Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D Next Q&A
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5982835" data-attributes="member: 87792"><p>The problem with the above is that it assumes </p><p> </p><p>1: That all forms of learning and experience are equal, and that arbitrary practice makes perfect (it doesn't - it just makes permanent)</p><p>2: That failed campaigns that might have succeeded are a price worth paying.</p><p> </p><p>How good a DM you are is not a function of the rules. But the rules can help you learn DMing skills by making it easy for you to do good things and get positive feedback. Or they can throw you into a sink or swim situation and let DMs and campaigns wash out.</p><p> </p><p>Trikes don't teach you to ride a bike - you need to learn speed and balance, which is counterintuitive and aren't needed to at all on a bike. I was taught to ride a bike in a single morning by having someone push me and balance me from behind and gradually need to less and less. I had what I needed to do modelled and was put into that frame until I did it myself. Good tools do the same. Leaving tools out is like giving people a bike with no stabilisers - most people are going to fall off (and skin their knee/ruin their entire campaign).</p><p> </p><p>Edit: And likewise, with the right tool and assistance I learned to DM 4e competently and fluidly (as opposed to the messing around DMing I'd done in my teens) in a matter of three sessions. Because skill challenges and balance provided me the same successful framework for handling improvisation and things not covered by the rules that the method for learning to ride a bike I've described provided. I'm still improving, of course. But up to competent in three sessions is a result well worth preserving and that I couldn't have done without the right tools.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5982835, member: 87792"] The problem with the above is that it assumes 1: That all forms of learning and experience are equal, and that arbitrary practice makes perfect (it doesn't - it just makes permanent) 2: That failed campaigns that might have succeeded are a price worth paying. How good a DM you are is not a function of the rules. But the rules can help you learn DMing skills by making it easy for you to do good things and get positive feedback. Or they can throw you into a sink or swim situation and let DMs and campaigns wash out. Trikes don't teach you to ride a bike - you need to learn speed and balance, which is counterintuitive and aren't needed to at all on a bike. I was taught to ride a bike in a single morning by having someone push me and balance me from behind and gradually need to less and less. I had what I needed to do modelled and was put into that frame until I did it myself. Good tools do the same. Leaving tools out is like giving people a bike with no stabilisers - most people are going to fall off (and skin their knee/ruin their entire campaign). Edit: And likewise, with the right tool and assistance I learned to DM 4e competently and fluidly (as opposed to the messing around DMing I'd done in my teens) in a matter of three sessions. Because skill challenges and balance provided me the same successful framework for handling improvisation and things not covered by the rules that the method for learning to ride a bike I've described provided. I'm still improving, of course. But up to competent in three sessions is a result well worth preserving and that I couldn't have done without the right tools. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Next Q&A
Top