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<blockquote data-quote="Awesome Adam" data-source="post: 7010836" data-attributes="member: 6808678"><p>Never play Warhammer 40,000. You would die from sticker shock. </p><p></p><p>Joking aside. Even with quarterly releases in D&D there is no need to get them all, even as a DM. </p><p></p><p>Player grabs a PHB, and he set.</p><p>DM grabs the PHB, DMG, Mosnter Manual and needs nothing beyond that.</p><p></p><p>Sword Coast is skipable. I got excited and bought it, but I don't I've used anything from it, as a player or DM.</p><p>Volo's is a worthwhile purchase, but hardly required by any means.</p><p></p><p>All the other Campaign/Adventure books, even if you want to use them, are good for about 6 months of adventuring material each, and only the DM needs them to run them.</p><p></p><p>To be honest, with only the quarterly releases, my gaming group has been buying 3+ copies of each book as they released.</p></blockquote><p></p>
[QUOTE="Awesome Adam, post: 7010836, member: 6808678"] Never play Warhammer 40,000. You would die from sticker shock. Joking aside. Even with quarterly releases in D&D there is no need to get them all, even as a DM. Player grabs a PHB, and he set. DM grabs the PHB, DMG, Mosnter Manual and needs nothing beyond that. Sword Coast is skipable. I got excited and bought it, but I don't I've used anything from it, as a player or DM. Volo's is a worthwhile purchase, but hardly required by any means. All the other Campaign/Adventure books, even if you want to use them, are good for about 6 months of adventuring material each, and only the DM needs them to run them. To be honest, with only the quarterly releases, my gaming group has been buying 3+ copies of each book as they released. [/QUOTE]
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