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<blockquote data-quote="Zubatcarteira" data-source="post: 9258165" data-attributes="member: 7025705"><p>Saves not scaling at all can get crazy with the kinds of abilities even extremely low CR creatures can have. For example, a pixie is CR 1/4, and it has Polymorph and Phantasmal Force, two spells that can end a fight for a character if they land. At level 1 they're an okay chunk of an encounter's XP budget, but by level 20 they're barely a rounding error, and they can still one-shot one of the party members if they get unlucky with their +0 or -1 saves, even against a DC 12. Also, you can summon 8 of them with a 4th level spell. <img class="smilie smilie--emoji" loading="lazy" alt="🙃" title="Upside-down face :upside_down:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" data-shortname=":upside_down:" /></p><p></p><p>It's an extreme example, but monsters with saves can often threaten a high-level character in a way that the usual bricks really can't, which makes building encounters more difficult. A CR 2 Sea Hag can drop someone to 0 with a DC 11 Wis save, a CR 4 Banshee can do the same in an AoE as a DC 13 Con save, a CR 4 Ghost can possess anyone with a DC 13 Charisma save, or age them closer to death with a DC 8 Wis save. There's spells from level 1 that can stunlock you as well, I've seen a party ignore the high CR warrior enemies to go kill the low CR mage minions, since one good spell can mean your doom. </p><p></p><p>So, I'd say it's quite an issue with saves not scaling, and also the bonkers effects that failing one can do, even basic conditions like frightened can make certain characters useless. Makes the Resilient feat mandatory at high levels, and you can only take it once. And that's without even mentioning the DC 20+ monsters you'll actually be fighting by then.</p></blockquote><p></p>
[QUOTE="Zubatcarteira, post: 9258165, member: 7025705"] Saves not scaling at all can get crazy with the kinds of abilities even extremely low CR creatures can have. For example, a pixie is CR 1/4, and it has Polymorph and Phantasmal Force, two spells that can end a fight for a character if they land. At level 1 they're an okay chunk of an encounter's XP budget, but by level 20 they're barely a rounding error, and they can still one-shot one of the party members if they get unlucky with their +0 or -1 saves, even against a DC 12. Also, you can summon 8 of them with a 4th level spell. 🙃 It's an extreme example, but monsters with saves can often threaten a high-level character in a way that the usual bricks really can't, which makes building encounters more difficult. A CR 2 Sea Hag can drop someone to 0 with a DC 11 Wis save, a CR 4 Banshee can do the same in an AoE as a DC 13 Con save, a CR 4 Ghost can possess anyone with a DC 13 Charisma save, or age them closer to death with a DC 8 Wis save. There's spells from level 1 that can stunlock you as well, I've seen a party ignore the high CR warrior enemies to go kill the low CR mage minions, since one good spell can mean your doom. So, I'd say it's quite an issue with saves not scaling, and also the bonkers effects that failing one can do, even basic conditions like frightened can make certain characters useless. Makes the Resilient feat mandatory at high levels, and you can only take it once. And that's without even mentioning the DC 20+ monsters you'll actually be fighting by then. [/QUOTE]
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