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<blockquote data-quote="FireLance" data-source="post: 5982734" data-attributes="member: 3424"><p>I know not everyone likes encounter based design, but it is quite robust to one principle which I believe DMs will have to learn again in the transition to daily adventure budgets:</p><p></p><p>Double the XP, and the difficulty more than doubles. Halve the XP, and the difficulty is reduced by more than half. </p><p></p><p>A series of eight fights against individual orcs is easier than a series of four fights against pairs of orcs is easier than two fights against two groups of four orcs each is easier than a single fight against eight orcs. </p><p></p><p>Daily adventure budgets assume they are all the same. Encounter based design recognizes that they are not.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5982734, member: 3424"] I know not everyone likes encounter based design, but it is quite robust to one principle which I believe DMs will have to learn again in the transition to daily adventure budgets: Double the XP, and the difficulty more than doubles. Halve the XP, and the difficulty is reduced by more than half. A series of eight fights against individual orcs is easier than a series of four fights against pairs of orcs is easier than two fights against two groups of four orcs each is easier than a single fight against eight orcs. Daily adventure budgets assume they are all the same. Encounter based design recognizes that they are not. [/QUOTE]
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