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D&D/Saga Edition: Spellcasters?
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<blockquote data-quote="Baby Samurai" data-source="post: 3510324" data-attributes="member: 51413"><p>Check out what I found on the <em>WotC</em> boards (I'm quoting):</p><p></p><p></p><p></p><p>I originally posted this in the "What's a DM to do?" board and realized it really belongs here...</p><p></p><p>So, considering I really like the ToB system, I began to think about what would happen if you made the magic system be along the same vein. Obviously some spells would need some HEAVY rebalancing, but I think you could do some great stuff with it.</p><p></p><p>You're welcome to give opinions, ideas, yell at me, etc. I welcome all critisisim.</p><p></p><p>Auras obviously need to be created from some of the existing spells to make that part work. I'm working on a spell list/aura list with rebalancing to account for this system.</p><p></p><p>As an example, the following base classes (WIP):</p><p></p><p>Arcane Sage</p><p></p><p>Alignment: Any. </p><p>Hit Die: d4. </p><p>Class Skills: The arcane sage’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). </p><p>Skill Points at 1st Level: (2 + Int modifier) ×4. </p><p>Skill Points at Each Additional Level: 2 + Int modifier. </p><p></p><p>The Arcane Sage</p><p>Code:</p><p> Base</p><p> Attack Fort Ref Will Spells Spells Caster</p><p>Level Bonus Save Save Save Special Known Readied Level</p><p>----------------------------------------------------------------------------</p><p>1 +0 +0 +0 +2 Summon Familiar, 6 4 1</p><p> Scribe Scroll</p><p>2 +1 +0 +0 +3 7 4 2</p><p>3 +1 +1 +1 +4 8 5 3</p><p>4 +2 +1 +1 +4 9 5 4</p><p>5 +2 +1 +1 +5 Bonus Feat 10 6 5</p><p>6 +3 +2 +2 +5 11 6 6</p><p>7 +3 +2 +2 +6 12 6 7</p><p>8 +4 +2 +2 +6 13 7 8</p><p>9 +4 +3 +3 +7 14 7 9</p><p>10 +5 +3 +3 +7 Bonus Feat 15 8 10</p><p>11 +5 +3 +3 +8 16 8 11</p><p>12 +6/+1 +4 +4 +8 17 8 12</p><p>13 +6/+1 +4 +4 +9 18 9 13</p><p>14 +7/+2 +4 +4 +9 19 9 14</p><p>15 +7/+2 +5 +5 +10 Bonus Feat 20 10 15</p><p>16 +8/+3 +5 +5 +10 21 10 16</p><p>17 +8/+3 +5 +5 +11 22 10 17</p><p>18 +9/+4 +6 +6 +11 23 11 18</p><p>19 +9/+4 +6 +6 +12 24 11 19</p><p>20 +10/+5 +6 +6 +12 Bonus Feat 25 12 20</p><p>Bonus Feats: At 5th, 10th, 15th, and 20th level, an arcane sage gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The arcane sage must still meet all prerequisites for a bonus feat, including caster level minimums. </p><p></p><p>These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The arcane sage is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats. </p><p></p><p>Spells: An arcane sage may pick spells from any of the arcane schools when he recieves a new spell. Spells have the following prerequisites for an arcane sage:</p><p>Code:</p><p>Level Prerequisite Required Caster Level</p><p>------------------------------------------------------------</p><p>0 None 1</p><p>1 1 Spell of that school 1</p><p>2 2 Spells of that school 3</p><p>3 3 Spells of that school 5 </p><p>4 4 Spells of that school 7 </p><p>5 5 Spells of that school 9 </p><p>6 6 Spells of that school 11 </p><p>7 7 Spells of that school 13 </p><p>8 8 Spells of that school 15 </p><p>9 9 Spells of that school 17</p><p>As with manuvers, only 1 copy of a spell may be readied at any given time. An At 4th level and every even level thereafter, an arcane savant may trade out one of his spells known for a new spell of any level he has access to. In order to ready spells, the arcane sage must spend five minutes reading his spellbook and going over arcane formulae. If he does not have his spellbook, the arcane sage is stuck with the spells he already has ready.</p><p></p><p>Arcane Savant</p><p></p><p>All abilities as a sorcerer with the exception of spellcasting.</p><p></p><p>Spells Known/Readied</p><p>Code:</p><p>Level Spells Known Spells Readied Caster Level</p><p>-------------------------------------------------</p><p>1 3 3 1</p><p>2 3 3 2</p><p>3 4 3 3</p><p>4 4 4 4</p><p>5 5 4 5</p><p>6 5 4 6</p><p>7 6 5 7</p><p>8 6 5 8</p><p>9 7 5 9</p><p>10 7 6 10</p><p>11 8 6 11</p><p>12 8 6 12</p><p>13 9 7 13</p><p>14 9 7 14</p><p>15 10 7 15</p><p>16 10 8 16</p><p>17 11 8 17</p><p>18 11 8 18</p><p>19 12 9 19</p><p>20 12 9 20</p><p>Spells Known:</p><p></p><p>An arcane savant may pick spells from any of the arcane schools when he recieves a new spell. Spells have the following prerequisites:</p><p>Code:</p><p>Level Prerequisite Required Caster Level</p><p>------------------------------------------------------------</p><p>0 None 1</p><p>1 1 Spell of that school 1</p><p>2 1 Spells of that school 3</p><p>3 2 Spells of that school 5 </p><p>4 2 Spells of that school 7 </p><p>5 3 Spells of that school 9 </p><p>6 3 Spells of that school 11 </p><p>7 4 Spells of that school 13 </p><p>8 4 Spells of that school 15 </p><p>9 5 Spells of that school 17</p><p>As with manuvers, only 1 copy of a spell may be readied at any given time. In order to ready spells, the arcane savant must spend 5 minutes practicing with magical energy and focusing his will. He must remain in one place in an area of at least moderate quiet.</p><p></p><p>At 4th level and every even level thereafter, an arcane savant may trade out one of his spells known for a new spell of any level he has access to.</p></blockquote><p></p>
[QUOTE="Baby Samurai, post: 3510324, member: 51413"] Check out what I found on the [I]WotC[/I] boards (I'm quoting): I originally posted this in the "What's a DM to do?" board and realized it really belongs here... So, considering I really like the ToB system, I began to think about what would happen if you made the magic system be along the same vein. Obviously some spells would need some HEAVY rebalancing, but I think you could do some great stuff with it. You're welcome to give opinions, ideas, yell at me, etc. I welcome all critisisim. Auras obviously need to be created from some of the existing spells to make that part work. I'm working on a spell list/aura list with rebalancing to account for this system. As an example, the following base classes (WIP): Arcane Sage Alignment: Any. Hit Die: d4. Class Skills: The arcane sage’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). Skill Points at 1st Level: (2 + Int modifier) ×4. Skill Points at Each Additional Level: 2 + Int modifier. The Arcane Sage Code: Base Attack Fort Ref Will Spells Spells Caster Level Bonus Save Save Save Special Known Readied Level ---------------------------------------------------------------------------- 1 +0 +0 +0 +2 Summon Familiar, 6 4 1 Scribe Scroll 2 +1 +0 +0 +3 7 4 2 3 +1 +1 +1 +4 8 5 3 4 +2 +1 +1 +4 9 5 4 5 +2 +1 +1 +5 Bonus Feat 10 6 5 6 +3 +2 +2 +5 11 6 6 7 +3 +2 +2 +6 12 6 7 8 +4 +2 +2 +6 13 7 8 9 +4 +3 +3 +7 14 7 9 10 +5 +3 +3 +7 Bonus Feat 15 8 10 11 +5 +3 +3 +8 16 8 11 12 +6/+1 +4 +4 +8 17 8 12 13 +6/+1 +4 +4 +9 18 9 13 14 +7/+2 +4 +4 +9 19 9 14 15 +7/+2 +5 +5 +10 Bonus Feat 20 10 15 16 +8/+3 +5 +5 +10 21 10 16 17 +8/+3 +5 +5 +11 22 10 17 18 +9/+4 +6 +6 +11 23 11 18 19 +9/+4 +6 +6 +12 24 11 19 20 +10/+5 +6 +6 +12 Bonus Feat 25 12 20 Bonus Feats: At 5th, 10th, 15th, and 20th level, an arcane sage gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The arcane sage must still meet all prerequisites for a bonus feat, including caster level minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The arcane sage is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats. Spells: An arcane sage may pick spells from any of the arcane schools when he recieves a new spell. Spells have the following prerequisites for an arcane sage: Code: Level Prerequisite Required Caster Level ------------------------------------------------------------ 0 None 1 1 1 Spell of that school 1 2 2 Spells of that school 3 3 3 Spells of that school 5 4 4 Spells of that school 7 5 5 Spells of that school 9 6 6 Spells of that school 11 7 7 Spells of that school 13 8 8 Spells of that school 15 9 9 Spells of that school 17 As with manuvers, only 1 copy of a spell may be readied at any given time. An At 4th level and every even level thereafter, an arcane savant may trade out one of his spells known for a new spell of any level he has access to. In order to ready spells, the arcane sage must spend five minutes reading his spellbook and going over arcane formulae. If he does not have his spellbook, the arcane sage is stuck with the spells he already has ready. Arcane Savant All abilities as a sorcerer with the exception of spellcasting. Spells Known/Readied Code: Level Spells Known Spells Readied Caster Level ------------------------------------------------- 1 3 3 1 2 3 3 2 3 4 3 3 4 4 4 4 5 5 4 5 6 5 4 6 7 6 5 7 8 6 5 8 9 7 5 9 10 7 6 10 11 8 6 11 12 8 6 12 13 9 7 13 14 9 7 14 15 10 7 15 16 10 8 16 17 11 8 17 18 11 8 18 19 12 9 19 20 12 9 20 Spells Known: An arcane savant may pick spells from any of the arcane schools when he recieves a new spell. Spells have the following prerequisites: Code: Level Prerequisite Required Caster Level ------------------------------------------------------------ 0 None 1 1 1 Spell of that school 1 2 1 Spells of that school 3 3 2 Spells of that school 5 4 2 Spells of that school 7 5 3 Spells of that school 9 6 3 Spells of that school 11 7 4 Spells of that school 13 8 4 Spells of that school 15 9 5 Spells of that school 17 As with manuvers, only 1 copy of a spell may be readied at any given time. In order to ready spells, the arcane savant must spend 5 minutes practicing with magical energy and focusing his will. He must remain in one place in an area of at least moderate quiet. At 4th level and every even level thereafter, an arcane savant may trade out one of his spells known for a new spell of any level he has access to. [/QUOTE]
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