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D&D Next Q&A 9 August
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<blockquote data-quote="DEFCON 1" data-source="post: 5989352" data-attributes="member: 7006"><p>You are assuming that CS is a full-on replacement for the entire tactical maneuver system they were going to put into place... which I am not so sure is the case. My sense has been that CS is only replacing tactical maneuvers for the Fighter, because the CS moves are going to be outright strong than the standard tactical maneuvers will be.</p><p></p><p>So the game would have a Charge for everybody to use, but the Fighter might have a better one using CS dice. Everybody could Trip, but the CS would be better (probably because the Fighter would also do damage along with the Trip). Everyone can Sunder, everyone can Disarm, everyone can Grapple, everyone can Bull Rush etc. etc. etc., but Combat Superiority just allows the Fighter to do all those things better (plus probably a few other tricks that only really experienced weapon-users can do, like Riposte.)</p><p></p><p>As a result, not everybody needs to have access to Combat Superiority.</p><p></p><p>And when you think about it... this is really EXACTLY the reasoning behind the Fighter in 3E and the feat system. In 3E, everyone could do all those moves... but only the Fighter was given enough feats that they could spend on all the "Improved" versions that actually made those move effective. Everyone else sucked at them... the Fighter was actually somewhat competent because he could spend the feats. And that's what CS pretty much sounds like... a new way of creating/distributing the "Improved X" feats without actually using the feat system.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5989352, member: 7006"] You are assuming that CS is a full-on replacement for the entire tactical maneuver system they were going to put into place... which I am not so sure is the case. My sense has been that CS is only replacing tactical maneuvers for the Fighter, because the CS moves are going to be outright strong than the standard tactical maneuvers will be. So the game would have a Charge for everybody to use, but the Fighter might have a better one using CS dice. Everybody could Trip, but the CS would be better (probably because the Fighter would also do damage along with the Trip). Everyone can Sunder, everyone can Disarm, everyone can Grapple, everyone can Bull Rush etc. etc. etc., but Combat Superiority just allows the Fighter to do all those things better (plus probably a few other tricks that only really experienced weapon-users can do, like Riposte.) As a result, not everybody needs to have access to Combat Superiority. And when you think about it... this is really EXACTLY the reasoning behind the Fighter in 3E and the feat system. In 3E, everyone could do all those moves... but only the Fighter was given enough feats that they could spend on all the "Improved" versions that actually made those move effective. Everyone else sucked at them... the Fighter was actually somewhat competent because he could spend the feats. And that's what CS pretty much sounds like... a new way of creating/distributing the "Improved X" feats without actually using the feat system. [/QUOTE]
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