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D&D Next Q&A 9 August
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<blockquote data-quote="Neonchameleon" data-source="post: 5989982" data-attributes="member: 87792"><p>Only a few - some were badly designed. Twin Strike was worth spamming over and over (most powerful at will in the game). And some classes (Charisma-Paladin) took one at will that gave them a melee basic attack and used the other most of the time. Others (Hexblade) had one melee and one ranged when they couldn't use the melee. Finally my invoker took one treble target power and one single target ranged basic attack.</p><p> </p><p>But with encounter powers even this was minimised - most classes (other than the ranger) aren't even going to start spamming the at wills before they use up their encounter powers (one at first level, two at third, three at seventh, four at eleventh). And by the end of round 4 the fight is normally over for practical purposes anyway.</p><p> </p><p></p><p> </p><p>Ranger with Twin Strike, Invoker with Hand of Radiance and the Power of the Moon feat. Possibly Wild Sorcerors with Chaos Bolt. I'm trying to think of a fourth. (Edit: Vicious mockery doesn't count, however fun it is. That's just a case of not <em>wanting</em> to use another At Will).</p><p> </p><p>There were also some reasons to take a comparatively <em>bad</em> second at will. Notably Warlocks being forced to take Eldritch Blast, and Charisma Paladins taking a power to give themselves a melee basic attack which meant they had a decent opportunity attack or charge attack.</p><p> </p><p></p><p> </p><p>Several classes have at will knockdowns IIRC. I'm sure about Fighters and Monks, and think that Warlords also do. (And thieves but those are an Essentials class). The fighter does very low damage (stat modifier only, meaning no bonus damage for either weapon type, enhancement bonus, or iron armbands of power), and the monk has both the lowest damage the worst maneuverability of any of his powers with this (although does at least get to roll damage).</p><p> </p><p>Knockdown isn't quite as powerful in 4e as 3.X - no opportunity attack for standing.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5989982, member: 87792"] Only a few - some were badly designed. Twin Strike was worth spamming over and over (most powerful at will in the game). And some classes (Charisma-Paladin) took one at will that gave them a melee basic attack and used the other most of the time. Others (Hexblade) had one melee and one ranged when they couldn't use the melee. Finally my invoker took one treble target power and one single target ranged basic attack. But with encounter powers even this was minimised - most classes (other than the ranger) aren't even going to start spamming the at wills before they use up their encounter powers (one at first level, two at third, three at seventh, four at eleventh). And by the end of round 4 the fight is normally over for practical purposes anyway. Ranger with Twin Strike, Invoker with Hand of Radiance and the Power of the Moon feat. Possibly Wild Sorcerors with Chaos Bolt. I'm trying to think of a fourth. (Edit: Vicious mockery doesn't count, however fun it is. That's just a case of not [I]wanting[/I] to use another At Will). There were also some reasons to take a comparatively [I]bad[/I] second at will. Notably Warlocks being forced to take Eldritch Blast, and Charisma Paladins taking a power to give themselves a melee basic attack which meant they had a decent opportunity attack or charge attack. Several classes have at will knockdowns IIRC. I'm sure about Fighters and Monks, and think that Warlords also do. (And thieves but those are an Essentials class). The fighter does very low damage (stat modifier only, meaning no bonus damage for either weapon type, enhancement bonus, or iron armbands of power), and the monk has both the lowest damage the worst maneuverability of any of his powers with this (although does at least get to roll damage). Knockdown isn't quite as powerful in 4e as 3.X - no opportunity attack for standing. [/QUOTE]
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