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D&D Next Q&A 9 August
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5987860" data-attributes="member: 710"><p>My Fighter Dailies idea was using Stamina as a special resource the Fighter had. When I thought about it, I could also see other classes having "Stamina" - but maybe with a slightly different selection of abilities to use it for, and maybe also having something else.</p><p>Let's forget my Stamina idea here but the idea of this Combat Superiority Mechanic.</p><p></p><p>At it's core, the Fighter is so superior in combat that he doesn't need any special conditions to use unique maneuvers.</p><p></p><p>The Rogue is different - he hasn't really mastered combat the way the Fighter has, but he has a talent for fighting dirty. He needs advantage, but this allows him to use backstabbing and sneak attack abilities. </p><p></p><p>Now, the Ranger could combine this. He's more used to fighting than the Rogue, even in "fair" situations, but he also tends to use ambushes and similar methods. So he actually mixes some of the combat superiority of the Fighter with some of the underhanded tactics of the Rogue. He may use the basic mechanics for either, but may also have a slightly different selection of abilities to use them with. </p><p></p><p>Both combat superiority and sneak attack are expressed in dice. It seems almost logical that the Rogue can also use his dice for special maneuvers - but they may be different from the Fighter (possibly focusing on stuff that makes it easier for the Rogue to get away). So, if the Rogue has advantage, he can use his cunning for sneak attack to deal extra damage, or use it to power certain techniques. (Say, Harmstringing a foe to slow him down, tumbling, hiding in plain sight...)</p><p></p><p>The Ranger combines this - he may have half the dice in combat superiority the Fighter has and half the dice in sneak attack the Rogue has, and has a few different maneuvers. He may have some combat superiority tricks that allow him to move faster, ignore difficult terrain, and maybe to use two weapons and bows particularly well (where the fighter is potentially a master of any weapon). His cunning abilities may focus on reading the foe (quarry) to adapt his fighting style. While the Rogue's signature ability with Cunning is Sneak Attack, and the FIghter's is plain extra damage, the Ranger may have "Quarry", a combination of Combat Superiority and Cunning that allows him to select a foe to deal extra damage against one specific foe. </p><p></p><p>This maintains the idea that the Fighter is the absolute combat expert with his unique abilities, but it also highlights that these abilities can be picked up by anyone giving enough training - but only the Fighter is the one that focuses entirely on this training.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5987860, member: 710"] My Fighter Dailies idea was using Stamina as a special resource the Fighter had. When I thought about it, I could also see other classes having "Stamina" - but maybe with a slightly different selection of abilities to use it for, and maybe also having something else. Let's forget my Stamina idea here but the idea of this Combat Superiority Mechanic. At it's core, the Fighter is so superior in combat that he doesn't need any special conditions to use unique maneuvers. The Rogue is different - he hasn't really mastered combat the way the Fighter has, but he has a talent for fighting dirty. He needs advantage, but this allows him to use backstabbing and sneak attack abilities. Now, the Ranger could combine this. He's more used to fighting than the Rogue, even in "fair" situations, but he also tends to use ambushes and similar methods. So he actually mixes some of the combat superiority of the Fighter with some of the underhanded tactics of the Rogue. He may use the basic mechanics for either, but may also have a slightly different selection of abilities to use them with. Both combat superiority and sneak attack are expressed in dice. It seems almost logical that the Rogue can also use his dice for special maneuvers - but they may be different from the Fighter (possibly focusing on stuff that makes it easier for the Rogue to get away). So, if the Rogue has advantage, he can use his cunning for sneak attack to deal extra damage, or use it to power certain techniques. (Say, Harmstringing a foe to slow him down, tumbling, hiding in plain sight...) The Ranger combines this - he may have half the dice in combat superiority the Fighter has and half the dice in sneak attack the Rogue has, and has a few different maneuvers. He may have some combat superiority tricks that allow him to move faster, ignore difficult terrain, and maybe to use two weapons and bows particularly well (where the fighter is potentially a master of any weapon). His cunning abilities may focus on reading the foe (quarry) to adapt his fighting style. While the Rogue's signature ability with Cunning is Sneak Attack, and the FIghter's is plain extra damage, the Ranger may have "Quarry", a combination of Combat Superiority and Cunning that allows him to select a foe to deal extra damage against one specific foe. This maintains the idea that the Fighter is the absolute combat expert with his unique abilities, but it also highlights that these abilities can be picked up by anyone giving enough training - but only the Fighter is the one that focuses entirely on this training. [/QUOTE]
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