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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5982908" data-attributes="member: 710"><p>Well, 3E already tried the daily XP budget with the statement that 4 EL=PL encounters would be doable in one day.</p><p></p><p>Unfortunately, in truth the CR system was all over the place - monsters were sometimes more powerful and sometimes less powerful than their CR implied, and they did not account for their magic item creation rules in determining how much a EL = PL encounter would <em>really</em> cost the party. </p><p></p><p>There were probably a lot of factors it failed to consider. But I think one factor that this system doesn't seem to consider is that n monsters in a row area easier to manage then n monsters at once, for n > 1. Maybe that's even intentional, they are trying to promote "smart play" where players force the enemies to split up. Except.. It's not really necessary - this tactic works in 4E as well - if you have an encounter with 8 monsters, and you manage to split them up, the encounter will be easier than when the enemies all engage at once. Even if you have no chance of recovering encounter or daily powers, just due to the way action economy works.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5982908, member: 710"] Well, 3E already tried the daily XP budget with the statement that 4 EL=PL encounters would be doable in one day. Unfortunately, in truth the CR system was all over the place - monsters were sometimes more powerful and sometimes less powerful than their CR implied, and they did not account for their magic item creation rules in determining how much a EL = PL encounter would [I]really[/I] cost the party. There were probably a lot of factors it failed to consider. But I think one factor that this system doesn't seem to consider is that n monsters in a row area easier to manage then n monsters at once, for n > 1. Maybe that's even intentional, they are trying to promote "smart play" where players force the enemies to split up. Except.. It's not really necessary - this tactic works in 4E as well - if you have an encounter with 8 monsters, and you manage to split them up, the encounter will be easier than when the enemies all engage at once. Even if you have no chance of recovering encounter or daily powers, just due to the way action economy works. [/QUOTE]
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