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D&D Videogames- Do you want a mobile/console game?
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<blockquote data-quote="Hillsy7" data-source="post: 7235647" data-attributes="member: 6689191"><p>I voted both. My reasons being that I think for gamers that want heavy mechanics and broad party based play that minimises some of the deeper character focus of single player "witcher" type games or mmos, the more casual pick up and play interactions with mobile synergies quite well. While I'm not talking a broad multiquest, large content divinity title, a streamlined on rails encounter game (maybe xcom mission based) could hold enough content to scratch the itch for automated d&d.</p><p></p><p>Then I'd definitely like to see something more single character for a console where that sort of thing shines. Great story, in-depth character dev, lots of fluid world dynamics (to account for screwing up, the bread and butter of tabletop gaming)....maybe some multiplayer. </p><p></p><p>You could go crazy ambitious and have a player build a small party and weave separate story threads together in a more west marches style game where each "quest" has a very definite lead character linked to the story. That would be really tough though to do right....</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7235647, member: 6689191"] I voted both. My reasons being that I think for gamers that want heavy mechanics and broad party based play that minimises some of the deeper character focus of single player "witcher" type games or mmos, the more casual pick up and play interactions with mobile synergies quite well. While I'm not talking a broad multiquest, large content divinity title, a streamlined on rails encounter game (maybe xcom mission based) could hold enough content to scratch the itch for automated d&d. Then I'd definitely like to see something more single character for a console where that sort of thing shines. Great story, in-depth character dev, lots of fluid world dynamics (to account for screwing up, the bread and butter of tabletop gaming)....maybe some multiplayer. You could go crazy ambitious and have a player build a small party and weave separate story threads together in a more west marches style game where each "quest" has a very definite lead character linked to the story. That would be really tough though to do right.... [/QUOTE]
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