Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D One Changes to the Rogue...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 8795413" data-attributes="member: 59057"><p>Yes to point 1.</p><p>Somewhat yes to point 2. There are a few spells which need heavy nerfing. All those that divide the enemies without a saving throw. Wall of force for example.</p><p>Most spells that do damage are barely worth the spell slot, if you are not able to long rest after each fight.</p><p>What they need to do is making a better adventuring day.</p><p>In my opinion the rogues was not good because they could exploit loopholes. They were good because they just did not rely in any way on rests (besides hp recovery). All their abilities were always on. So a better adventuring day pacing means (at very high levels), yes the wizard can lay down hurt woth meteor swarm... Once per day. But the rogue with reliable talent is always invisibly sneaking around and always attacking twice with advantage and can even invoke a crit to do 20d6 + 2d6+5 damage as a baseline...</p><p>That adds up...</p><p>They are also hard to catch with dex saves or mental saves or single attacks, so chances that he does his damage for a while before going down is great.</p><p></p><p>He is just not the class anymore to stand still in combat doing nothing but dealing 10d6 damage twice per round... which is a big plus in my books.</p><p>If you want to stand around dealing massive damage to whoever gets near you, be a fighter.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8795413, member: 59057"] Yes to point 1. Somewhat yes to point 2. There are a few spells which need heavy nerfing. All those that divide the enemies without a saving throw. Wall of force for example. Most spells that do damage are barely worth the spell slot, if you are not able to long rest after each fight. What they need to do is making a better adventuring day. In my opinion the rogues was not good because they could exploit loopholes. They were good because they just did not rely in any way on rests (besides hp recovery). All their abilities were always on. So a better adventuring day pacing means (at very high levels), yes the wizard can lay down hurt woth meteor swarm... Once per day. But the rogue with reliable talent is always invisibly sneaking around and always attacking twice with advantage and can even invoke a crit to do 20d6 + 2d6+5 damage as a baseline... That adds up... They are also hard to catch with dex saves or mental saves or single attacks, so chances that he does his damage for a while before going down is great. He is just not the class anymore to stand still in combat doing nothing but dealing 10d6 damage twice per round... which is a big plus in my books. If you want to stand around dealing massive damage to whoever gets near you, be a fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D One Changes to the Rogue...
Top