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D&D playtest feed back report, UA8
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<blockquote data-quote="UngeheuerLich" data-source="post: 9257699" data-attributes="member: 59057"><p>Nope. It is not. Sorry.</p><p></p><p>Was your own decision to dump int.</p><p></p><p>In your opinion.</p><p></p><p>Nope. It is fine.</p><p></p><p>That is an ad hominem. And a fallacy on top. You mix up your preference with a design choice. Please stop doing ad hominem attacks.</p><p></p><p>That said, I could also live with bad saves increasing at a slow rate. It will still be a weakness. It is a different design choice which is also ok. But calling it a bug is oblivious to the math/design choice behind it.</p><p></p><p>Last point: if you want to call something a bug, it is the design of the abilities that take you completely out of the game. Spell DC for PCs have a maximum of 19 (20 for the new sorceror) without magical help. So every save is doable if you have a +0 bonus. DCs of 21 or higher are very rare and something exceptional. And even then, high level characters often have abilities to help them.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9257699, member: 59057"] Nope. It is not. Sorry. Was your own decision to dump int. In your opinion. Nope. It is fine. That is an ad hominem. And a fallacy on top. You mix up your preference with a design choice. Please stop doing ad hominem attacks. That said, I could also live with bad saves increasing at a slow rate. It will still be a weakness. It is a different design choice which is also ok. But calling it a bug is oblivious to the math/design choice behind it. Last point: if you want to call something a bug, it is the design of the abilities that take you completely out of the game. Spell DC for PCs have a maximum of 19 (20 for the new sorceror) without magical help. So every save is doable if you have a +0 bonus. DCs of 21 or higher are very rare and something exceptional. And even then, high level characters often have abilities to help them. [/QUOTE]
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