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<blockquote data-quote="I'm A Banana" data-source="post: 5984813" data-attributes="member: 2067"><p>That clarifies your intent, thanks!</p><p></p><p>I think my own response to this first relates to the idea of players being able to dictate the circumstances of their encounters, and the second relates to my point above about precision providing for diminishing returns. </p><p></p><p>For the first, the idea is that, as in the playtest, the PC's get to use their abilities and skills to possibly keep encounter numbers low, gaining them more benefit for their risk. If they fail to, their risk begins to outweigh their benefit.</p><p></p><p>For the second, ten 100XP encounters is not the same challenge as 5 200 XP encounters in the same way that in 4e, a combat with one 1,000 XP solo is not the same fight as a combat with 25 40 XP minions. That difference is small enough and variable enough that quantifying it is likely much more effort than its' worth.</p><p></p><p>That said, you could probably add granularity without disrupting the system. A more detailed XP system for individual encounters seems well within the possibility for inclusion, just as you could PROBABLY add an XP system for party make-up vs. monster types in 4e without really messing its system up.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5984813, member: 2067"] That clarifies your intent, thanks! I think my own response to this first relates to the idea of players being able to dictate the circumstances of their encounters, and the second relates to my point above about precision providing for diminishing returns. For the first, the idea is that, as in the playtest, the PC's get to use their abilities and skills to possibly keep encounter numbers low, gaining them more benefit for their risk. If they fail to, their risk begins to outweigh their benefit. For the second, ten 100XP encounters is not the same challenge as 5 200 XP encounters in the same way that in 4e, a combat with one 1,000 XP solo is not the same fight as a combat with 25 40 XP minions. That difference is small enough and variable enough that quantifying it is likely much more effort than its' worth. That said, you could probably add granularity without disrupting the system. A more detailed XP system for individual encounters seems well within the possibility for inclusion, just as you could PROBABLY add an XP system for party make-up vs. monster types in 4e without really messing its system up. [/QUOTE]
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