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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Chaosmancer" data-source="post: 8395605" data-attributes="member: 6801228"><p>Sure, but what does your experience tell you about how a dream of a eusocial goblin empire which carves reality with its weight interacts with the concentrated faith of city of pious humans? </p><p></p><p>At some point in fantasy, you get to the part where you don't really have a lot of experiences to call upon. Where the scenario is so far outside of what you have experienced before that having guidance is helpful. And the point being made by Argyle seems to be that deciding what happens in a game set in the trenches of World War 1 or in Cuba is very different than deciding what happens in Jhenn Kaa the Land of Dreaming Dragons.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8395605, member: 6801228"] Sure, but what does your experience tell you about how a dream of a eusocial goblin empire which carves reality with its weight interacts with the concentrated faith of city of pious humans? At some point in fantasy, you get to the part where you don't really have a lot of experiences to call upon. Where the scenario is so far outside of what you have experienced before that having guidance is helpful. And the point being made by Argyle seems to be that deciding what happens in a game set in the trenches of World War 1 or in Cuba is very different than deciding what happens in Jhenn Kaa the Land of Dreaming Dragons. [/QUOTE]
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D&D's Evolution: Rulings, Rules, and "System Matters"
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