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<blockquote data-quote="Ashrem Bayle" data-source="post: 3444117" data-attributes="member: 3103"><p>No reason we can't put to work the things we ARE aware of. For instance, classes. Here's what I'm thinking. There are four classes. Each class has a number of "ability trees". These classes are very generic, with the ability trees used to make them a bit more specific. You then layer on feats to make them even more specific. So you have a Mage (a generic user of Arcane magic). You then layer on selections from the Wizard set of class abilities. If he is a specialist, say an evoker, you select feats that grant you evoker specific abilities like re-rolling saves for evocation spells or whatever.</p><p></p><p>SO, as I see it, we have something like....</p><p></p><p><strong>Warrior</strong></p><p>Weapon Specialist - Choose a weapon. Get significant bonuses with that weapon.</p><p>Tactician - You get abilities that focus on disarming, breaking an enemies' weapon, tripping, grappling, setting up and making the most of AoOs, etc.</p><p>Martial artist - Monk-like abilities</p><p>Commander - Gain abilities that make you an effective leader. Get some diplomacy and maybe something like the auras we've seen from other classes.</p><p>Duelist - Light fighter</p><p></p><p><strong>Rogue</strong></p><p>Stealth Specialist - Sneak Attacks, Move Silently bonuses, Hide bonuses, etc.</p><p>Jack-of-All-Trades - Gets a LOT of skill points.</p><p>Con Artist - Lots of Bluff, Sense Motive, Diplomacy type skills.</p><p>Ranger - Woodland based abilities</p><p></p><p></p><p><strong>Mage</strong></p><p>Wizard - Wizard based spellcasting.</p><p>Sorcerer - Sorcerer based spellcasting.</p><p>Warlock - Warlock based spellcasting.</p><p>Bard - Bard based abilities.</p><p></p><p><strong>Priest</strong></p><p>Cleric - Clerical abilities.</p><p>Druid - Druidic abilties.</p><p>Shaman - "primitive" abilities.</p><p></p><p></p><p>So, in short, a character consists of these things:</p><p></p><p><strong>Race</strong> - What the character is.</p><p><strong>Class</strong> - This defines the broad concept that the character falls into.</p><p><strong>Class Ability Tree</strong> - This defines what the character can do.</p><p><strong>Feats</strong> - This defines what the character specializes in.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 3444117, member: 3103"] No reason we can't put to work the things we ARE aware of. For instance, classes. Here's what I'm thinking. There are four classes. Each class has a number of "ability trees". These classes are very generic, with the ability trees used to make them a bit more specific. You then layer on feats to make them even more specific. So you have a Mage (a generic user of Arcane magic). You then layer on selections from the Wizard set of class abilities. If he is a specialist, say an evoker, you select feats that grant you evoker specific abilities like re-rolling saves for evocation spells or whatever. SO, as I see it, we have something like.... [b]Warrior[/b] Weapon Specialist - Choose a weapon. Get significant bonuses with that weapon. Tactician - You get abilities that focus on disarming, breaking an enemies' weapon, tripping, grappling, setting up and making the most of AoOs, etc. Martial artist - Monk-like abilities Commander - Gain abilities that make you an effective leader. Get some diplomacy and maybe something like the auras we've seen from other classes. Duelist - Light fighter [b]Rogue[/b] Stealth Specialist - Sneak Attacks, Move Silently bonuses, Hide bonuses, etc. Jack-of-All-Trades - Gets a LOT of skill points. Con Artist - Lots of Bluff, Sense Motive, Diplomacy type skills. Ranger - Woodland based abilities [b]Mage[/b] Wizard - Wizard based spellcasting. Sorcerer - Sorcerer based spellcasting. Warlock - Warlock based spellcasting. Bard - Bard based abilities. [b]Priest[/b] Cleric - Clerical abilities. Druid - Druidic abilties. Shaman - "primitive" abilities. So, in short, a character consists of these things: [b]Race[/b] - What the character is. [b]Class[/b] - This defines the broad concept that the character falls into. [b]Class Ability Tree[/b] - This defines what the character can do. [b]Feats[/b] - This defines what the character specializes in. Thoughts? [/QUOTE]
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