little more than pass-interference for the casters. I personally think this is great and a lot more interesting (and reinforcing of the class concept) than bending bars and lifting gates. :) It's also worth noting that this mechanic may be ported to other classes if well received, but in different ways. For example, the rogue might get 'deviltry dice', with the ability to use them to increase sneak, back-stab damage or certain skill uses. The wizard might get them for concentration checks or arcana uses. It's a great concept that has legs, IMHO. [/QUOTE]
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