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D&D - Obi-Andy's Pathfinder Chronicles - Rogues Gallery
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<blockquote data-quote="Mark Chance" data-source="post: 3983230" data-attributes="member: 2795"><p><strong>Korbok Anvileye</strong></p><p></p><p><img src="http://www.wizards.com/dnd/images/pc_portraits/200102_274_1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Korbok Anvileye]</p><p>Also known as Kaddok among the Shriikirri-Qua</p><p>Male Dwarf Diviner 1</p><p>NG</p><p></p><p><span style="color: lime">STR</span> 10 (+0)</p><p><span style="color: lime">DEX</span> 13 (+1)</p><p><span style="color: lime">CON</span> 14 (+2)</p><p><span style="color: lime">INT</span> 16 (+3)</p><p><span style="color: lime">WIS</span> 9 (-1)</p><p><span style="color: lime">CHA</span> 12 (+1)</p><p><span style="color: lime">Size</span> Medium</p><p></p><p><span style="color: lime">Height</span> 4 ft., 2 in. </p><p><span style="color: lime">Weight</span> 185 lb.</p><p><span style="color: lime">Skin</span> ruddy bronze</p><p><span style="color: lime">Eyes</span> dark brown</p><p><span style="color: lime">Hair</span> iron gray</p><p></p><p><span style="color: lime">Total HP</span> 6</p><p></p><p><span style="color: lime">Speed</span> 20 ft. (base 20 ft.)</p><p></p><p><span style="color: lime">AC</span> 11 = 10 + 0 [armor] + 1 [Dex]</p><p><span style="color: lime">Touch AC</span> 11</p><p><span style="color: lime">Flat-footed AC</span> 10</p><p><span style="color: lime">Other AC Modifier</span> +4 dodge bonus to AC against giants</p><p></p><p><span style="color: lime">Initiative</span> +3 = +1 [Dex] +2 [Totem Spirit]</p><p></p><p><span style="color: lime">FORT</span> +2/+4 = +0 [base] + 2 [Con] (+ 2 [racial bonus vs. poisons])</p><p><span style="color: lime">REF</span> +1 = +0 [base] + 1 [Dex]</p><p><span style="color: lime">WILL</span> +1 = +2 [base] -1 [Wis]</p><p><span style="color: lime">Other Modifier</span> +2 racial bonus against spells and spell-like abilities</p><p></p><p><span style="color: lime">Attacks</span> +0 BAB; +1 racial attack roll bonus against orcs and goblinoids</p><p>Club +0 (1d6, 20/x2) (B)</p><p>Dagger +0 (1d4, 19-20/x2) (P/S)</p><p>Light crossbow +1 (1d8, 19-20/x2) (P)</p><p></p><p><span style="color: lime">Load</span> 33 lb./66 lb./100 lb.; base speed unaffected by medium or heavy load</p><p><span style="color: lime">Lift Over Head</span>: 100 lb.</p><p><span style="color: lime">Lift Off Ground</span> 200 lb.</p><p><span style="color: lime">Push/Drag</span> 500 lb.</p><p></p><p><span style="color: lime">Languages</span> Common, Dwarven, Goblin, Shoanti, Thassilonian</p><p></p><p><span style="color: lime">Feats</span></p><p>Investigator</p><p>Scribe Scroll</p><p>Totem Spirit (Shriikirri-Qua)</p><p> </p><p><span style="color: lime">Skills</span></p><p>Appraise +3/+5 (0 ranks / +3 Int / +2 racial bonus related to stone or metal)</p><p>Concentration +6 (4 ranks / +2 Con)</p><p>Craft (alchemy) +7 (4 ranks / +3 Int)</p><p>Craft (unskilled) +3/+5 (0 ranks / +3 Int / +2 racial bonus related to stone or metal)</p><p>Gather Information +3 (0 ranks / +1 Cha / +2 Investigator)</p><p>Knowledge (local) +7 (4 ranks / +3 Int)</p><p>Knowledge (nature) +7 (4 ranks / +3 Int)</p><p>Ride +3 (0 ranks / +1 Dex / +2 Totem Spirit) </p><p>Search +5/+7 (0 ranks / +3 Int / +2 Investigator / +2 racial bonus to notice unusual stonework, etc.)</p><p>Spellcraft +7/+9 (4 ranks / +3 Int / +2 to learn divination)</p><p></p><p><span style="color: lime">Racial Abilities</span> darkvision 60 ft., stonecunning, weapon familiarity (dwarven waraxe, dwarven urgrosh), stability (+4 to resist bull rush, etc.), </p><p></p><p><span style="color: lime">Class Abilities</span> summon familiar</p><p></p><p><span style="color: lime">Spells in Book (illusion prohibited)</span></p><p>1st - <em>comprehend languages*, detect undead*, identify*, protection from evil, shield, sleep</em></p><p>0 - <em>acid splash, arcane mark, dancing lights, daze, detect magic*, detect poison*, disrupt undead, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic*, resistance, touch of fatigue</em></p><p></p><p><span style="color: lime">Spells Prepared</span></p><p>1st (3/day; DC +4) - <em>comprehend languages*, protection from evil, shield</em></p><p>0 - (4/day; DC +3) - <em>acid splash</em> (x2), <em>detect magic*, message</em></p><p></p><p><span style="color: lime">Equipment</span> backpack, waterskin, bedroll, sack, flint & steel, candles x10, scroll case x2, parchment x5, ink, inkpen, spell component pouch, spellbook, dagger, light crossbow, case with 10 crossbow bolts, arcane scroll (<em>burning hands, ray of enfeeblement</em>) (Weight = 20.5 lb.)</p><p></p><p><span style="color: lime">Monies</span> 11 gp, 6 sp</p><p></p><p><span style="color: lime">History</span> Like most dwarves, Korbok hails from Janderhoff. The son of a merchant-diplomat, he spent much of his youth traveling among the Shoanti, mostly in the Cinderlands and on the Storval Plateau. Korbok became enamored of the fierce, proud Shoanti peoples. He was even adopted by the Shriikirri-Qua tribe in gratitude for his selfless assistance against a zombie horde that had attacked and abducted several Shoanti at the behest of a goblin necromancer laired in the Gnashers' foothills.</p><p></p><p>Since reaching majority, Korbok has left behind Janderhoff and the wild lands of the Shoanti in favor of travel. Years of nomadic life among the Shoanti afflicted the dwarven diviner with wanderlust, with a desire to see what's beyond the next horizon. Weeks of travel along the Yondabakari River have brought him to the coast. After a short stay taking in the sights and sounds of Magnimar, Korbok has journeyed up the Varisian Gulf coast to Sandpoint, perhaps with an eye toward Windsong Abbey.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3983230, member: 2795"] [b]Korbok Anvileye[/b] [img]http://www.wizards.com/dnd/images/pc_portraits/200102_274_1.jpg[/img] [sblock=Korbok Anvileye] Also known as Kaddok among the Shriikirri-Qua Male Dwarf Diviner 1 NG [color=lime]STR[/color] 10 (+0) [color=lime]DEX[/color] 13 (+1) [color=lime]CON[/color] 14 (+2) [color=lime]INT[/color] 16 (+3) [color=lime]WIS[/color] 9 (-1) [color=lime]CHA[/color] 12 (+1) [color=lime]Size[/color] Medium [color=lime]Height[/color] 4 ft., 2 in. [color=lime]Weight[/color] 185 lb. [color=lime]Skin[/color] ruddy bronze [color=lime]Eyes[/color] dark brown [color=lime]Hair[/color] iron gray [color=lime]Total HP[/color] 6 [color=lime]Speed[/color] 20 ft. (base 20 ft.) [color=lime]AC[/color] 11 = 10 + 0 [armor] + 1 [Dex] [color=lime]Touch AC[/color] 11 [color=lime]Flat-footed AC[/color] 10 [color=lime]Other AC Modifier[/color] +4 dodge bonus to AC against giants [color=lime]Initiative[/color] +3 = +1 [Dex] +2 [Totem Spirit] [color=lime]FORT[/color] +2/+4 = +0 [base] + 2 [Con] (+ 2 [racial bonus vs. poisons]) [color=lime]REF[/color] +1 = +0 [base] + 1 [Dex] [color=lime]WILL[/color] +1 = +2 [base] -1 [Wis] [color=lime]Other Modifier[/color] +2 racial bonus against spells and spell-like abilities [color=lime]Attacks[/color] +0 BAB; +1 racial attack roll bonus against orcs and goblinoids Club +0 (1d6, 20/x2) (B) Dagger +0 (1d4, 19-20/x2) (P/S) Light crossbow +1 (1d8, 19-20/x2) (P) [color=lime]Load[/color] 33 lb./66 lb./100 lb.; base speed unaffected by medium or heavy load [color=lime]Lift Over Head[/color]: 100 lb. [color=lime]Lift Off Ground[/color] 200 lb. [color=lime]Push/Drag[/color] 500 lb. [color=lime]Languages[/color] Common, Dwarven, Goblin, Shoanti, Thassilonian [color=lime]Feats[/color] Investigator Scribe Scroll Totem Spirit (Shriikirri-Qua) [color=lime]Skills[/color] Appraise +3/+5 (0 ranks / +3 Int / +2 racial bonus related to stone or metal) Concentration +6 (4 ranks / +2 Con) Craft (alchemy) +7 (4 ranks / +3 Int) Craft (unskilled) +3/+5 (0 ranks / +3 Int / +2 racial bonus related to stone or metal) Gather Information +3 (0 ranks / +1 Cha / +2 Investigator) Knowledge (local) +7 (4 ranks / +3 Int) Knowledge (nature) +7 (4 ranks / +3 Int) Ride +3 (0 ranks / +1 Dex / +2 Totem Spirit) Search +5/+7 (0 ranks / +3 Int / +2 Investigator / +2 racial bonus to notice unusual stonework, etc.) Spellcraft +7/+9 (4 ranks / +3 Int / +2 to learn divination) [color=lime]Racial Abilities[/color] darkvision 60 ft., stonecunning, weapon familiarity (dwarven waraxe, dwarven urgrosh), stability (+4 to resist bull rush, etc.), [color=lime]Class Abilities[/color] summon familiar [color=lime]Spells in Book (illusion prohibited)[/color] 1st - [i]comprehend languages*, detect undead*, identify*, protection from evil, shield, sleep[/i] 0 - [i]acid splash, arcane mark, dancing lights, daze, detect magic*, detect poison*, disrupt undead, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic*, resistance, touch of fatigue[/i] [color=lime]Spells Prepared[/color] 1st (3/day; DC +4) - [i]comprehend languages*, protection from evil, shield[/i] 0 - (4/day; DC +3) - [i]acid splash[/i] (x2), [i]detect magic*, message[/i] [color=lime]Equipment[/color] backpack, waterskin, bedroll, sack, flint & steel, candles x10, scroll case x2, parchment x5, ink, inkpen, spell component pouch, spellbook, dagger, light crossbow, case with 10 crossbow bolts, arcane scroll ([i]burning hands, ray of enfeeblement[/i]) (Weight = 20.5 lb.) [color=lime]Monies[/color] 11 gp, 6 sp [color=lime]History[/color] Like most dwarves, Korbok hails from Janderhoff. The son of a merchant-diplomat, he spent much of his youth traveling among the Shoanti, mostly in the Cinderlands and on the Storval Plateau. Korbok became enamored of the fierce, proud Shoanti peoples. He was even adopted by the Shriikirri-Qua tribe in gratitude for his selfless assistance against a zombie horde that had attacked and abducted several Shoanti at the behest of a goblin necromancer laired in the Gnashers' foothills. Since reaching majority, Korbok has left behind Janderhoff and the wild lands of the Shoanti in favor of travel. Years of nomadic life among the Shoanti afflicted the dwarven diviner with wanderlust, with a desire to see what's beyond the next horizon. Weeks of travel along the Yondabakari River have brought him to the coast. After a short stay taking in the sights and sounds of Magnimar, Korbok has journeyed up the Varisian Gulf coast to Sandpoint, perhaps with an eye toward Windsong Abbey. [/sblock] [/QUOTE]
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