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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Greg Benage" data-source="post: 8395638" data-attributes="member: 93631"><p>Others have pointed to the difference between FK deeply rooted in experience and FRPGs deeply rooted in, er, fantasy.</p><p></p><p>I don’t think it’s an accident that when Arneson makes the move to a fantasy setting, you end up with stuff like this in your “try anything, stop looking at your character sheet, rulings not rules” game:</p><p></p><p>WHITE BOX:</p><p></p><p>Sleep: A Sleep spell affects from 2-16 1st level types (hit dice of up to 1 + 1), from 2-12 2nd level types (hit dice of up to 2 +1), from 1-6, 3rd level types, and but 1 4th level type (up to 4 +1 hit dice). The spell always affects up to the number of creatures determined by the dice. If more than the number rolled could be affected, determine which "sleep" by random selection. Range: 24"</p><p></p><p>HOLMES:</p><p></p><p>Sleep , Level 1 ; Range: 240 feet; Duration: 4-16 turns Puts all kinds of creatures to sleep for 2-8 turns. Monsters of higher level are less affected as follows. To determine the number of creatures put to sleep by the spell: if the creatures have up to 1 die of hit points (or 1 die +1 point), roll two 8-sided dice to find the number put to sleep, creatures with 2 dice of hit points (or 2 dice + 1 hit point) roll two 6-sided dice, creatures with 3 dice of hit points (or 3 dice + 2 points) roll one 6-sided die, and of creatures of 4 dice (or 4 dice + 1 point) only one will be put to sleep. Creatures with more hit dice are unaffected by the spell. Undead are always unaffected. There are no saving throws allowed.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8395638, member: 93631"] Others have pointed to the difference between FK deeply rooted in experience and FRPGs deeply rooted in, er, fantasy. I don’t think it’s an accident that when Arneson makes the move to a fantasy setting, you end up with stuff like this in your “try anything, stop looking at your character sheet, rulings not rules” game: WHITE BOX: Sleep: A Sleep spell affects from 2-16 1st level types (hit dice of up to 1 + 1), from 2-12 2nd level types (hit dice of up to 2 +1), from 1-6, 3rd level types, and but 1 4th level type (up to 4 +1 hit dice). The spell always affects up to the number of creatures determined by the dice. If more than the number rolled could be affected, determine which "sleep" by random selection. Range: 24" HOLMES: Sleep , Level 1 ; Range: 240 feet; Duration: 4-16 turns Puts all kinds of creatures to sleep for 2-8 turns. Monsters of higher level are less affected as follows. To determine the number of creatures put to sleep by the spell: if the creatures have up to 1 die of hit points (or 1 die +1 point), roll two 8-sided dice to find the number put to sleep, creatures with 2 dice of hit points (or 2 dice + 1 hit point) roll two 6-sided dice, creatures with 3 dice of hit points (or 3 dice + 2 points) roll one 6-sided die, and of creatures of 4 dice (or 4 dice + 1 point) only one will be put to sleep. Creatures with more hit dice are unaffected by the spell. Undead are always unaffected. There are no saving throws allowed. [/QUOTE]
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