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D&D Next Q&A 9 August
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<blockquote data-quote="I'm A Banana" data-source="post: 5987888" data-attributes="member: 2067"><p>Yeah, I am one of the folks who realized that CS is effectively: "Take a penalty to your damage rolls, do some trick," and not entirely unlike <em>Weapons of Legacy</em> or 3e feats like Expertise. </p><p></p><p>But to that point...</p><p></p><p>I think each class deserves their own -- unique -- mechanics.</p><p></p><p>Clerics have Channel Divinity (turn undead, etc.).</p><p></p><p>Wizards have spellbooks (Vancian style!)</p><p></p><p>Fighters have Combat Superiority.</p><p></p><p>Rogues have an assortment of urban/dungeon exploration skills (and/or stealth attacks).</p><p></p><p>Barbarians have rage and/or an assortment of physical skills.</p><p></p><p>Rangers get multi-attacks (with bows or with blades or whatever) and/or an assortment of wilderness exploration skills.</p><p></p><p>Monks have psionic/<em>ki</em> abilities and are wuxia pseudo-magic.</p><p></p><p>Etc.</p><p></p><p>So I don't think CS needs to be expanded to other classes. In fact, <strong>I hope it doesn't</strong>, because the Fighter deserves a flexible, powerful mechanic all to themselves.</p><p></p><p>If you want CS for yourself (at a reduced rate), that's what Multiclassing is for, IMO. If you want to be better at hitting things and have more options for killing them, multiclass into Fighter. If you want unmatched combat versatility, that's what the Fighter is there for. That's their schtick, their awesomeness. If you want more fighting ability, dip into Fighter. </p><p></p><p>CS certainly COULD apply to anything done with a weapon, hypothetically. It's broad enough. But there's no reason it SHOULD be, since there are also other things you can do aside from "Take a penalty to damage, do something kewl," things that make other classes stand out in their own personal little niches. </p><p></p><p>It's important, IMO, that classes regain their distinctiveness, and I don't think CS is the solution to everything attack rolls any more than I think Vancian magic is the solution to everything magic.</p><p></p><p></p><p></p><p>It's better in combat. But that's the point.</p><p></p><p>Right now, the playtest fighter has a +2 bonus to all damage rolls, making them *far* better at fighting than spells or sneak attacks let you be, simply because they pump out more damage, have a higher AC, and a higher HP value. Sleep might end a weak fight, but the fighter probably could cut through them anyway. </p><p></p><p>Which is, IMO, about where it should be.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5987888, member: 2067"] Yeah, I am one of the folks who realized that CS is effectively: "Take a penalty to your damage rolls, do some trick," and not entirely unlike [I]Weapons of Legacy[/I] or 3e feats like Expertise. But to that point... I think each class deserves their own -- unique -- mechanics. Clerics have Channel Divinity (turn undead, etc.). Wizards have spellbooks (Vancian style!) Fighters have Combat Superiority. Rogues have an assortment of urban/dungeon exploration skills (and/or stealth attacks). Barbarians have rage and/or an assortment of physical skills. Rangers get multi-attacks (with bows or with blades or whatever) and/or an assortment of wilderness exploration skills. Monks have psionic/[I]ki[/I] abilities and are wuxia pseudo-magic. Etc. So I don't think CS needs to be expanded to other classes. In fact, [B]I hope it doesn't[/B], because the Fighter deserves a flexible, powerful mechanic all to themselves. If you want CS for yourself (at a reduced rate), that's what Multiclassing is for, IMO. If you want to be better at hitting things and have more options for killing them, multiclass into Fighter. If you want unmatched combat versatility, that's what the Fighter is there for. That's their schtick, their awesomeness. If you want more fighting ability, dip into Fighter. CS certainly COULD apply to anything done with a weapon, hypothetically. It's broad enough. But there's no reason it SHOULD be, since there are also other things you can do aside from "Take a penalty to damage, do something kewl," things that make other classes stand out in their own personal little niches. It's important, IMO, that classes regain their distinctiveness, and I don't think CS is the solution to everything attack rolls any more than I think Vancian magic is the solution to everything magic. It's better in combat. But that's the point. Right now, the playtest fighter has a +2 bonus to all damage rolls, making them *far* better at fighting than spells or sneak attacks let you be, simply because they pump out more damage, have a higher AC, and a higher HP value. Sleep might end a weak fight, but the fighter probably could cut through them anyway. Which is, IMO, about where it should be. [/QUOTE]
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