Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D Next Q&A 9 August
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 5988387" data-attributes="member: 59057"><p>Except maybe, when you use a grid... then those things may be useful.</p><p>You also don´t know how standing up from prone works in the next iteration</p><p>Also I would guess attacking a prone defender nets you advantage, which in fact will be a great thing to do, even if it is only to allow one great attack from a rogue friend.</p><p></p><p>In 4e, knocking prone is so good, especially in combination with daze, that you can give up an unlimited amount of damage to have those effects. And those effects are really boring in the long run.</p><p></p><p>So i am in favour of damage and damage reduction as your prechosen universal, always useful options, and some options that you use in rare circumstances. However, I really would like the fighter not to be limited to x numbers of maneuvers per x levels. Instead I would like him to be able to learn maneuvers like a wizard does learn spells. Maybe tie it to his int, how easy he can learn them. But make it possible.</p><p>This way, it does not matter, how rarely useful a maneuver is, as it does not take away your more universal options.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5988387, member: 59057"] Except maybe, when you use a grid... then those things may be useful. You also don´t know how standing up from prone works in the next iteration Also I would guess attacking a prone defender nets you advantage, which in fact will be a great thing to do, even if it is only to allow one great attack from a rogue friend. In 4e, knocking prone is so good, especially in combination with daze, that you can give up an unlimited amount of damage to have those effects. And those effects are really boring in the long run. So i am in favour of damage and damage reduction as your prechosen universal, always useful options, and some options that you use in rare circumstances. However, I really would like the fighter not to be limited to x numbers of maneuvers per x levels. Instead I would like him to be able to learn maneuvers like a wizard does learn spells. Maybe tie it to his int, how easy he can learn them. But make it possible. This way, it does not matter, how rarely useful a maneuver is, as it does not take away your more universal options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Next Q&A 9 August
Top