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[D&D4e] Sheep in Wolves' Clothing

Sgroh87

First Post
I just graduated from college recently, and some of my friends are moving pretty far away (to Japan from Texas, for example). In order to stay in contact, we decided to run a game online through Google Wave. I was nominated to GM; and despite it being my first time to really run a game, I'm really excited about it.

The game is set in a modified version of Eberron. The focus is on the Lord of Blades and the rogue warforged in the Mournland, and the tone (at least, in the beginning) is one of espionage.

Here's what is going on: Merrix d'Cannith is rumored to have a secret creation forge, illegally building warforged for sale on the black market. This is not exactly true: Merrix d'Cannith IS creating warforged, but they are for his own use. You see, he was the designer of the Lord of Blades, and knows exactly what he is capable of. The Brelish government doesn't see one missing warforged as a credible threat, but Merrix knows otherwise. He knows how charismatic he is, how persuasive he is. So he has been working for years, in secret, with several of his close friends and allies; a group he calls "The Scarlet Architects." He knows that he must know what the Lord of Blades is up to, but it would be irresponsible to send regular organics into his ranks, for they would be cut down instantly. Instead, he has spent the last two years developing surrogates: warforged bodies with no souls; instead, they have a more complicated form of messaging stone technology. In essence, these bodies can be controlled, at a distance, with no risk to the actual user. They are looking for a group to control these bodies, enter the Mournland, find the Lord of Blades, infiltrate his organization, relay information about what he is doing, and do what they can to stop him.

The Architects include:
Merrix d'Cannith, the de facto leader. He has been working on creating the most advanced warforged bodies for the surrogates.
Solli Remmick d'Sivis, a female gnome wizard. She developed the communication magics that allow the surrogates to be controlled at a distance.
Alston Gorbish, a male gnome wizard. He developed the cloaking magic necessary to keep the surrogates from appearing to be anything other than regular warforged, and is currently developing protection magics to defend the surrogates.
Reinhardt, a deva avenger. He has a lot of experience fighting in the war, and is working on two fronts. First of all, he is working with Merrix to shore up any weak spots in his surrogates and make them as durable as possible. He is also going to train the users in surrogate use and general combat.
Chaloe Oldman, a changeling rogue. Chaloe usually takes the form of a portly old man, and used to be a master (mistress?) of political espionage. She will train the users in spying techniques, and how to survive deadly situations unharmed.
Lord Johann, a human warlock. Johann is a very rich man. He made a deal with several devils when he was young, which led to him gaining a lot of power, a lot of influence, and a lot of money. He is backing the organization financially.

The players are playing:
  • Elias Stone: an elementalist wizard who has a love for history and exploration. He's also the bastard son of a member of House Cannith, even though he has no interest in being part of them. Currently works for Carthus University (made up) in Wroat, Breland.
    Priya Stoyanova: a wandering Artificer who lost her parents when she was young. Her left hand was cut off in an accident, and was replaced by a mechanical hand made from scavenged warforged parts. She's been living on the road, wandering from town to town, using her skills at artifice (and thievery) to make a living.
    Solzigg Lumwick: a gnome cleric who actually works as a lawyer. His father (an actuak cleric) disowned him after he presented evidence against him in a case.
    Halcyon XR17: an assassin model warforged. He never actually saw combat, and since the war ended, he's been acting as a bounty hunter on behalf of Breland.
 
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Cerulean_Wings

First Post
Hey there. Using Google Wave sounds like a neat idea; I've actually considered using it myself. I'm intrigued as to how the game plays using Google Wave as the medium.
 

Sgroh87

First Post
Using wave is really nice, so far. The only two problems i have with it so far are the fact that everyone can see you type as you write, which means that if you aren't sure about how best to phrase something, you should probably write it in notepad or something and paste it in once you're satisfied. The other problem is that because it's an online, text based medium, it's necessarily more difficult to do anything very roll-heavy.

I'm running separate preludes for all the characters.


Elias's Prelude (so far):

(apologies for the tense/person changes. I'm in the middle of the rewrite to make it flow better)

It was another warm morning in Wroat, and the air was muggy. Elias could see that the sun was about to come over the horizon, which was going to make it even worse. At least I'm getting there early, he thought to himself. If I'd left any later, the heat would be unbearable.
Pedaling faster, he reached the wrought-iron gates surrounding Carthus University. He was still early to work, but not as early as he'd like to be. He saw the main entryway into the school: large marble columns holding up a vaulted roof high above. ClassicBrelish style. He found a post to lock hus bicycle to, gathered his papers, and rushed to the door. The air inside was cool, and he felt a gentle breeze flow over him. Turning left, he headed to his lab, which was adjacent to the Natural History wing of the library. He walked faster, knowing that he had a project due later that day that he really ought to work on. Students and faculty passed him by; some meet him with smiles and waves, others with giggles. He was very good at what he did, and he'd made many contributions to the department since he started working here, but he'd also become known for causing (unintentional) fires at least once a week. Much to his chagrin, the students found his "accidents" amusing, and think of you as a constant source of entertainment.
Elias reached his office, which was actually Gorbish's old office. It was assigned to Elias after Gorbish left, and he hadn't the heart to take down any of Gorbish's old things. Arcane markings covered the walls; at least, up to chest height. Being a gnome (specifically, a gnome with failing eyesight), most ofGorbish's notes were posted where he could read them without finding his ladder. Elias had filled the walls above Gorbish's work with his own: diagrams for arcane spellcasting that seemed to flicker on the page; maps of old and forgotten lands with yellowing, upturned corners; schematics for devices he had seen half-formed in dreams. Elias's desk, in the back of the room, was well-organized: research to be done on the left, research completed and waiting to be filed on the right, and research that needs to be redone because it exploded in a special pile in the center. Some of the pages were a bit charred, and a few had holes burned in them. His mail was sitting in a basket underneath the mail delivery chute by the door.
He set his things down in his chair and breathed a deep sigh. Good to be home.
The office was stuffy, closed off from the breeze in the hallway. It had always been stuffy, something Gorbish never minded but always drove Elias to distraction.
"For the love of the sovereign host it's hot for this early in the morning," he whined. Wroat summers were hot, and he hated that. He didn't want to open his third floor window, because that would just make things worse. Holding his hand close to the ceiling, he attempted to create a small whirlwind using Prestidigitation, something just to keep the air moving in the room.
The wind started to spin in the center of the room, starting slowly, but gradually increasing in speed. Unfortunately, Elias's frustration with the heat and the still air influenced his spell, causing it to be a little stronger than he had anticipated. A few of the papers on his desk fluttered to the floor.
"Blast it all," he muttered, letting go of the spell and deciding to live with the heat. He picked up his mail and started to look through it while simultaneously picking up the displaced papers and variously organizing the room in preparation for his project and the Arcane History class he had to teach at 10:00.
Most of his mail was quite uninteresting: requests for updates on projects he'd been working on, invitations to lectures by some of his colleagues, magazines that he'd subscribed to. But one letter stood out: it was a yellowed, battered envelope with Elias's name written on the front, no return address.
"That's certainly strange," he mumbled to himself. He weighs it in his hands a moment, considering A quick thought flashes through his head" Gorbish! Not risking tearing up the letter's contents with magic, he reaches for a letter opener in his desk. With trembling fingers, he sliced open the seal and pulled out whatever was inside.
The paper crinkles; not with age, but with wear. This letter seems to have seen a lot: the parchment is creased all over, and it feels worn down. Setting down the envelope, you unfold the note and begin to read the familiar script:



Dear boy,



I must apologize for what happened several years ago. I cannot tell you exactly what happened, not in this letter. I can't risk it being intercepted. But... I need your help. We need your help. Come to the market tonight at dusk and wait one hour. I will explain what I can, but I need you to trust me. The code word is "Architect."



Alston Gorbish



PS. The office is a mess. I expected you to keep it in better condition. You're looking well, though.



Elias looked around the office in disbelief. Sure it was cluttered all to the Seven Hells, but otherwise very orderly. Then the more appropriate series of emotional responses set in and he slumped down in his chair, having forgotten the papers and bag he had put there. With a yelp he clattered to the floor, and started laughing.
Gorbish is back. He smiled to himself and grabbed at a few of the newly scattered papers.
Gorbish might be in trouble, and he had obviously been stalking Elias, but Gorbish was always getting into trouble. Whenever they'd gone out archaeologizing together, Gorbish had an incredible habit of getting them into miniature disasters, whether it be pissing off the locals or setting off the trapped doors in an old ruin. And the stalking didn't really surprise Elias either. Gorbish was a bit of a voyeur, constantly sticking his nose where it didn't belong. The most disturbing incident personally of course being that day the old gnome had come into the bath to inspect 16-year-old Elias for the Mark of Making. Gorbish tried to say it was justified, but Elias never let more than a few months go by without mentioning it.
Picking himself up off the floor, Elias continued the process of cleaning the messes he'd made just this morning and preparing for the endeavors of the day. There was a bounce to his step that hadn't been there for quite some time.
The rest of the day goes by in a blur. You administered a test in your history class; a pop quiz, much to their frustration. It was all over material that you'd covered several times over the past few weeks, but you knew that the students would still probably do poorly. The development of arcane scripts was never that interesting for them. Unsurprisingly, they always payed more attention to the Mourning and its effects on magic, including the living spells.
At a quarter past six, you finish up your last experiment; a success, considering there was only a small flood for the cleaning staff to take care of. After packing your papers and rereading the letter from Gorbish, you head out to your bicycle. The sun sets in about an hour, which means that the heat is overwhelming. You kind of regret your decision to bike to work today, but considering the alternatives, i.e. walking, it was probably the best choice.
Looking up to the clocktower, Elias decided if he was going to have to wait for an hour once it was already dusk, he should probably head home for a bite to eat, check on his mom, make sure his brother is doing his homework. He unchained his bike, strapped his pack (currently stuffed with his coat) behind his seat, and mounted. The journey home would take 10 minutes if he pedaled quickly. But pedaling quickly would mean 10 Gods-damned hot minutes as opposed to 15 freaking hot minutes, so he decided to ride slow.
After getting something quick to eat and helping his brother answer a few homework questions, Elias heads back out to the market. It is getting dark, and most of the stands are either closed or about to be. The marketplace is located in a large plaza, with cobbled streets leading out into the various parts of the city. The fountain in the center is a beautiful marble affair, with various mythological beings being slain by the heroes that founded Wroat. Taking a seat on the fountain, you begin to wait.
After about forty five minutes of waiting, a group of men start to approach you. There are three of them, all fairly muscular and intimidating. They are dressed like the city guards, down to the armor and longswords hanging from their belts. One of them steps forward.
"Are you Elias Stone, apprentice to Alston Gorbish?" he asks in a gruff voice.
Elias had been reading a history book he'd brought with him when the guards approached.
Fifteen minutes to go, Elias thought to himself. This was odd. He looked up at the guard and wondered if he should be intimidated.
He finally decided to say, "That would be me."
The guard looks at his men, then back at you. "Excellent," he says, extending his hand. "Glad to meet you. We're here to escort you."
Elias looked at the armored man intently, but didn't move. Looking into the guard's eyes, he raises an eyebrow questioningly.
The man waits a few seconds for you to shake his hand, but puts it down when he realizes you aren't going to. "Come on, we've got a few days' travel ahead of us, and the sooner we get started, the better."
The skinny wizard cleared his throat.
The man waits a while longer, then decides that you aren't buying it. He reaches into his satchel and pulls out a badge.
"I guess we're gonna have to do this the hard way, Mr. Stone. I'm Detective Remos, and we have reason to believe that you have been in contact with one Alston Gorbish, who is wanted for crimes against the state. You're under arrest until we have time to interrogate you."
The two other men draw their weapons.
Elias' eyes and fingers crackled with lightning (Prestidigitation) as he stood. "Detective Remos, metal armor is an excellent conductor of electricity," he warned, his tone calm, didactic. "I'm sure we can talk this out."
Elias prepares a to unleash a joltshould any of them move any closer.
[Thunderwave, I will push anyhit target the full two squares]
"I'm afraid not, Mr. Stone. We have direc-" his words are interrupted by a sonic clap which emanates from your body. The two guards tried to get into a pincer formation around you, which forced you to defend yourself. The three guards fly back, stumbling and almost falling to the ground. Remos lands on one knee and cries out. You hear a twang and a thud, and all of a sudden Detective Remos' shout is cut short. A short bolt is protruding from his chest. He looks down at it, then his eyes roll back in his head as he collapses to the ground. There are two more twangsand thuds, and all three are now on the ground. You turn around to see three warforged walking towards you, carrying crossbows. The lead one addresses you.
"Elias Stone."
The crackling lightening at Elias' hands and eyes turned to flame. He addressed them with a defiant posture. His appearance was almost comical: skinny in a white sleeveless shirt and brown trousers, trying to look big and scary, but also on fire.
"Say it."
The warforged do not move, do not back down.
"The Architects are waiting. Please confirm identity."
"Close enough." His posture relaxed and he let the firey cantrip fade. "I am Elias Stone." He looked at the still levied crossbows and did not approach further.
The constructs lower their weapons.
"Come with us. They await."
Elias looked furtively around the square, just knowing that someone had seen this and all Seven Hells would break loose if didn't get as far away from there as possible. He picked up his pack from his bike and quickly marched up to his waiting saviors.
"What do we do about the bodies? Are they actual city guards?"
"With all probability, affirmative. However, they are not dead. Deathbell toxin, despite the name, induces a coma lasting four to eight hours in most humanoids." The grating monotone voice is starting to wear at your ears. The three warforged surround you and start marching in unison southward.
"Smart," Elias whispered and allowed the sentinels to lead him where they may.
After several miles of walking, you find youself at the southern lightning rail platform. The construct guardians haven't spoken another word to you since you began travelling with them. When you get to the station, the guardians lead you to the third platform. You know that the rail doesn't usually run this late in the evening; at least, not the public transports. But minutes after you arrive, a railcar pulls into the station. It's a short one, perhaps the shortest you've seen, with just the cart containing the elemental spirit in front, and one passenger car behind it. Two of the warforged step inside; then, after inspecting the car, motion for you to enter. The lead warforged follows behind you, bringing up the rear.
Elias entered the train car, looked about warily, then took a seat. His head brimmed with a million questions but he decided to wait and ask Gorbish instead of pestering the warforged (who probably wouldn't give him satisfactory answers anyway).
The lightning elemental dragging the cart crackles to life, and Elias feels a sudden jerk as the cart begins to move. The next several hours pass uneventfully. The metal sentinels keep silent and motionless by the entrances, watching intently for any sign of danger. Elias looks out the window, and can tell by the positions of the moons that they are travelling north and east. He knows that there are no important settlements in that region, no major cities... nothing.
The cart jerks to a sudden stop, causing Elias to grab for a handrail to keep from sliding to the floor. Looking out, he sees... nothing. Dark woods surround the cart, as far as he can see. He hears the call of an owl, far in the distance. The warforged finally move. Two exit the cart, and after several minutes give the all clear signal. The third turns towards Elias, and says simply, "Exit the cart."
Nervously, the skinny wizard stood. He looked to the scratchy-voiced warforged that had been doing all the talking, and started to wonder if he'd cast his bets wrong.
Without a word, he exited the train car.

The construct follows close behind Elias, and as soon as the two of them are off the cart, it crackles back to life and takes off down the line. The warforged regroup, and start marching into the forest, with you in between them. The forest is very ominous. You can hear insects chittering and buzzing, and the sound of wolf howls and owl hoots punctuates the cacaphony. The trees are dense; it is hard to move between them, for there aren't any paths leading to wherever you are going. The warforged push branches out of the way, making sure that none of them strike you as you walk past. After walking for over half an hour, you see the top of what looks like a stone wall. As you approach, it becomes more clear: this isn't just a wall, it's a fort. The walls are made of dark gray stones which are probably several hundred pounds each. The warforged with the rasping voice walks up to the wall and begins to hum, a sound like rusted metal grinding against stone. The hum begins to change pitch, and you realize that it is... singing. You recognize the song as the national anthem of Cyre, the nation that is now known as the Mournland. After he finishes the verse, you hear a grinding sound reminiscent of the warforged's voice itself. One of the slabs on the wall of the fort slides into the wall, recessing itself, then moving out of the way. Inside you can see a tunnel lit with warm, yellow light. The warforged turns to you, and says "Enter."
Elias does as he is told, and steps tentatively through the entryway.
Inside the entrance is a long hallway, with stone walls standing around you. Torches line the hallway, and you see doorways on either side, with rich mahogany doors and brass handles. You hear the warforged's voice again, and then the grind of stone on stone. You turn around and see the door closing behind you, with the warforged still outside.
"Into the frying pan, into the fire," Elias murmers, cursing himself for being such a curious fool. "This had better be good, Gorbish."
He walks slowly, deliberately, down the hallway. He is about to pass the first of the mahagony doors, but he cannot resist. He reaches to the brass handle and pulls (or pushes, whichever is necessary).

You push open the door, and are greeted by a wondrous sight: a library. The room, far larger than you would have guessed based on the size of the exterior, is lined with books; ancient tomes with cracked spines and well-worn pages. You can smell the musty scent of the ages documented in this room. The walls hold coldfire torches, burning with a golden amber glow. There are several aisles of books, with categories scribed on the sides of them with arcane symbols. Spell History on the left, Xen'drik Artifacts to the right... it goes on for several rows. At the end, you can see a table with a man sitting at it, his back to you. A very small man...
As quietly as he can, Elias walks up behind the small man. [Stealth check: +2]
You walk towards the figure, walking down the aisle between the rows. He seems to be engrossed in his book, and doesn't hear the sound of footsteps approaching him. As you get closer, you can see that he wasn't a man at all, but a gnome. An older gnome, dressed in a golden robe.
Hmph. A gnome. Maybe I'll give the little bastard a scare. If it's Gorbish, he deserves it. If not, he deserves even more.
Elias charges up his forefinger with a whee bit of prestidigation, and pokes the old gnome in the back.

The gnome cries out, and then all of a sudden the world around you starts to crack and fall away. Pools of lava shoot up from the floor, and the stone walls begin to crack. All of the bookshelves are sinking into the molten stone, burning to cinders before reaching the surface. It seems to be happening at the edges of the room and working its way inwards.
"Not the books!" Elias cries out, looking to see if there's a path to do the door.
The gnome turns around, already preparing to cast another spell. When he does, both master and apprentice recognize each other. Gorbish's hands drop to his sides, and he exclaims, "Elias! Don't you know you shouldn't sneak up on a wizard?"
With a wave of his hands, the room goes back to the way it was just seconds before.
"Well, even if I don't, the vast majority of my class does," Elias laughs, embracing the old gnome, an all but unseen gesture when they lived together. He quickly pulls back, and looks down at his old master. His eyes are ominously obscured by the sheen on his glasses.
"You deserved it you old hook-nose for leaving me penniless." He is suddenly impressed by his master's display. He realizes just how far he has to go.

Gorbish hops out of the chair, takes you by the hand, and starts leading you out of the room. "Come, there are some people I want you to meet..."
Always business first, Elias thinks to himself.
Gorbish takes you out of the room and leads you down the hallway. You pass several sets of doors off to the side, but Gorbish ignores them. He is taking you further into the fort. You reach the end of the hallway, where you see an octagonal stone dias with a pillar in the center. You recognize it as a lift, whether magical or mechanical you can't be sure. Gorbish presses a button on the center of the platform, and it begins to descend. Suddenly, the lift enters a large underground antechamber. In the center of the room, you can see a massive machine, with large gears and steam vents projecting from the top and sides. On the far wall, you can see a bank of one dozen warforged, arranged in 3 rows of 4 each. All are standing stock still, and each one looks slightly different. A small figure is standing near the warforged, and seems to be casting spells on the inert warforged. You also see an older man walking around the machine with a clipboard, adjusting dials, knobs, and buttons. He looks up at the descending lift, confused at first to see a strange man riding it, but then relaxing when he sees Gorbish's head. He walks toward the dock for the lift, waiting to greet you when the lift reaches the ground.
You feel a shudder as the lift grinds to a halt in the dock. The man standing next to you is wearing a jumpsuit, dirty and stained with oil, but his features are proud and his demeanor noble.
Gorbish smiles up at you, and says, "Elias, I want you to meet Merrix d'Cannith. He is why you're here."
"d'Cannith?" Elias asks, at first surprised, but then very much not given the surrounding machinery and the man's well-used clothing. He holds out his hand. "Elias Stone. Bastard member of House Cannith. It's a pleasure."
Merrix takes your hand and grins at your comment. "Nice to meet you, bastard son. I, too, have a... strained relationship with the house. You'd think after my father and grandfather invented one of the greatest weapons of our time, I would be treated with a bit more respect. But alas, that is not the case." His eyes unfocus for a second, wistfully recalling something from his past. Refocusing, he turns to Gorbish and says, "Johann is on his way with the gnome. We should go ahead and begin Mr. Stone's scan. You can go back to your work." Gorbish smiles, and says that you should come up and see him later. He waves goodbye, and walks back to the lift, starting it up again. Again turning to you, Merrix says, "I'm sure you have some questions for me, and I assure you I will do my best to answer them; however, I hate repeating myself, so I'm going to wait until everyone returns. I hope that's not a huge inconvenience. Follow me, if you would be so kind." He turns and walks towards the machine in the center of the room.
"S-Scan?" Elias asks, dumbly.
"Oh, it's nothing to worry about. Not painful, non-invasive. We just need to take some measurements, magical and non. And I promise this will be cleared up, but as I said before, I hate repeating myself. I'm going to wait until everyone is assembled. For now, let's just say that you are going to be going on a... shall we say "diplomatic" mission for me. For us. And the results this mission is going to have some very important ramifications, one way or another. Maybe Alston or Solli (he waves his hand, indicating the female gnome working on the warforged) are willing to fill you in while we wait. Anyway, on to the scan, if you would."
Unfamiliar with the machine, Elias is unsure what to do.
Merrix guides you to a station near the machine. Arcane symbols cover the ground in a small circle, where he motions you to stand. He then proceeds to yell to the gnome, "Solli, come help me out with this!"
She looks up from what she was doing, noticing you for seemingly the first time. The little woman is very cute. She looks young, by human standards, and has long, rich brown hair, the same color as her robe, and her violet eyes betray childlike enthusiasm. She blinks a few times, then smiles and waves at you. Hopping down from the stepladder she was standing on, she rushes over to the station and says, "I'm here, I'm here! Calm down, Merrix." She turns to look at you and says, "Why hello there. I'm Solli Remmick d'Sivis, and you must be Mr. Elias Stone. Nice to meet ya!" She takes your hand and shakes it. "Now, the scan is only gonna take a few minutes, so just stand there and relax. It doesn't hurt. Mostly. Just make sure not to leave the circle, alright?"
Without waiting for you to respond, Solli steps back and begins to chant. As her words grow louder, the symbols on the ground begin to pulse with a purplish hue. You can see Merrix watching you, clipboard in hand, scribbling notes on the pad of paper. You see a panel of the machine next to you slide out of the way with a mechanical hiss, and a long, thin probe extends from it. The tip of it enters the circle and begins to poke various parts of your body: down the length of your arm, around your waist, various points on your face. You are obviously concerned with what the hell is going on, and as your anxiety is about to reach the breaking point, the machine withdraws and Solli stops chanting. The probe withdraws back into the machine, and the symbols return to simple patterns on the ground. Merrix looks at Solli and says, "Great job. I can handle this from here." She nods and turns to smile at you. With a wave and a "See ya later," she is off, bounding back to the warforged she was working with earlier.
Merrix turns back to you, and says, "That wasn't so bad, was it? I'm done with you for now, so if you want, you can take the lift back upstairs. Your quarters are up there; just look for your name on the door. Or maybe you can pry Gorbish away from his books long enough to get some of those answers you seemed so eager to get earlier." He winks at you, and says, "But we both know how hard that can be, am I right?"
As he says that, the lift grinds back to life. You look up and see the descending platform. Standing on the hexagonal chunk of stone are two figures: the first is a man with purplish skin and a cowl covering his head and part of his face. He is of average height and quite muscular, but unimposing. Standing next to him is another warforged. This one has a sleek design, very different from both the ones who brought you here and the ones standing in line on the other side of the room. As the platform reaches the ground with a loud schunk, Merrix turns to them and says, "Oh, Reinhardt is back. That must be another member of our team." He chuckles. "How ironic."

Before you can say anything, the two figures begin to approach you and Merrix.
 
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Cerulean_Wings

First Post
I liked that prelude. How long is each individual prelude going to be in terms of game time per player? I'm assuming no more than an hour, here.

I also notice a lot of focus on intrigue and plot, something that I hadn't expected from a 4e game (it's a system based on hack-n-slash, after all). So more power to you,
Sgroh87, for going in that direction :)
 

Sgroh87

First Post
I'm glad that you enjoyed it so far. I don't know "long" they are, because it's very asynchronous: I will write something, then the players will respond within a few hours (or days, as the case may be). Only two of the players have even started their preludes, so it'll probably be a while before the actual game starts up.
 

Cerulean_Wings

First Post
I'm glad that you enjoyed it so far. I don't know "long" they are, because it's very asynchronous: I will write something, then the players will respond within a few hours (or days, as the case may be). Only two of the players have even started their preludes, so it'll probably be a while before the actual game starts up.

Right - I actually forgot about Google Wave when I posted the last message xD

I'd like to know more about this campaign of yours. For instance, what will the focus be? Combat, skills, story, drama, etc?
 

Sgroh87

First Post
Solzigg's Prelude

"Zigg, you've got a client waiting on you. He's in the conference room."
It is a late Friday afternoon, and you were just about to close up and head home for the weekend. You've had a long week: A member of HouseThuranni was accused of a botched assassination attempt, and he's hired you to act as his defense. The problem is, you are fairly certain that he was the would-be assassin, and your work is conflicting with your conscience. But business has been slow, and you can use any cases you can get.
You gather yourself up, sigh, and walk through the door to the meeting chamber. The building where you practice is nice: thick, cool stone walls, with coldfire lamps lighting the hallway. Portraits of friends and family members line the hallways, with small notes under the pictures with their names and information on them, just to help you out. You reach the conference room doors. The thick cherrywood is beautiful, and you're really glad that you splurged on something from across the sea. Expensive, but in your mind, well worth it. You sigh, and draw open the doors.
Inside, sitting at the table facing you, is a human. Not your usual clientele, but you have no problems with it. He is wearing a black suit with a red tie, and has a black bowler hat on his head. He appears to be older (by human standards): his beard is completely grey, and his hair is salt & pepper. There is a black wooden cane to his side, and he has what looks like a copper-colored glove on his right hand. You smell something in the air, slightly spicy and definitely exotic: cologne. You get the feeling that this man is the kind of man who is cool and charismatic; the kind who takes control of situations even when he doesn't have to. What makes you think that? The fact that he is sitting behind your desk, in your oversized (to you) plush leather chair.
He smiles at you, a wry grin. "You must be the famous Solzigg Lumwick. I think I have a job for you." He gestures at the chair across from him, and says, "Please, have a seat."
I cock my head sideways, taking an inventory of the human before me. I narrow my eyes slightly- not at all menacingly, but simply allowing my innocent perplexity to be known. Arrogance is a relatively common vice, and when in the presence of a physically smaller being some humans never fail to succumb to it. Still, the clothing, cane, and scent emanating from the elder man practically scream money. I don't think a lesson in manners is going to get me any of it.
“Assembled by the finest carpenter I could find from the skin of a wild beast in Xen'drik whose name I can't even pronounce, that chair is the finest piece of furniture on this floor of the building.” I say, offering a wide smile as I proceed forward, climbing into the seat indicated by the guest. “Though don't even bother! It isn't for sale.” I declare, crossing my arms and shaking my head, the polite smile still plastered on my face. “What are for sale, however, are my services. What about this job you speak of?”
Johann smiles. "Oh, I have a much nicer one at home. But this one is comfortable enough for a short meeting.I'm aquainted with several people involved in your current case. The accusations against Elandel are just terrible, aren't they?" He says, leaning back in the chair. You can now see that what you thought was a glove actually seems to be made of metal, with a chronograph built into the back of it. It's too small to be a gauntlet, which leads you to believe that this man lost his hand and had a replacement made. "I've been told that you're handling the case quite well. Very... professionally." He shifts his weight forward in the chair, moving into a more conspiratorial position. "Now, tell me. How is his case going? Does he have anything to worry about?" he asks pointedly.
As he says this, you feel a very comforting sensation wash over you. You've known this man for less than two minutes, and everything about him has been very off-putting thus far, but you get the overwhelming sense that you can trust him.
My smile falters slightly, the full flash of white teeth settling into a more comfortable and friendly grin. The perplexed and piercing gaze of my eyes fades as I lean forward slightly, superficial first impressions warming considerably all of a sudden. “I think the case is going well, though the accusations certainly are...terrible, as you put it.” I say, my mind returning to my internal presumption of guilt on the part of Elandel. While recollecting the possibly sinister nature of my client and his associates, a small glimmer of professionalism returns, though diminished significantly. After all, what could it hurt to divulge just a bit of information?
“Political conflict is something we've all gotten used to handling by now. It isn't entirely uncommon for the accused to walk free even when noble blood has been shed, and conclusively proving a failed assassination attempt is a difficult process. These are tumultuous times, typically the legal system has enough trouble resolving bloody issues. Accusations regarding an intricate, convoluted, and ultimately bloodless incident are likely to be thrown aside. I'm confident.” Oblivious to my own arrogance I offer a smug smile. After a moment I feel a pang of guilt at my loose lips, wondering why I offered an uncharacteristic and ultimately illegal glimpse into my case.
Johann leans back in your chair. You think you see a flash of disappointment on his face, but it is gone as quickly as it appeared. "Interesting," he says. He seems to contemplate something for a few seconds, then continues, "Will you excuse me for one moment?" Without waiting for a reply, he goes out into the hallway. He closes the door, but with your extraordinary hearing, you can still hear his muffled whispers.
"So, Gaerhi, what do you think?" he asks.
Then, another voice. This one is deeper, slightly sinister sounding: "I dunno, m'lord. Just one spell made him spill the details on his current case. Can y'trust him?"
Johann again: "I think that he'll be fine. We don't expect them to have access to powers like that, do we?"
Gaerhi responds, "No, we don't. But taking any cha-"
"Our scryer said that he'd be the best for the job." Johann says, interrupting Gaerhi. A pause. Then Gaerhi again: "Do what y'think is best, m'lord."
Johann walks back into the office and sits back down. "So, Solzigg Lumwick. I'm looking to fund a, shall we say... diplomatic mission, and I would be remiss if I sent the team without someone possessing your particular skills. It would be an ongoing contract with an indefinite duration, but rest assured the pay will be good. And the team is doing good work, of course." He leans forward again. "I want you to work for me."
I hide my anger the moment Johann steps back into the room. I do not enjoy being taken advantage of or made to look the fool, and the guilt at my own indiscretion quickly changes into anger after hearing that I was the victim of a spell. Still, I replace my narrowed eyes with the same polite smile. One for one. He got me, but I heard it all. I commit the names dropped to memory – the obvious one of my potential benefactor, Johann, and the other...Gae...what was it? I focus and manage recollect the name Gaerhi, quickly grabbing the note-pad and scribbling it down, tearing the paper free and stuffing it into my coat in a fluid motion. I sit with pen and paper in hand, listening to Johann's offer.
Steady work? That would be a welcome change of pace...and 'good' pay from a human dressed this nice is likely to be more than my standard fee. I shrug off the magical effects, conscious knowledge of the unwelcome influence freeing me. “It sounds appealing..” I say, my smile growing more genuine. “I'd obviously need a few details, and I would also need to either finish my current case, or make sure it is adequately taken care of. I'm not agreeing to anything right away, I'd like some solid information.” Still, I don't bother to hide my obvious excitement at the prospect of traveling again.
Johann grins even wider, and pulls out a small stack of blank parchment and a quill from your desk. He begins to write something. As he writes; a neat, elegant script, he says, "I'll pay you triple your salary, plus room and board, if you... sign... this..." He looks up and hands you the papers and pen. It is a contract, a promise to work for him and only him until the assignment is complete, and a non-disclosure agreement, vowing you to silence about the project. He smiles. "Right now, no questions asked."
You read through it, and everything about it looks in order. There are no loopholes he could take advantage of, no hidden clauses; nothing that would lead you to think that he is doing anything backhanded.
Solzigg looks over the parchment carefully, the quickly drafted document appearing to have all the subtleties and nuances of a carefully crafted contract. “You must do this often...” he murmurs, eyes still locked down on the paper as he finishes reviewing things. “Contracts on the spot, that is...” looking up and offering a smile. “I would like time to see to my cases, or at least time to reassign them.” he restates, dipping the tip of the quill. “Opportunities like this are few and far between, and triple is quite a bit of money...”
Solzigg writes his name as elegantly as possible over the paper, pushing the documents back across the table after finishing. “My services might be of value to your diplomatic project? Well, in that case I'm your gnome.”

If possible, Johann looks even more satisfied with himself. He stands up, grabs his cane, and walks to the door. As he's walking, he says, "I'll have someone take care of it for you." He gets to the door and holds it open. He turns back around and says, "Well, are you coming? We have work to do."
Solzigg rushes to his feet, quickly pocketing the pen and paper, a few loose coins, and grabbing a hat from the corner of his desk, suprised by how quickly the expectations of the contract have taken effect. He shoves the hat onto his head, matting down orange and silver hair. The hat is a stark contrast to the rest of his attire - a frayed straw relic from decades ago sitting atop a body donned with an expensive suit in the current fashion.
After taking a few important papers from the top of his desk and locking them into a drawer, Solzigg walks briskly out of the door being held open with a quick glance back into his office.

Johann eyes your hat, and chuckles. "Nice hat."
He lets the door close behind you, and as Johann walks beside you, he says, "We will be taking a lightning rail to the north. I've booked a private cart; we can discuss your new position there."
Half an hour later, you're at the central rail station. Johann has booked passage on a lightning rail headed northeast of your location. As promised, you are in a private cart. That is to say, he booked an entire 1st class cart for himself. About half an hour into the ride, Johann says to you, "Solzigg, have you ever wanted to do something exciting with your life? Something important? Have you ever wanted to save the world?"
Solzigg looks away from the window, curiously glancing at Johann. His mouth opens with a grin, as if to joke, but then closes after noticing the serious expression on his companion's face. "I think everyone wants to do something important...leave some kind of a personal stamp on this world to be remembered by...." he says quietly, taking the question seriously. "Saving it? That is some serious business...." then adding with a smile, "Apparently it pays well though! But...yes. I used to dream of...doing something for the world. Not necessarily saving it just...mattering, I guess."
"Oh, if everything goes according to plan, you will definitely matter. I just know that Merrix is going to explain things when everyone arrives, I know how full of himself he can get; so shall I lay out the details now, or would you rather wait? We'll be at our destination in just a few hours." Johann looks at you, waiting for a response.
Solzigg offers an answer with little inner deliberation, almost immediately. "I think I'd rather hear the details now." He says firmly, meeting your gaze. A mixture of slight distrust from being magically influenced, and a natural inclination towards accumulating relevant facts, leave him grabbing onto any hint of further information.
He grins. "I would too, were I you. Very well then; let's start with a history lesson. You are familiar with the Last War, I assume. But how familiar are you with the greatest weapons created during the War, and their creators? I am, of course, talking about the warforged."
“About as familiar as anyone else I imagine. They started off as a project of House Canith’s correct? After the war they were given their freedom. Still, a few seem to be unaware of that fact, or simply don’t care to exercise free will. The city still has some complacent with a life of servitude, though I’ve seen completely independent warforged traveling about.” He glances down at the floor in thought, curious how the warforged factor into his new job.
"Well, that's basically correct. Good enough for our purposes, anyway. Merrix d'Cannith and his son, Aaren created the warforged that we know and love today. Aaren's son, Merrix the Second, continued in their line of work, and designed some of the best warforged that were ever produced. One of those units was Merrix's crowning glory; a warforged with incredible wisdom, tactical wit, rallying command, and a master of violence. His name was the Lord of Blades. Have you heard of him?"
Solzigg's eyes narrow a bit, a flicker of recognition. "Only as much as the legends tell me. I hear them passed around the taverns from time to time. He hides in the Mournland, recruiting others of his kind to bring war upon...well, anything with flesh from what I've heard. Intelligent, merciless, efficient...not someone you want pitting himself against your existence. What could I possibly be doing that involves him?" He asks, incredulous voice mingling disbelief with a tinge of fear.
"Well, I was only stretching the truth earlier when I told you that this would be a diplomatic position." He grins and leans forward. "You are going to infiltrate his operation."
Looking out the window, he says, "That's part of it, anyway. There's more to it. And don't worry, we have ways to ensure your safety. But I think it would be best if Alston, Solli, and Merrix explain that. They're the ones actually doing something, I'm just funding this operation." With that, a big, warm laugh emanates from your traveling companion.
He refuses to answer any further questions on the matter, only speaking of it to quell any of your fears. He insists that it will be cleared up once you arrive at your destination.
Several hours pass, and it begins to get dark. The rail is running through the woods; dark, imposing trees tower around the line. "We're almost there. Time to go." With that, he pulls out a small token from his coat pocket. With a magic word, he opens the window and tosses the token outside the car. He then proceeds to jump out the window.
Solzigg's eyes widen as he watches the man jump from the window with no warning. "What?!" He manages to yelp between clenched teeth, scrambling quickly to his feet and slinging the pack over his shoulder. Peering over the edge, he hisses into the darkness, "You KNOW I am considerably smaller to you...what looks like a small leap to you is a significant fall for me!" Grumbling incoherently to himself, he grabs onto the sill of the window, fingertips digging into the cold metal. He finally lets go, taking it on faith.
You drop about two feet, and then feel a soft surface give beneath you. You look down and see that you appear to be floating next to the train. It feels like there is something underfoot, but you can still clearly see the ground rushing underneath you. You hear Johann's voice behind you: "Floating disk tokens. Cool, aren't they?" You can imagine the everpresent smirk on his face, though you can't make it out in the dark.
His legs wobble in confusion, steadying as the realization hits that there is no immediate threat of hitting the ground. "Do I get issued one of these?" He asks loudly over the rushing air, eyes fixed on the dark ground rushing by. A small smile forms over his lips, enjoying the rush.
"We might be able to work something out. I'm going to detach from the train now."
You feel a slight jerk, then you see the train start to pass you. The disk of energy you're standing on begins to slow down, gradually reducing speed until it coasts to a stop. Johann steps off of the disk, and you feel it wobble. He pulls out a sunrod from his jacket and ignites it, bathing the two of you in a yellow glow. He points into the woods, and says, "This way. We're getting close."
You walk through the forest for about half an hour. You hear crickets chirping and owls hooting in the trees. The canopy is thick, blocking out the moonlight. Eventually you come across a large stone building. The walls are high, even for a regular human. The gray granite walls are seamless, giving the appearance of it being carved from one massive chunk of rock. The side you can see is about fifty feet wide. Johann steps towards the building and says, "Impressive, isn't it? There's only one way in. I hope you have a good singing voice." With that, he turns back to the wall and begins to sing. You recognize the melody as the Cyran national anthem. As he reaches the end of the first verse, you hear the sounds of stone grinding against stone. A section of the wall slowly recedes and slides out of the way, and inside you can see a long hallway lit by cold flame torches. Johann turns back to you, and says, "We're home."
Solzigg watches with wide-eyed wonder as the massive structure comes into view. Wondering if perhaps an entrance is on the other side, he looks curiously up at Johann when singing is mentioned. He listens intently to the lyrics, surprised that a questionable and somewhat intimidating character such as Johann would be able to carry a tune. Leaves crunch as Solzigg takes a single step backwards, alarmed by the sudden sound of stone on stone. He stares as the granite walls slides inwards and to the side, revealing a hallway casting a glow that is vaguely reminiscent of the hallway and office he has recently abandoned. A tinge of regret sweeps over him before being quickly discarded, taking a few steps forward towards the building. "Home huh? Well, let's take a peek inside!"

Inside you see that thick doors made of a warm red wood line the long hallway, which extends about fifty feet into the building. The walls are tall and made of the same gray stone as the outside. It's cool inside, but not unpleasantly so.
Slowly stepping into the long hallway, Solzigg looks about at the multiple redwood doors lining the walls of the opened building. "Is everyone else here? Merrix, Alston and any team I might be working with?" He asks, turning to face you, exploring the long hallway.
"Merrix is probably downstairs, working late. As usual. I don't know where the others are, or if they've found the others you're to be working with. Let's go see, shall we?" And without waiting for a response, he begins to stride purposefully down the hallway. At the end of the hall is a small stone pedestal; small, at least, for a human. It is about three feet tall and slender, with a bluish crystal embedded in the top. Once the two of you reach it, Johann presses down on the crystal. You feel a jolt and again hear the grinding of stone on stone, and the floor suddenly begins to drop. You realize that you were standing on an indoor lift, like the ones that are common all over Sharn.
The lift goes down several dozen feet with only solid grey stone surrounding you, until suddenly a crack of white light appears at the bottom. The crack steadily gets bigger, and you see that you are entering a large chamber. The chamber is dominated by a large machine in the center, easily twenty or thirty feet tall. Scattered around the room are several people: a man in worker's clothes is working on the machine, and a hooded man with blue skin is talking to him. On the opposite side of the room, you see a group of 12 warforged, standing stock still in rank and file while a female gnome in brown robes waves her hands around, drawing intricate symbols with her fingers. As the lift gets even lower, you see a tall, skinny human with glasses standing with another very sleek warforged standing near the bottom of the lift. With a loud hiss, the lift settles into its resting place. Johann says, "Well well, it seems that there are some new faces around here. Shall we go meet them together?"
 
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Sgroh87

First Post
Prelude: Halcyon

Target: Aris Danali
Humanoid
Blue skin
White eyes
6'2" tall
Wanted for crimes against the state of Breland
Reward: 1000 Galifars
Wanted dead or alive
Corpse must be identifiable
Considered to be EXTREMELY dangerous
Last seen in Sharn

You look at the picture on the wanted poster. Assassination of a dangerous criminal. Justified. You look up and scan the crowd. The rest of the people in the dark, noisy tavern don't seem to be paying any attention to you or the weathered paper you hold in your hands. In a place as seedy as the Whelpling's Inn, the patrons are more than used to bounty hunters wandering through. You contemplate the task at hand. Acquiring a target in a city as large as this will be difficult.
But you are always up for a challenge.
With a deep breath and a mechanical grunt, Hal strode purposefully past the thick air and dank tavern inhabitants toward the bar, where a man stood in a tattered apron across the counter cleaning a glass with a soiled cloth. Twenty paces short of Hal's approach the man had not spared him an eye and had even fiddled absentmindedly with the small knife he had concealed in his sleeve. But he did not seem unnerved. Hal stepped up to the bar without pause or hesitation, returning the barkeepers vigilant stare. Immediately, he smacked the counter with his palm, pulling his hand away to reveal the gold coins he'd just left on the bar. Leaning forward on the bar, Hal spoke to the alert man.
"I am seeking information," Hal pronounced clearly and evenly.

The barman stole a glance to count the coins on the counter before scooping them out of sight silently while he seemed to consider his reply as well as its recipient.
"So di'nt you need a drink or somethin' first, eh? Or does your kind not drink then? I always forget. Memory's not what it used to been," the barkeep lied. His stare continued.
With the same hand as before Hal summoned up another handful of coins from an unseen location and placed them on the bar. Now grinning twistedly with satisfaction the barkeep gave up his leering to count the gold again as he scooped it beneath the counter again. Unfolding the page in his other hand, Hal produced the picture from the wanted poster he'd been carrying and placed it on the bar directly.
"Tell me what you know of this person," Hal instructed hungrily while intensifying his gaze. "And do not ask for additional bribes."

The barkeep takes the page from the table and examines the picture. "Deva, huh? Them's weird folk. I ain't seen one'a them in ten, fifteen years."
"What are Deva?" Hal asks.
The Barkeep coughs, and grins. "You're going after something you know nothing about, huh? Heh, I'd wish you luck, but it sounds like you're gonna need more than that."
You meet him with stony silence. After a few seconds under your intense glare, he realizes that messing with you is probably not in his best interests. He starts to wash a glass, then begins to talk:
"First off, its no use killin' 'em. Word is that they reincarnate or somethin' after they die. Don't know why there'd be a hit out on one, though: they're s'pposed to be some sort of 'being of ultimate good' or somethin'. If I were lookin' for one of 'em, though, I'd try talkin' to one of the churches. Maybe the Flame, maybe the Host. Other'n that, I got no ideas."
As the man's tongue loosens so does Hal's demeanor seem to as he begins ingesting the information being provided to him about his prey. The calm that overtakes him at this moment when all his thoughts begin to focus on his quarry is a unique sensation that Hal relishes in. It is what defines him. It is his purpose.
"Where is the nearest church?"

The bartender chuckles at this. "Buddy, do I look like a Host-worshippin' man to you?" You'd be lucky to find someone like that in this whole district. I'd suggest you head up to the top levels. Find the rich folk, them's who can afford to think about the next life, not just this one."
"Top levels. Wealthy district. Thank you for your services." With these words, Hal turns away from the bar and heads toward the exit, bound on seeking a lead on his prey in the upper levels of the city.
You make your way out of the stinking bar, only to find that the smell is just as strong outside. It seems that the lower levels are dark, dank, and dangerous (well, for some) as a whole. You head towards the lift platform you took down here. It's about ten meters wide, and has a central pillar made of cool, brown stone. You open the gate in the guardrail on the side, and walk up to the pillar. The top of the pillar has a slot for coins in it: one copper to go to the middle districts from here, a silver to get to the top. It's not the cheapest, but thinking of the bounty you are about to earn, you are not concerned about mere silver.
Dropping the coin in, the rocky dias begins, impossibly, to defy gravity. It floats upwards in the sky; ten feet, twenty, fifty, two hundred...
As you rise through the air, the stink of poverty begins to fade, and you begin to smell something else, something much more pleasant: the hunt. It also becomes brighter: the towers of Sharn are so tall and so dense that the lower wards receive less sunlight; so much less that what seemed like night was actually midafternoon.
After approximately 15 minutes, the dias you are riding clicks into place in the upper wards. Here, it feels like a different city. Everything is clean and polished: the buildings, the streets, the people; everything is just...better here. Archways span the gaps between towers over two thousand feet in the air, with large plazas on top of and between the buildings.
You get to the top, and scan the deck. No churches around this particular platform.
Depending on his well-bought information to guide him, Hal continues undeterred further into the upper levels in search of a holy temple or, barring that, a potential source of new information about his quarry.
You wander for several hours, working the streets in a grid in order to find your target. After a while, you spot a chuch belonging to the Silver Flame. It's made of several floors in one of the skyscrapers making up the upper district, and it is decorated with lots of silver metal and beautiful green-black marble. There are large lanterns on either side of the door, with cold silver fire burning in each of them; the mark of the church.
With great anticipation, Hal walks slowly into the church to examine its contents, perhaps to seek out a representative of the church who may be able to provide the information he seeks.
Inside you see that a service is just about to end. A high priest is standing in front of the congregation, and is yelling, providing them with the exciting climax that they all have come to expect from the Flame. He is an old man, with long, white hair, but he is clean-shaven. His red and silver robes hang loosely on his body, billowing like the flames they are meant to represent.
Not intending to disrupt the normal goings of the church and raise suspicion, Hal stalks quietly along the rear of the building, trying mostly not to be noticed. Patiently, he bides his time and listens to the old man's sermon.
"...and the cleansing fire swept through the village, burning the raiders to dust! And lo, throughout the town, were the peasants spared the wrath of the flame. Sin is what drew the raiders to the flame, like moths to a candle! Remember that, each and every one of ye, lest you burn in flames yourself!"
At the end of his speech, he backs away from the podium and the audience erupts in applause. People begin to stand up and mill around, and the priest begins to head off-stage.
Hal waits for the throng to bleed out into the street before making his way forward through the church to search for the old man, or one of his ilk. He measures his movements carefully so as not to betray his eagerness to achieve his objective. And he mentally prepared himself for his conversation with the holy man.
You make your way through the thinning crowd, and spot the priest who gave the sermon talking to one of the members of the parish. They seem to be discussing a private matter, talking in hushed voices. When he sees you approaching, he says to the woman, "Go. We can discuss the exorcism later." Turning towards you, he says, "We don't usually get many of your kind in here. Are you looking to be inducted into the church?"
"Not exactly, father," Hal offers plainly. "Though you may be able to help me find that which I seek. I am searching for a Deva named Aris Danali. I understand that their kind is close to the churches."
"Well, that's interesting. Quite interesting. Yes, I've seen a deva recently. First one I'd seen in about thirty-five years, in fact, so it was a big deal for me. He came to a sermon and listened to me talk a few days ago. I wanted to speak with him, but he left before I could get to him. Yet, he's been here every night since. It's like he doesn't want to speak to anyone, just to be here. Why are you looking for him?"
"I was hoping to make a business transaction with the Deva," Hal half-bluffed. "Then I can assume he has left already today. And do you know where he goes when he leaves?"
"Oh, you misunderstood. He comes for the night sermons; they are much more impressive than the small service I just gave. You should come back tonight, if you have some sort of dealing with this man."
Careful to mask his excitement over this news, Hal's thoughts begin to race. He considers how and when he will entrap his victim, and what he shall do once his target is in his custody. Behind his eyes, innate energies burn with thought of events to come.
"Thank you, priest. Your services have been adequate, although I am not sure I will be able to accept your invitation." Reaching into a fold in his clothing, the warforged produces several gold pieces. "Please accept this small donation to the church, and if you do not see me at the service, think nothing of it."
With these words, Hal parts company with the minister of the flame and sets out to assay the streets surrounding the church and set down a plan for ambush.

The priest seems to be very surprised by such a large donation from a non-member. But you take no notice, because you have already left him behind. As you pass through the double doors, you immediately begin to take inventory of your surroundings, noting all of the nooks, crannies, and ledges around you. You scout the allies around you trying to determine the perfect ambush point for the target. You choose a ledge with a good vantage point of the main church exit, where you can see all of the churchgoers' faces.
Hal moves into position on the ledge overseeing the church, carefully maneuvering his body so as to reconnoiter the streets unseen. Once situated, Hal becomes completely motionless, staring intensely into the thoroughfare to map out possible points of approach that the Deva might take to reach the church doors, and what paths he might take to intercept his target from the shadows.
A network of possiblities starts to form in your mind; a flowchart of actions, different positions stemming from the various paths your target could take. You find several ledges and alleyways that you can reach from your vantage point that your target would most likely take. This is the prime spot.
With a cold, vigilant gaze, Hal watches from his hiding place and waits patiently for the Deva to show himself.
Like a metal gargoyle perched on the building, you wait for this "Aris Danali" to show himself. Hours pass, and the sun sets behind you, casting a reddish hue on the skyline. People begin to enter the church for the evening mass, but still you wait.
After an hour and a half, the congregation ends, and people begin to exit the building. You scan their faces, searching for the one who you are after.
There.
You spot the man with the blue skin and a hooded cowl in the throng exiting the church. Just like you expected, you watch as he heads south into one of the alleyways leading away from the church. Then you notice something else. You watch for a few minutes to confirm your suspicions: other men are following him. Two, maybe three; you can't be sure about the last. But all three are armed.
Tracking the men carefully, Hal moves like a penumbra across the rooftops and ledges, stepping expertly across loose tiles and boards to create as little sound as possible. With the eagerness of a child and the patience of a spider, the warforged positions himself above the cadre as long as he can, searching for the opportune moment to strike--not wishing to act in the presence of bystanders and city guards who might interfere with his work.
Hal coldly calculates his next move. He imagines himself pouncing on the trailing man from on high and cutting into his companions before incapacitating the Deva. He can almost hear the man's bones crushing under the weight of his steely exoskeleton, and the sound of his sword biting into the flesh of another. He wonders how the Deva will meet death. He has never killed Deva before. He tries to imagine the fading light in the humanoid's stark white eyes.
Hal is ready to kill if he can, and wait if he must.

You follow the deva and the men following him. Approximately a quarter of a mile from the church, the deva turns into a side street, almost an alley. It is dark, and no one is around. The three men, who you are now sure are working together, turn to each other and nod, then follow him into the alleyway.
Suddenly the deva stops moving, and you hear him laugh. It is a rich, warm sound; almost musical. He stops laughing, and says, "Here for the bounty, are you? Well, let's see what you've got."
Just as you're about to leap, the three men draw their swords and rush the deva, teeth bared and snarling.
He turns around and grabs the first man's sword by the blade with his bare hands, twisting it aside then ripping it from his grasp. Flipping it around to grasp it by the hilt, he turns the blade at the men. "Well, let's have it. What have you got?" The man whose sword was taken roars in anger and pulls a dagger from his boot, brandishing it at his opponent.
You watch the battle unfolding underneath you. These men are trained well (though not as well as you, you note), but this deva is holding them off quite handily. You admire his style, watching his graceful moves as he swings the stolen blade around. You watch him disarm the men with ease, knocking their swords away. The three of them stagger and run, knowing that they are no match for this man. He tosses the sword to the ground, then turns his head upwards to look directly at you. "Would you like a go?" he asks, a smile playing at his lips.
Though still confident that the Deva couldn't possibly read his expression from so far away, let alone in the dark, Hal expertly masters his expression of surprise.
"Come on; you came for the bounty, too, didn't you? I'm sure you'll do better than they did."
"You are correct," Hal replies matter-of-factly. He drops nimbly from the ledge into the alley. "I have never hunted Deva. My anticipation is great."
As the words leave his cowl his sword hisses upon leaving its sheath. His stance remains loose and his eyes burn from beneath the shallow hood of a simple cloak. He takes pause, mentally playing out the forthcoming duel in his mind and readying his body in kind.
[Duelist's Prowess]

The deva's cape flutters behind him, the moonlight casting a silver hue over the two combatants in the alleyway. When the deva sees you more clearly, he chuckles. "A warforged, eh? Wouldn't that be interesting?" He assumes a light, agile stance and stares you down.

"You get the first move."

Without hesitation, the warforged moves in on his opponent quickly with his sword trailing behind him. Without flourish, Hal swings wide with a rudimentary looking but nonetheless adept strike. He directs his swing low towards the thigh on the off chance that he might secure an early advantage over the dextrous Deva.

[Riposte Strike]

Aris dodges backwards, but not fast enough to avoid the blade. It bites into his thigh, though not deeply. Pain and surprise flashes across his face. "So the pup has claws. Let's see if he can repeat the feat!" He wheels about, slightly favoring his left leg. "Try again!"
Feeling that the Deva has overplayed his hand, but still unwilling to tip his own, Hal follows up his basic assault with another quick strike. This time he crosses right, hoping to further maim his opponent and secure his victory. He slashes fiercely at the Aris' sword arm, trying to appear more confident than before.

He carefully builds in his mind a stratagem founded on the martial deceptions and duplicities in his arsenal, fully expecting that the Deva could be doing the very same.

[Riposte Strike]


Your sword slashes across his bicep, a glancing but painful blow. The deva grimaces, and grasps at the sword, trying to pull it away from you. You yank your blade from his grasp and slice at his arm again. He manages to avoid the blow, and says, "Quite impressive, friend! You've managed to draw blood twice now. I can't remember the last time someone did that. Maybe I should begin my own offense, eh?" With that, he dashes to the blade he disarmed the man of earlier, and in one quick motion rolls to the ground, picks it up, and stands again. Now armed himself, he turns toward you, blade held high. "Can you defend against this?"

You feel a tingling sensation in the pit of your stomach, like dozens of eyes are suddenly being trained on you. As the feeling washes over you, the deva lunges at you. You don't recognize the style, but you lunge out of the way, striking once more at the man's arms. The blade cuts deeper this time, blood pulsing out of it.

"Very good. Very, very good." The deva steps back from you and lowers his blade. "You are the best that I've seen in… years, probably. I think you'll do quite well. I think you should know that I am not Aris Danali. In fact, no deva by that name exists, or has ever existed."

Maintaining his loose stance, Hal mentally grapples with the new information given to him by his opponent. Though naturally suspicious of man he has freshly blooded in a dark alleyway, he begins to piece together the strange conduct of the blue humanoid appearing to stand in surrender before him. He reasons that this could be the deception he sensed in the Deva's actions, but decides to err on the side of caution. Feeling that he is well beyond the need for trepidation in combat, he resumes the dialogue between them.

"If your words are as slow as your feet, Deva, you will find yourself cut down again in short order. Speak your mind." Hal delivers these words without prejudice, still communicating his sincerity with the wicked glow emanating from his eye sockets.
"You see, my associates and I have been looking for someone. Several people, actually. I was searching for a combat expert. A hunter. A warrior. An infiltrator. Someone like you. I figured that the most efficient way to find someone worthy was to put a fake bounty on my own head." He shrugs. "I wasn't really worried. Most of the guys so far have been real pushovers, unable to even scratch me. But you," he says, indicating his wounds, "have done an excellent job. I believe that you're the one we're looking for."
"And why should I believe that you're not just trying to save yourself, Deva?" Hal retorts. "If what you say is true, then you'll have wasted my time and frustrated my efforts, and if it is false, then I should like to complete my hunt and take your head as my prize."

Clearly thinking deeply on his own words, the warforged weighs his options carefully before proceeding.

"...I will trust you," Hal offers, lowering his weapon. "For now."

Hal produces a small piece of cloth and wipes his weapon down quickly before placing it back in its sheath with a familiar hiss.

"Excellent," he says, throwing the borrowed blade back to the ground. "Though, it we're right, your time will definitely not have been a waste. Now come, we have a rail to catch!" He beckons at you, a friendly gesture, and begins to walk out of the alleyway.

"Oh, by the way. The name is Reinhardt."
The warforged, having decided to run the Deva's gambit, follows Reinhardt at a short remove and begins speaking to him.

"I am called Hal," he replies. "My full designation is Halcyon XR-17. But most humanoids prefer to call me Hal." He pauses shortly before continuing. "I have decided to trust you for now. But I have worked with humanoids before who betrayed my trust, and I was forced to destroy them. It gave me no satisfaction to do so. So I prefer to give you fair warning."

"I will require more information from you as to what you and your associates will expect from me, and what I will be able to expect in return. I want to know who I will be working for. And I want to know who you are."

Hal turns his head and gazes intently in Reinhardt's direction, rapt with curiosity.

"I have never hunted Deva."

"Well, that's a disturbing comment.

All I'm authorized to tell you is that this is an infiltration mission, and it is highly dangerous. And if everything goes to plan, you will save the Five Kingdoms." Still walking, Reinhardt turns the corner. "I can explain more once we reach our destination. Though my boss will probably beat me to the punch; he likes to be the one in charge; always leading the way."

"Very well. If your master has the answers that I seek, then I will go to him."


By the time you arrive at the rail station, it is quite late; well past when the last passenger rail is supposed to go through. But to your surprise, a short, 1 car rail is waiting in the terminal. Reinhardt steps in, then motions for you to join him. Once you are both inside, the lightning elemental sparks to life, and with a dull crackle of electricity, the cart jerks to life.

During the ride, Reinhardt tries to start conversations with you, mostly small talk. "Where did you serve in the War," "Were you around in the Mourning," "Have you ever fought or hunted warforged before," and other such questions are asked of you during the ride.

As the two talk, Hal openly reveals facts about his past. He explains that he was created in a hidden forge inside Cyre, before the Day of Mourning. In that time he had spent as an instrument of war, he had killed dozens of people and warforged at the behest of his creators. He had become a cunning warrior and a skilled infiltrator. He had served his masters for less than a year before the mist came and destroyed the humanoids and corrupted the nation of Cyre. Hal survived the carnage and confusion, however, and made his way into obscurity and safety, as he was trained to do. And as he was made to do, he also continued to indulge in the hunt. He served as a mercenary and a bounty hunter in Breland, capturing and killing the scum of the realm. He made a little money and managed to pursue the closest thing that he could find that might deliver personal satisfaction. This lifestyle brought him to this point, riding the train with a defeated stranger to guilded prospects.

The conversation continues for several hours. You notice that while you are telling your story, Reinhardt keeps looking out of the window, watching the surroundings. After a while, he leans his head out the window, looking intently at the surroundings."Well, you sound perfect for what we need to do. And you will find out exactly what that is in just a... few... minutes." He leans back in and looks at you, and says, "Follow me." With that, he climbs up on the window ledge, and leaps out of the car into the dark forest.

Reading his movements, the warforged follows deftly behind Reinhardt, leaping into the trees just a second behind him. His feet hit the ground running as he takes in his surroundings in a heartbeat and tries to locate his companion.


You see Reinhardt jogging up to you. "Nice leap," he says. "Now, we have a bit of a walk ahead of us. Let's get going."

Reinhardt starts to walk into the woods. It is dark, and the dense canopy cover makes it difficult for light to penetrate. As you walk, you notice the hoot of the owl, the rustle of the leaves in the wind, the night sounds of the forest. About two miles in, you come upon a large stone building. The thick granite walls look solid, seamless. Reinhardt says, "We'll, we're home. Now, there is a special key to get into the building. That key," he smirks, "is A-flat." And with that comment, he begins to hum a tune. After several bars, you recognize the sound of the Cyran national anthem. Suddenly, you hear a grinding of stone on stone emenating from the building, and a large section of the wall begins to slide inwards, then to the side. Inside you can see a long stone hallway with torches and braziers lighting the way. From your vantage point, you also see several doors made of a thick reddish wood on the walls.

"Now, let's go in. It's time to meet your maker. And I mean that literally."

Confused and intrigued, Hal silently follows Reinhardt through the corridor. As they move forward he inwardly contemplates the meaning of the Deva's words, trying to anticipate what unthinkable surprises await him beyond one of the red wooden doors. Hal had long thought that the artificers who had made him were dead in the Mournland. He had never planned on a contingency like this one. He felt unprepared and off-balance, but exhilarated.

Reinhardt guides you through the hallway, passing the doors to the left and right of you by. He leads you about fifty feet in, where you come upon a hexagonal lift with a pillar in the center; similar to the kind found in Sharn, albeit smaller. Reinhardt presses the button on the lift, and with a grinding of stone, the lift begins to descend.

After slowly lowering about twenty feet into the ground, you find yourself entering a large domed chamber filled with white lights. The walls are stone, the same type as the fort above you, but the floor is a polished black and green marble. You see several figures: 12 warforged, standing motionless in rank and file with a robed gnome standing next to them waving her fingers about; several humans standing about, one in overalls with a clipboard in hand, writing down notes, and another with a blue jacket and glasses standing next to him. However, what really catches your eye is the massive machine in the center of the room.

A creation forge.

The sight of the creation forge causes Hal's eyes to light with surprise. He turns sharply to Reinhardt. "I know what this is," says Hal pointing to the forge. He looks to the 12 motionless warforged, eyeing them with intensity. "You are creating warforged."

"Hmm... yes, and no. It's more complicated than that. But I think I'll let our 'great leader' explain the finer details to you. Do you see that man in the worker's clothes? That is none other than Merrix d'Cannith, one of your kind's progenitors." Reinhardt's brow furrows. "I don't know the one standing next to him..."

"I am ready for answers," Hal replies. "Introduce us."

Reinhardt walks towards Merrix and the other human. Now that they are closer, you can see them in more detail. Merrix is an older man, probably in his forties or fifties, and he is wearing a jumpsuit, stained with years' worth of oil and grease. Despite his dress, he carries himself proudly, and emits a noble demeanor. The man next to him is scrawny and weak in comparison. His circular glasses are pushed high up, and he looks to be just as confused as you are, if not moreso.
 
Last edited:

Sgroh87

First Post
Elias and Halcyon Meet; Enter Solzigg

Reinhardt approaches Merrix and Elias, with Halcyon in tow. "Merrix, I would like you to meet Halcyon, or-" he turns to look at Halcyon. "Hal, wasn't it?" Looking back at Merrix, he lifts up his sleeve to show a wound on his arm, still not fully scabbed. "He actually got a couple hits in on me!"

Merrix smiles, and turns to the warforged. "Nice to meet you, Hal. I think that we will enjoy getting to know each other. I'm sure that you have many questions, but as I was telling my friend Elias here," indicating the man with glasses, "I hate repeating myself. The rest of our little troop should be arriving soon. Gaerhi has checked in already; Johann should be getting here in the next few hours, and I just talked to Oldman over message stone a few hours ago." Turning to Hal and Elias, Merrix says, "Can the two of you find something to do for a while, at least until Johann gets back? I'll explain everything then. Shouldn't be more than a few hours."

Hal let's out a mechanical grunt and turns to Reinhardt. "You and your associates have a real talent for delay." He turns his head, eyeing the others around him. "I will wait," he says with finality. He crosses his arms and situates himself like a statue with his back to the wall. He seems to stare at nothing in particular as he settles into waiting for the arrival of the other humanoids.

Elias adjusts his glasses and leans in close to Halcyon. He looks him up and down as though unaware that it's rude.

From the exterior, Hal seems equally oblivious to Elias' violation of his personal space, not reacting or shifting his gaze in response to the man's invasions. However, inwardly Hal makes a rapid evaluation of the human examining him, noting his light frame and spectacles, a clear sign that he must be a powerful scholar of some sort to be associated with this group. Perhaps a wizard.

Hal quietly determines that in any case, the humanoid is actually less threatening the nearer his proximity to him. He continues to stare vacantly. Waiting.


Elias continues to study Halcyon's design, perfectly aware that the Warforged's unresponsiveness does not mean it's not examining him back. He notes the quality of the alloy, the smooth design of the limbs, the unique, efficient, and versatile joints, and he knows Hal is designed for speed to compliment its natural, robotic strength. He knows Hal is a battle machine unlike any he, unlike any the world, has ever seen.

Elias stands up straight again and looks Hal in the eyes. "Your design is unique. The Deva man called you Halcyon. But then 'Hal'. Halcyon isn't the type of name a Warforged chooses for itself. I assume 'Hal' is a personal shortening you chose, and that Halcyon is the name of your design type." The young scholar adjusts his glasses again, and chooses not to end with a question to test the warforged's amenability to conversation. Despite his broad studies, Warforged aren't an area he's studied deeply; Hal's unique design might only be unknown to him because of general ignorance.


After Elias' comment elicits only a cold silence, he decides to call the lift to go back upstairs. However, before he can activate the recall mechanism, it begins to descend on its own. Stepping back, he sees the platform lowering slowly into its base. Standing on it are two figures: one is a man of average height, with salt & pepper hair and a goatee and wearing a fine suit of expensive design. He holds a cane at his side, but both Halcyon and Elias notice that he doesn't seem to be leaning on it. He also wears what appears to be a copper gauntlet, but Halcyon realizes that it is actually a prosthetic; it is way too small to be encasing a hand.

Standing next to him is a male gnome. He is also dressed very nicely; however, he is wearing a large straw hat that makes him seem less intimidating than the human. He has a wide-eyed look on his face, leading Elias and Hal to believe that he is also a "recruit" for this position.

The man on the lift yells, "Oi, Reinhardt! Aren't you going to introduce us to our new friends?" A grin spreads across his face.

The tall man with the blue skin heads towards the lift, striding purposefully. When he gets close, the man with the copper hand gives him a firm handshake. They both smile at each other, the genuine smile of two old friends who haven't seen each other in a long, long time.

"Of course I will. This is Elias," he says, indicating the skinny human with the glasses, "and this is Halcyon, or 'Hal,' which he prefers," indicating the sleek warforged. He turns to the two of them and indicates the man with the copper hand. "This is my old friend, Johann van Deming. He's financing our operation." Turning to the gnome standing on the lift, he extends his hand. "And I am Reinhardt. Well met, friend. Now what might you be called?"

Taking a step forward off of the lift from next to Johann the gnome extends his own small fist forward in a polite greeting, gripping firmly and offering a smile. “They call me Solzigg Lumwick, but ‘Zigg’ will suffice. Much easier.” He looks around the room, surveying the human and warforged just introduced, the same friendly smile spread across his face. Looking past them, he notices what looks like a unit of Warforged standing rank and file as a gnome appears to work some magic upon them. Growing concious of his wondering eyes he refocuses back on the blue-skinned man. "Nice to meet you all."

Reinhardt looks at Elias, Hal, and Zigg, and says,"The sun set at least four hours ago; a little late to be doing business, don't you think? Should I show you to your rooms?" We can officially begin briefing you in the morning."

Elias rubs at his eyes, suddenly conscious of how tired he is. "I suppose I could use some rest." He takes a moment to look Reinhardt up and down. The Deva's metallic eyes haunt him, like the countless past lives he thinks he sees there hold some secret the young wizard has long forgotten.


"Well then, let's go." Reinhardt leads the three of you up the platform to the lift, and after riding back up, takes each of you to your various rooms upstairs. Each of you has your own private room on the first floor. The furnishings are basic: beds, closets, desks, bookshelves; that sort of thing.

Elias drops his bag by the bed, grabs a book from the bookshelf and lays down on top of the sheets, his head propped up on a pillow. He cracks open the book on Dwarven history and falls asleep before finishing the first sentence.

Placing his bag on a nearby desk, Solzigg takes out a notebook. While lying on the bed he proceeds to jot down the important names of the people involved thus far, giving himself a short description to refer to if needed. Soon after making the new additions he drifts to sleep.

Hal enters his room and closes the door without a word of acknowledgment to his hosts or his new comrades. Having been immersed in silence for some hours now, Hal finds himself content to ignore humanoid pleasantries for now and to await the answers he desires with meditative patience.

Hal walks about six feet into the bedroom, and without removing his belongings or taking advantage of the furnishings around him, simply begins to stand statuesque once again in the center of the room. He does not rest. He does not eat. He does not drink. Instead he resumes his vigil and sets his mind to unraveling the day's events.
 

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