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<blockquote data-quote="FireLance" data-source="post: 5983030" data-attributes="member: 3424"><p>The problem with CR was that it was too process-based. Add a template or class levels, increase the CR by a fixed amount. This is a quick, but not always accurate, way of determining the challenge of a monster.</p><p></p><p>The 4e system of keeping the key monster statistics (attack bonus, damage, defenses) within a narrow band determined by level is better for ensuring that challenge correlates quite highly with level, but has the downside of reducing monster variability.</p><p></p><p>The ideal system is probably to create monsters organically (as per 3e) and then use some table (like 4e) to determine what level its key statistics are (e.g. attacks like a 6th-level monster, deals damage like a 5th-level monster, has the defenses of a 7th-level monster) and then use DM judgement or apply a formula to come up with some overall measure of challenge, but this means more work for the DM.</p><p></p><p>Pros and cons, eh? It's like: monster variability, balance and ease of DMing - pick two.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5983030, member: 3424"] The problem with CR was that it was too process-based. Add a template or class levels, increase the CR by a fixed amount. This is a quick, but not always accurate, way of determining the challenge of a monster. The 4e system of keeping the key monster statistics (attack bonus, damage, defenses) within a narrow band determined by level is better for ensuring that challenge correlates quite highly with level, but has the downside of reducing monster variability. The ideal system is probably to create monsters organically (as per 3e) and then use some table (like 4e) to determine what level its key statistics are (e.g. attacks like a 6th-level monster, deals damage like a 5th-level monster, has the defenses of a 7th-level monster) and then use DM judgement or apply a formula to come up with some overall measure of challenge, but this means more work for the DM. Pros and cons, eh? It's like: monster variability, balance and ease of DMing - pick two. [/QUOTE]
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