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D&D Next Q&A 9 August
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<blockquote data-quote="Mengu" data-source="post: 5987742" data-attributes="member: 65726"><p>Then I propose Fighter's get only X dice for their dice pool per day, and start with X=2. Because that's the limitation Clerics and Wizards get for anything remotely interesting they can do. A refreshing dice pool every round is a *far* better mechanic than spells or sneak attack. Rogue has to figure out how to sneak attack, and it seems to usually be every other round, if that. Fighter can decide to basically "sneak attack" every round by adding extra damage, no CA or other special conditions required. Not only does he have it easy, he also has more options.</p><p></p><p>I like the dice pool mechanic that refreshes at the start of your turn. It is easy to keep track of, easy to use, and makes for a tactical, engaging, and fun decision making process. I'm all for it. But if that's the game we're going to play, that's what I want for the other characters too. After two spells, when my cleric boils down to doing X damage at range or Y damage in melee, that's not much of a character to play.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5987742, member: 65726"] Then I propose Fighter's get only X dice for their dice pool per day, and start with X=2. Because that's the limitation Clerics and Wizards get for anything remotely interesting they can do. A refreshing dice pool every round is a *far* better mechanic than spells or sneak attack. Rogue has to figure out how to sneak attack, and it seems to usually be every other round, if that. Fighter can decide to basically "sneak attack" every round by adding extra damage, no CA or other special conditions required. Not only does he have it easy, he also has more options. I like the dice pool mechanic that refreshes at the start of your turn. It is easy to keep track of, easy to use, and makes for a tactical, engaging, and fun decision making process. I'm all for it. But if that's the game we're going to play, that's what I want for the other characters too. After two spells, when my cleric boils down to doing X damage at range or Y damage in melee, that's not much of a character to play. [/QUOTE]
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