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<blockquote data-quote="TRD" data-source="post: 3995067" data-attributes="member: 58437"><p>[sblock=Character Sheet: Lali Dartforth]</p><p>Lali Dartforth </p><p>Female Halfling Ranger Level 1</p><p>Chaotic Neutral</p><p></p><p></p><p><span style="color: DarkOliveGreen">Strength</span> 14 (+2) 10 pts </p><p><span style="color: DarkOliveGreen">Dexterity</span> 18 (+4) 10 pts </p><p><span style="color: DarkOliveGreen">Constitution</span> 10 (+0) 2 pts </p><p><span style="color: DarkOliveGreen">Intelligence</span> 12 (+1) 4pts</p><p><span style="color: DarkOliveGreen">Wisdom</span> 10 (+0) 2 pts </p><p><span style="color: DarkOliveGreen">Charisma</span> 8 (-1) 0 pts </p><p>Halfling: -2 Str, +2 Dex</p><p></p><p><span style="color: DarkOliveGreen">Size:</span> Small </p><p><span style="color: DarkOliveGreen">Height:</span> 3’2 </p><p><span style="color: DarkOliveGreen">Weight:</span> 25 lb </p><p><span style="color: DarkOliveGreen">Skin:</span> Weather-beaten Tanned</p><p><span style="color: DarkOliveGreen">Eyes:</span> Blue</p><p><span style="color: DarkOliveGreen">Hair:</span> Matted black hair</p><p></p><p><span style="color: DarkOliveGreen">Total Hit Points:</span> 8</p><p></p><p><span style="color: DarkOliveGreen">Speed:</span> 20 feet (base 20 feet)</p><p></p><p><span style="color: DarkOliveGreen">Armor Class:</span> 19/17 = 10 +2 [leather armor] +4 [dexterity] +1 [size:small] +2 [wooden shield]</p><p><span style="color: DarkOliveGreen">Touch AC:</span> 15</p><p><span style="color: DarkOliveGreen">Flat-footed:</span> 13</p><p></p><p><span style="color: DarkOliveGreen">Initiative modifier:</span> +4 = +4 [dexterity]</p><p></p><p><span style="color: DarkOliveGreen">Fortitude save:</span> +5 = 2 [ranger] +1 [constitution] +1 [halfling] +1 [lone wolf]</p><p><span style="color: DarkOliveGreen">Reflex save:</span> +7 = 2 [ranger] +4 [dexterity] +1 [halfling]</p><p><span style="color: DarkOliveGreen">Will save:</span> +1 = 0 [ranger] +0 [wisdom] +1 [halfling]</p><p></p><p><span style="color: DarkOliveGreen">Attacks:</span></p><p>Dogslicer +6 (1d4+2, 19-20/x2) (slashing) or; (+4 Dex +1 Halfling +1 BAB)</p><p>Lance +4 (1d6+2, 20/x3) (piercing) or; (+2Str +1 Halfling + 1 BAB)</p><p>Shortbow +6 (1d6, 19-20/x2) (type) (+4 Dex +1 Halfling +1 BAB)</p><p></p><p><span style="color: DarkOliveGreen">Load:</span> 32/65/98lb</p><p><span style="color: DarkOliveGreen">Lift over head:</span> 98 lb.</p><p><span style="color: DarkOliveGreen">Lift off ground:</span> 196 lb.</p><p><span style="color: DarkOliveGreen">Push or drag:</span> 490 lb.</p><p></p><p><span style="color: DarkOliveGreen">Languages:</span> Common, Halfling,, Goblin</p><p></p><p><span style="color: DarkOliveGreen">Feats:</span></p><p>Weapon Finesse (1st level), Track [ranger]</p><p></p><p><span style="color: DarkOliveGreen">Skills: </span></p><p>Hide +10 (4 Ranks / +4 Ability/ +4 Size) </p><p>Move Silently +10 (4 Ranks / +4 Ability/ +2 Racial)</p><p>Climb +5 (2 Ranks / +1 Ability/ +2 Racial) </p><p>Jump +4 (1 Ranks / +1 Ability/ +2 Racial) </p><p>Swim +5 (4 Ranks / +1 Ability)</p><p>Survival +4 (4 Ranks / +0 Ability)</p><p>Profession (Brewing) +4 (2 Ranks / +2 Ability)</p><p>Knowledge (The Mushfens) +4 (2 Ranks / +2 Ability)</p><p>Listen +5 (3 Ranks / +0 Ability/ +2 Racial)</p><p>Search +1 (1 Ranks / +0 Ability)</p><p>Ride +5 (1 Ranks / +4 Ability)</p><p></p><p><span style="color: DarkOliveGreen">Racial abilities:</span></p><p>Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. </p><p>+2 racial bonus on Climb, Jump, and Move Silently checks. </p><p>+1 racial bonus on all saving throws. </p><p>+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. </p><p>+1 racial bonus on attack rolls with thrown weapons and slings. </p><p>+2 racial bonus on Listen checks. </p><p>Automatic Languages: Common, Halfling.</p><p></p><p><span style="color: DarkOliveGreen">Class abilities: </span></p><p>Wild Empathy, Favored Enemy: Goblins, Lone Wolf (when dying, 50% chance of stabilizing)</p><p></p><p><span style="color: DarkOliveGreen">Equipment:</span></p><p>Dogslicer x2 (16gp)</p><p>Dagger (in boot) (2gp)</p><p>Shortbow (over back) (30gp)</p><p>Arrows x 20 (1gp)</p><p>Goblinskin leather armor (10gp) </p><p>Lance (long sharpened wooden spear) (10gp)</p><p>Heavy Wooden Shield (large piece of bark) (7gp)</p><p>Goblin Ear Necklace</p><p>Emerald Ring (also worn around her neck - this belonged to her mother)</p><p>Riding Dog: Amrak (150gp)</p><p></p><p>Gold: 14gp</p><p>[/sblock]</p><p></p><p>[sblock=Riding Dog: Amrak]</p><p>Amrak - Goblin Riding Dog</p><p></p><p>Small history of Amrak - thrown out as the runt of the litter by goblins, rescued by Lali, stayed with her ever since</p><p></p><p><span style="color: DarkOliveGreen">HP:</span> 20 (HD:2d8+4)</p><p><span style="color: DarkOliveGreen">Initiative:</span> +2</p><p><span style="color: DarkOliveGreen">Speed:</span> 50ft</p><p><span style="color: DarkOliveGreen">AC:</span> 16</p><p><span style="color: DarkOliveGreen">Attacks:</span> Bite +3, 1d6+3</p><p><span style="color: DarkOliveGreen">Saves:</span> Fort/Ref/Will: +5, +5,+1</p><p><span style="color: DarkOliveGreen">Abilities:</span> Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p><span style="color: DarkOliveGreen">Special Qualities:</span> Low-light vision, scent</p><p><span style="color: DarkOliveGreen">Skills:</span> Jump +8, Listen +5, Spot +5, Swim +3, Survival +1</p><p><span style="color: DarkOliveGreen">Feats:</span> Alertness Track</p><p></p><p>Stats taken from <a href="http://www.d20srd.org/srd/monsters/dogRiding.htm" target="_blank">Riding Dog</a></p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=History and Appearance]</p><p>With her dirt stained face and mass of prickle-knotted black hair barely contained by the hood of the swamp stained green cloak that envelops her tiny frame, Lali looks more like a creature of the wild than the cheerful trickster one normally associates with her race.</p><p></p><p>Beneath the cloak are soil covered clothes and boots stained with dirt and much worse from what seems to be every pool and marsh of The Mushfens. At her side rest goblin-wrought weapons of black iron, the rust brown darkening the blades' edges attesting to the fact that there is more to this tiny girl than just a little lady lost.</p><p></p><p>Upon closer inspection it can be seen that the leather armor she wears is not discolored by countless weeks in the swamp, but is a dark green due to it being the skin of goblins,patched together with reed and needle. It is then we notice the macabre necklace of humanoid ears proudly worn on her chest. A glint of bright peers out from beneath the collection of ears, a emerald green ring, sparkling clean despite the mess it surrounds.</p><p></p><p>Perhaps there is a chance of redemption for this savage soul.</p><p></p><p>To be completed</p><p></p><p>- very short synopsis - </p><p>daughter to a small brewing family of Sandpoint - at a young age enroute to Magnimar were attacked by goblins - family slaughtered - Lali captured - tortured - escaped - managed to survive - spends the majority of her time living in the swamps stalking goblins - as a result has become slightly feral hence low cha - returns to sandpoint and magnimar to restock</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="TRD, post: 3995067, member: 58437"] [sblock=Character Sheet: Lali Dartforth] Lali Dartforth Female Halfling Ranger Level 1 Chaotic Neutral [COLOR=DarkOliveGreen]Strength[/COLOR] 14 (+2) 10 pts [COLOR=DarkOliveGreen]Dexterity[/COLOR] 18 (+4) 10 pts [COLOR=DarkOliveGreen]Constitution[/COLOR] 10 (+0) 2 pts [COLOR=DarkOliveGreen]Intelligence[/COLOR] 12 (+1) 4pts [COLOR=DarkOliveGreen]Wisdom[/COLOR] 10 (+0) 2 pts [COLOR=DarkOliveGreen]Charisma[/COLOR] 8 (-1) 0 pts Halfling: -2 Str, +2 Dex [COLOR=DarkOliveGreen]Size:[/COLOR] Small [COLOR=DarkOliveGreen]Height:[/COLOR] 3’2 [COLOR=DarkOliveGreen]Weight:[/COLOR] 25 lb [COLOR=DarkOliveGreen]Skin:[/COLOR] Weather-beaten Tanned [COLOR=DarkOliveGreen]Eyes:[/COLOR] Blue [COLOR=DarkOliveGreen]Hair:[/COLOR] Matted black hair [COLOR=DarkOliveGreen]Total Hit Points:[/COLOR] 8 [COLOR=DarkOliveGreen]Speed:[/COLOR] 20 feet (base 20 feet) [COLOR=DarkOliveGreen]Armor Class:[/COLOR] 19/17 = 10 +2 [leather armor] +4 [dexterity] +1 [size:small] +2 [wooden shield] [COLOR=DarkOliveGreen]Touch AC:[/COLOR] 15 [COLOR=DarkOliveGreen]Flat-footed:[/COLOR] 13 [COLOR=DarkOliveGreen]Initiative modifier:[/COLOR] +4 = +4 [dexterity] [COLOR=DarkOliveGreen]Fortitude save:[/COLOR] +5 = 2 [ranger] +1 [constitution] +1 [halfling] +1 [lone wolf] [COLOR=DarkOliveGreen]Reflex save:[/COLOR] +7 = 2 [ranger] +4 [dexterity] +1 [halfling] [COLOR=DarkOliveGreen]Will save:[/COLOR] +1 = 0 [ranger] +0 [wisdom] +1 [halfling] [COLOR=DarkOliveGreen]Attacks:[/COLOR] Dogslicer +6 (1d4+2, 19-20/x2) (slashing) or; (+4 Dex +1 Halfling +1 BAB) Lance +4 (1d6+2, 20/x3) (piercing) or; (+2Str +1 Halfling + 1 BAB) Shortbow +6 (1d6, 19-20/x2) (type) (+4 Dex +1 Halfling +1 BAB) [COLOR=DarkOliveGreen]Load:[/COLOR] 32/65/98lb [COLOR=DarkOliveGreen]Lift over head:[/COLOR] 98 lb. [COLOR=DarkOliveGreen]Lift off ground:[/COLOR] 196 lb. [COLOR=DarkOliveGreen]Push or drag:[/COLOR] 490 lb. [COLOR=DarkOliveGreen]Languages:[/COLOR] Common, Halfling,, Goblin [COLOR=DarkOliveGreen]Feats:[/COLOR] Weapon Finesse (1st level), Track [ranger] [COLOR=DarkOliveGreen]Skills: [/COLOR] Hide +10 (4 Ranks / +4 Ability/ +4 Size) Move Silently +10 (4 Ranks / +4 Ability/ +2 Racial) Climb +5 (2 Ranks / +1 Ability/ +2 Racial) Jump +4 (1 Ranks / +1 Ability/ +2 Racial) Swim +5 (4 Ranks / +1 Ability) Survival +4 (4 Ranks / +0 Ability) Profession (Brewing) +4 (2 Ranks / +2 Ability) Knowledge (The Mushfens) +4 (2 Ranks / +2 Ability) Listen +5 (3 Ranks / +0 Ability/ +2 Racial) Search +1 (1 Ranks / +0 Ability) Ride +5 (1 Ranks / +4 Ability) [COLOR=DarkOliveGreen]Racial abilities:[/COLOR] Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common, Halfling. [COLOR=DarkOliveGreen]Class abilities: [/COLOR] Wild Empathy, Favored Enemy: Goblins, Lone Wolf (when dying, 50% chance of stabilizing) [COLOR=DarkOliveGreen]Equipment:[/COLOR] Dogslicer x2 (16gp) Dagger (in boot) (2gp) Shortbow (over back) (30gp) Arrows x 20 (1gp) Goblinskin leather armor (10gp) Lance (long sharpened wooden spear) (10gp) Heavy Wooden Shield (large piece of bark) (7gp) Goblin Ear Necklace Emerald Ring (also worn around her neck - this belonged to her mother) Riding Dog: Amrak (150gp) Gold: 14gp [/sblock] [sblock=Riding Dog: Amrak] Amrak - Goblin Riding Dog Small history of Amrak - thrown out as the runt of the litter by goblins, rescued by Lali, stayed with her ever since [COLOR=DarkOliveGreen]HP:[/COLOR] 20 (HD:2d8+4) [COLOR=DarkOliveGreen]Initiative:[/COLOR] +2 [COLOR=DarkOliveGreen]Speed:[/COLOR] 50ft [COLOR=DarkOliveGreen]AC:[/COLOR] 16 [COLOR=DarkOliveGreen]Attacks:[/COLOR] Bite +3, 1d6+3 [COLOR=DarkOliveGreen]Saves:[/COLOR] Fort/Ref/Will: +5, +5,+1 [COLOR=DarkOliveGreen]Abilities:[/COLOR] Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 [COLOR=DarkOliveGreen]Special Qualities:[/COLOR] Low-light vision, scent [COLOR=DarkOliveGreen]Skills:[/COLOR] Jump +8, Listen +5, Spot +5, Swim +3, Survival +1 [COLOR=DarkOliveGreen]Feats:[/COLOR] Alertness Track Stats taken from [URL=http://www.d20srd.org/srd/monsters/dogRiding.htm]Riding Dog[/URL] [/sblock] [sblock=History and Appearance] With her dirt stained face and mass of prickle-knotted black hair barely contained by the hood of the swamp stained green cloak that envelops her tiny frame, Lali looks more like a creature of the wild than the cheerful trickster one normally associates with her race. Beneath the cloak are soil covered clothes and boots stained with dirt and much worse from what seems to be every pool and marsh of The Mushfens. At her side rest goblin-wrought weapons of black iron, the rust brown darkening the blades' edges attesting to the fact that there is more to this tiny girl than just a little lady lost. Upon closer inspection it can be seen that the leather armor she wears is not discolored by countless weeks in the swamp, but is a dark green due to it being the skin of goblins,patched together with reed and needle. It is then we notice the macabre necklace of humanoid ears proudly worn on her chest. A glint of bright peers out from beneath the collection of ears, a emerald green ring, sparkling clean despite the mess it surrounds. Perhaps there is a chance of redemption for this savage soul. To be completed - very short synopsis - daughter to a small brewing family of Sandpoint - at a young age enroute to Magnimar were attacked by goblins - family slaughtered - Lali captured - tortured - escaped - managed to survive - spends the majority of her time living in the swamps stalking goblins - as a result has become slightly feral hence low cha - returns to sandpoint and magnimar to restock [/sblock] [/QUOTE]
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