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General Tabletop Discussion
D&D Older Editions
D&D4e Social interactions, the Sweet Spot and Advancement
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<blockquote data-quote="InzeladunMaster" data-source="post: 3753680" data-attributes="member: 9774"><p>It sounds to me like the mechanic allows for the "invisible" changes many GMs wouldn't think of, such as the impact such a person has on people that person has never actually met. Robert E. Howard did little in his life but write some stories that were reasonably popular, but he was hardly a household name - yet think of the impact he has had on my life, and on others. Or how a teacher inspired someone to do something - yet never knew the impact. And it doesn't even have to be direct. What about the kid who had a much better life because a teacher (or hero) inspired the parent to be a better person? </p><p></p><p>It sounds to me like the mechanic takes those kinds of things into account, creating a snowball effect throughout the campaign that GMs (myself included) may not always take into account. I think it is a good idea.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 3753680, member: 9774"] It sounds to me like the mechanic allows for the "invisible" changes many GMs wouldn't think of, such as the impact such a person has on people that person has never actually met. Robert E. Howard did little in his life but write some stories that were reasonably popular, but he was hardly a household name - yet think of the impact he has had on my life, and on others. Or how a teacher inspired someone to do something - yet never knew the impact. And it doesn't even have to be direct. What about the kid who had a much better life because a teacher (or hero) inspired the parent to be a better person? It sounds to me like the mechanic takes those kinds of things into account, creating a snowball effect throughout the campaign that GMs (myself included) may not always take into account. I think it is a good idea. [/QUOTE]
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