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<blockquote data-quote="DDNFan" data-source="post: 6320370" data-attributes="member: 6776483"><p>It's not a loophole, I'm not going to argue basic logic with you forever, man. Two separate spans of time can be labelled whatever you want them to be. If there is a separator delineating one from the other, they are separate. There is no rule that connects them in any way after you end the first rest voluntarily, so I'm not rules lawyering, you are. You're making up rules that do not exist. Until they do, all you need to do to stop resting is to stop resting. And then begin again. Man, it's tough arguing against imaginary rules text that doesn't exist as if that makes *me* obtuse.</p><p></p><p>Let me draw a diagram since it's so hard for this concept to sink in:</p><p></p><p>Sequence of events:</p><p>Rest A begins, 11:00am</p><p>Second Wind A</p><p>Rest A ends, 12:00pm</p><p>...something, anything happens. I stand up and do something that's not considered to be resting by any reasonable person</p><p>Rest B starts, 12:01pm</p><p>Second Wind B</p><p>Rest B ends, 1:01pm</p><p></p><p>C, D, E, etc...until you are full HP. The entire adventuring day isn't wasted. Player's time isn't even wasted, it's one more d10 rolled per short rest takes 5 seconds each of game time.</p><p></p><p>If you think that's cheesy, tell me why your heroic fighter who's fighting monsters deserves only one hour rest, while you and I probably take multiple hours of rest, then breaks to do some chore, then another rest immediately after. It's railroading to not allow your character do to perfectly sensible things that all of us do each day in real life. After I do strenuous activity or work all day, I'm not refreshed merely one hour after I get home. Sometimes I need two. Then I go out, and come back, rest some more. Do laundry, rest some more. Each rest is a separate rest, logically, since they are broken by non-rest activity. See the diagram above.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6320370, member: 6776483"] It's not a loophole, I'm not going to argue basic logic with you forever, man. Two separate spans of time can be labelled whatever you want them to be. If there is a separator delineating one from the other, they are separate. There is no rule that connects them in any way after you end the first rest voluntarily, so I'm not rules lawyering, you are. You're making up rules that do not exist. Until they do, all you need to do to stop resting is to stop resting. And then begin again. Man, it's tough arguing against imaginary rules text that doesn't exist as if that makes *me* obtuse. Let me draw a diagram since it's so hard for this concept to sink in: Sequence of events: Rest A begins, 11:00am Second Wind A Rest A ends, 12:00pm ...something, anything happens. I stand up and do something that's not considered to be resting by any reasonable person Rest B starts, 12:01pm Second Wind B Rest B ends, 1:01pm C, D, E, etc...until you are full HP. The entire adventuring day isn't wasted. Player's time isn't even wasted, it's one more d10 rolled per short rest takes 5 seconds each of game time. If you think that's cheesy, tell me why your heroic fighter who's fighting monsters deserves only one hour rest, while you and I probably take multiple hours of rest, then breaks to do some chore, then another rest immediately after. It's railroading to not allow your character do to perfectly sensible things that all of us do each day in real life. After I do strenuous activity or work all day, I'm not refreshed merely one hour after I get home. Sometimes I need two. Then I go out, and come back, rest some more. Do laundry, rest some more. Each rest is a separate rest, logically, since they are broken by non-rest activity. See the diagram above. [/QUOTE]
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