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General Tabletop Discussion
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D&D4: Most Unique and Interesting Powers.
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<blockquote data-quote="Tony Vargas" data-source="post: 6844043" data-attributes="member: 996"><p>D&D isn't ideal for a world where magic is terribly rare and unexpected - but it does work just as long as PCs are among those few with magic. In fact, it makes the PCs with magic that much more effective and important, because most potential enemies (and virtually all bystanders and potential victims) are unprepared for their abilities. Which, maybe, stretches 'does work' in a certain direction. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> And, 3.x and 4e don't assume that PC classes are universal. 3.5 assumes class/level is universal, but has low-impact NPC classes, so there's no reason a lower-magic would couldn't have had a population with (virtually) no other PC-class casters and few Adepts - but lack of magic items could be an issue. 4e didn't even assume classes are universal, so NPCs were whatever the DM makes of them, as low-magic as the world required, and you could've even extend low/no- magic to the PCs themselves, and still have a functional party - 4e assumed magic items, but you could opt out of them, substituting inherent bonuses. </p><p></p><p>5e doesn't have NPC classes, yet, and the NPCs it does have in the MM do tend to have spells off corresponding PC class lists, but there's no reason they'd have to - and, magic items aren't assumed.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6844043, member: 996"] D&D isn't ideal for a world where magic is terribly rare and unexpected - but it does work just as long as PCs are among those few with magic. In fact, it makes the PCs with magic that much more effective and important, because most potential enemies (and virtually all bystanders and potential victims) are unprepared for their abilities. Which, maybe, stretches 'does work' in a certain direction. ;) And, 3.x and 4e don't assume that PC classes are universal. 3.5 assumes class/level is universal, but has low-impact NPC classes, so there's no reason a lower-magic would couldn't have had a population with (virtually) no other PC-class casters and few Adepts - but lack of magic items could be an issue. 4e didn't even assume classes are universal, so NPCs were whatever the DM makes of them, as low-magic as the world required, and you could've even extend low/no- magic to the PCs themselves, and still have a functional party - 4e assumed magic items, but you could opt out of them, substituting inherent bonuses. 5e doesn't have NPC classes, yet, and the NPCs it does have in the MM do tend to have spells off corresponding PC class lists, but there's no reason they'd have to - and, magic items aren't assumed. [/QUOTE]
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