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<blockquote data-quote="I'm A Banana" data-source="post: 5984803" data-attributes="member: 2067"><p>So, given that, it's not really functioning as a reward any more. There might be other rewards that you offer in your games (such as accomplishing certain narrative goals), but XP isn't one of them. </p><p></p><p>I think that's pretty common, but it's not hard to adapt to a system like 4e's or 5e's. You simply continue to use XP as a guideline for challenge difficulty, and continue to level up your players at a rate that feels comfortable for you. If you take your system in 4e and adapt it to 5e, perhaps showing up and playing the game awards 1/4 of a day's worth of XP. Or whatever.</p><p></p><p></p><p></p><p>I don't imagine those would require any big deviation from a hypothetical daily-XP-value baseline, really. You'd probably even be able to use "monsters' worth," though I imagine XP could exist for individual skill checks, even (probably "minion XP," I'd think).</p><p></p><p></p><p></p><p>It doesn't need to be exactly tight. In fact, it kind of can't be: a Minion Brute against a party heavy with Strikers is going to be a bigger challenge than a Solo Controller. </p><p></p><p>It's enough that a level 2 creature is worth more XP than a level 1 creature, and it has bigger numbers, and is a bigger vertical threat in general. Precision gives you rapidly diminishing returns as you micro-manage individual numbers of unique party members in an ever-increasing set of nigh-infinite variables, but ballpark is useful as a guideline.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5984803, member: 2067"] So, given that, it's not really functioning as a reward any more. There might be other rewards that you offer in your games (such as accomplishing certain narrative goals), but XP isn't one of them. I think that's pretty common, but it's not hard to adapt to a system like 4e's or 5e's. You simply continue to use XP as a guideline for challenge difficulty, and continue to level up your players at a rate that feels comfortable for you. If you take your system in 4e and adapt it to 5e, perhaps showing up and playing the game awards 1/4 of a day's worth of XP. Or whatever. I don't imagine those would require any big deviation from a hypothetical daily-XP-value baseline, really. You'd probably even be able to use "monsters' worth," though I imagine XP could exist for individual skill checks, even (probably "minion XP," I'd think). It doesn't need to be exactly tight. In fact, it kind of can't be: a Minion Brute against a party heavy with Strikers is going to be a bigger challenge than a Solo Controller. It's enough that a level 2 creature is worth more XP than a level 1 creature, and it has bigger numbers, and is a bigger vertical threat in general. Precision gives you rapidly diminishing returns as you micro-manage individual numbers of unique party members in an ever-increasing set of nigh-infinite variables, but ballpark is useful as a guideline. [/QUOTE]
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