Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Psionics Survey; Plus "First Major Mechanical Expansion" Coming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7697653" data-attributes="member: 1465"><p>I don't play half-editions, so I would merrily be left behind in case of a revision.</p><p></p><p>I don't know if by "mechanical expansion" they really mean <em>new rules</em> or <em>new character material</em>, although in some cases (psionics) the two things happen at the same time. I would be happy in either case anyway. They might even consider a PHB2, DMG2 and MM2, although I don't think they'll have enough strong material for the first 2 of them.</p><p></p><p>As for the survey on Psionics, I must say that even tho I am not generally a fan, I found their second and latest design attempt quite impressive. I liked the system, almost all disciplines/talents/powers, and both subclasses. I am <em>almost</em> convinced I would actually welcome psionics in my D&D game for the first time ever... to actually win me, they just need a couple of otherwise significant improvements:</p><p></p><p>1- The base class is just too complex... you have Psionic Talents (basically cantrips), Psychic Focus (also at-will), and the Psi Points based effects (roughly corresponding to point-based spellcasting). And you get up to 6 different disciplines in the first 10 levels, meaning 6 Focuses and 12-20 "spells", plus the Talents. This is already complex enough for me and on par with PHB spellcasters, so I'd like that they simplify the rest of the class (there are 2 more abilities with their own mechanics to keep track of) or my players would probably not want to play this at all with too much stuff to learn. Maybe just streamlining the mechanics a little bit would help.</p><p></p><p>2- I would like the identity of "psionics = power of the mind" to be strengthened. For example, d6 HD and no armor proficiencies (just like Wizards, also based on non-physical powers). Some subclasses can reinstate those back easily, like the Order of the Immortal aka Psychic Warrior. In addition, I would remove those powers that grant benefits to other people, most notably the Adaptive Body discipline which is described as "augmenting your own body" but then lets you bestow resistance/immunities to others. This breaks my suspension of disbelief, but it depends on the actual effects (particularly, the really physical ones). </p><p></p><p>But overall I quite like this stuff... It's unique and different enough to hold as a base class on par with the PHB classes, both mechanically and narratively.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7697653, member: 1465"] I don't play half-editions, so I would merrily be left behind in case of a revision. I don't know if by "mechanical expansion" they really mean [I]new rules[/I] or [I]new character material[/I], although in some cases (psionics) the two things happen at the same time. I would be happy in either case anyway. They might even consider a PHB2, DMG2 and MM2, although I don't think they'll have enough strong material for the first 2 of them. As for the survey on Psionics, I must say that even tho I am not generally a fan, I found their second and latest design attempt quite impressive. I liked the system, almost all disciplines/talents/powers, and both subclasses. I am [I]almost[/I] convinced I would actually welcome psionics in my D&D game for the first time ever... to actually win me, they just need a couple of otherwise significant improvements: 1- The base class is just too complex... you have Psionic Talents (basically cantrips), Psychic Focus (also at-will), and the Psi Points based effects (roughly corresponding to point-based spellcasting). And you get up to 6 different disciplines in the first 10 levels, meaning 6 Focuses and 12-20 "spells", plus the Talents. This is already complex enough for me and on par with PHB spellcasters, so I'd like that they simplify the rest of the class (there are 2 more abilities with their own mechanics to keep track of) or my players would probably not want to play this at all with too much stuff to learn. Maybe just streamlining the mechanics a little bit would help. 2- I would like the identity of "psionics = power of the mind" to be strengthened. For example, d6 HD and no armor proficiencies (just like Wizards, also based on non-physical powers). Some subclasses can reinstate those back easily, like the Order of the Immortal aka Psychic Warrior. In addition, I would remove those powers that grant benefits to other people, most notably the Adaptive Body discipline which is described as "augmenting your own body" but then lets you bestow resistance/immunities to others. This breaks my suspension of disbelief, but it depends on the actual effects (particularly, the really physical ones). But overall I quite like this stuff... It's unique and different enough to hold as a base class on par with the PHB classes, both mechanically and narratively. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Psionics Survey; Plus "First Major Mechanical Expansion" Coming?
Top