Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D Next Q&A 9 August
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pour" data-source="post: 5987671" data-attributes="member: 59411"><p>Misconceptions existed then and misconceptions exist now. Presentation goes a long way to changing the feel of things, both from a game and from a playtest. [MENTION=2067]Kamikaze Midget[/MENTION] can speak more about the underlying mechanics given a certain spin becoming suddenly innovative instead of stifling (unless I'm confusing people). </p><p></p><p>Gotta admit, though, to be so against something this early in a playtest sort of sounds a little bit like, "Now <strong>we</strong> have something awesome and <strong>you</strong> can never take it away!". Now that CS is here and at this juncture entirely for the fighter, it can always revert back to that. Lets try pushing it, though, and testing what happens next. Look, I'm not a fan of caster supremacy (I play 4e after all), but we have to explore multiple options here if we want to keep pushing the design. If it doesn't work out, we tone it back.</p><p></p><p>Ahnehnois makes an interesting point. Some reduced or specified CS for rogues and barbarians might actually be cool, slanted in a particular style and lacking the full range of a fighter. Maybe CS, in a basic form, will be a mechanic for all classes to perform combat basics trip, disarm, charge, and rush.</p></blockquote><p></p>
[QUOTE="Pour, post: 5987671, member: 59411"] Misconceptions existed then and misconceptions exist now. Presentation goes a long way to changing the feel of things, both from a game and from a playtest. [MENTION=2067]Kamikaze Midget[/MENTION] can speak more about the underlying mechanics given a certain spin becoming suddenly innovative instead of stifling (unless I'm confusing people). Gotta admit, though, to be so against something this early in a playtest sort of sounds a little bit like, "Now [B]we[/B] have something awesome and [B]you[/B] can never take it away!". Now that CS is here and at this juncture entirely for the fighter, it can always revert back to that. Lets try pushing it, though, and testing what happens next. Look, I'm not a fan of caster supremacy (I play 4e after all), but we have to explore multiple options here if we want to keep pushing the design. If it doesn't work out, we tone it back. Ahnehnois makes an interesting point. Some reduced or specified CS for rogues and barbarians might actually be cool, slanted in a particular style and lacking the full range of a fighter. Maybe CS, in a basic form, will be a mechanic for all classes to perform combat basics trip, disarm, charge, and rush. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Next Q&A 9 August
Top