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<blockquote data-quote="Ruin Explorer" data-source="post: 8937883" data-attributes="member: 18"><p>I'm pretty bored with D&Disms, myself. I'd definitely say anything that's not an RPG or directly RPG-derived but is filled with D&Disms is less interesting for it.</p><p></p><p>That might not have been true a decade or two ago, but it most assuredly is now.</p><p></p><p>In other RPGs, it depends entirely on what the goal is - if it's to produce a sort of alternative but D&D-like game, then, cool, fine, meets the goal. If, however, you're trying to create an RPG that's not like D&D, but have accidentally/subconsciously used a ton of "D&Disms", yeah I'm going to be kind of annoyed by that. I don't see race/class as D&D-ism, but stuff like, all dungeons being full of traps for no apparent reason, money always being gold pieces, Barbarian being a class, Bards being silly singing-dudes and so on, those are D&Disms (and indeed 3Eisms are the dominant form of D&Dism to this day).</p><p></p><p>What I find much worse than D&Disms though are WoWisms. There's a considerable crossover, but there's a ton of fantasy videogames (including indie ones) and even now some board games and the like which are so heavily influenced by WoW in both terms of aesthetic presentation and conceptualization of abilities, spells, and the like, that it's kind of sickening, in a very bad way.</p><p></p><p>Bear in mind I am a sensitive little flower re: brands/branding/tropes/cliches - In William Gibson's Pattern Recognition, about someone who is basically allergic to brands, I completely felt it - and yeah, Tommy Hilfiger is the worst - his stuff has always given me a visceral negative reaction because of how branded it is. And there are elements of D&Disms/WoWisms that are so repetitive they're like that kind of branding.</p><p></p><p>I'm actually beginning to tire of the "jokey bunch of sarcastic twerps" model of an adventuring party, which honestly has been increasingly popularized for decades, and whilst it's accurate, it's kind of tiring to see it repeated in media so much.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8937883, member: 18"] I'm pretty bored with D&Disms, myself. I'd definitely say anything that's not an RPG or directly RPG-derived but is filled with D&Disms is less interesting for it. That might not have been true a decade or two ago, but it most assuredly is now. In other RPGs, it depends entirely on what the goal is - if it's to produce a sort of alternative but D&D-like game, then, cool, fine, meets the goal. If, however, you're trying to create an RPG that's not like D&D, but have accidentally/subconsciously used a ton of "D&Disms", yeah I'm going to be kind of annoyed by that. I don't see race/class as D&D-ism, but stuff like, all dungeons being full of traps for no apparent reason, money always being gold pieces, Barbarian being a class, Bards being silly singing-dudes and so on, those are D&Disms (and indeed 3Eisms are the dominant form of D&Dism to this day). What I find much worse than D&Disms though are WoWisms. There's a considerable crossover, but there's a ton of fantasy videogames (including indie ones) and even now some board games and the like which are so heavily influenced by WoW in both terms of aesthetic presentation and conceptualization of abilities, spells, and the like, that it's kind of sickening, in a very bad way. Bear in mind I am a sensitive little flower re: brands/branding/tropes/cliches - In William Gibson's Pattern Recognition, about someone who is basically allergic to brands, I completely felt it - and yeah, Tommy Hilfiger is the worst - his stuff has always given me a visceral negative reaction because of how branded it is. And there are elements of D&Disms/WoWisms that are so repetitive they're like that kind of branding. I'm actually beginning to tire of the "jokey bunch of sarcastic twerps" model of an adventuring party, which honestly has been increasingly popularized for decades, and whilst it's accurate, it's kind of tiring to see it repeated in media so much. [/QUOTE]
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