Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Evolution: Rulings, Rules, and "System Matters"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8398242" data-attributes="member: 16814"><p>Yes, and I think I perhaps didn't clearly state my point.</p><p></p><p>IF I am using it to follow a prepared scenario, which in my experience of Mythos games are pretty well constrained solve the mystery style plotlines, then when I use Cthulhu Dark I must constrain the scope of action resolutions so that they remain within the scope of the scenario. This requires that I put my thumb on the scale of resolution, and cannot be neutral, because I have to mind:</p><p></p><p>a) the open nature of CD resolutions so that they conform to the scope of the scenario</p><p>b) limit when checks are made to appropriate moments for the scenario</p><p>c) constrain the resolution space of checks to maintain proper pacing</p><p></p><p>In return, the scenario space can be very neutral, in that it's created without expectation of any particular investigator being present and doesn't specifically hook any character. This is the FK concept of scenario -- neutral with regards to the players, but it's not the FK concept of resolution, which now cannot be neutral because it must conform to the pacing/story beats of the scenario.</p><p></p><p>If, on the other hand I am playing Cthulhu Dark in a more Story Now approach, I can be fully neutral in the resolution space because I have none of a, b, or c to concern myself with, but I cannot be neutral in the scenario space because I have to adapt to characters to provide thematic adversity for them to overcome.</p><p></p><p>Either way, Cthulhu Dark cannot be used to be neutral both in scenario AND in resolution at the same time. You have to pick. You can flip-flop, but that sounds like the least enjoyable approach.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8398242, member: 16814"] Yes, and I think I perhaps didn't clearly state my point. IF I am using it to follow a prepared scenario, which in my experience of Mythos games are pretty well constrained solve the mystery style plotlines, then when I use Cthulhu Dark I must constrain the scope of action resolutions so that they remain within the scope of the scenario. This requires that I put my thumb on the scale of resolution, and cannot be neutral, because I have to mind: a) the open nature of CD resolutions so that they conform to the scope of the scenario b) limit when checks are made to appropriate moments for the scenario c) constrain the resolution space of checks to maintain proper pacing In return, the scenario space can be very neutral, in that it's created without expectation of any particular investigator being present and doesn't specifically hook any character. This is the FK concept of scenario -- neutral with regards to the players, but it's not the FK concept of resolution, which now cannot be neutral because it must conform to the pacing/story beats of the scenario. If, on the other hand I am playing Cthulhu Dark in a more Story Now approach, I can be fully neutral in the resolution space because I have none of a, b, or c to concern myself with, but I cannot be neutral in the scenario space because I have to adapt to characters to provide thematic adversity for them to overcome. Either way, Cthulhu Dark cannot be used to be neutral both in scenario AND in resolution at the same time. You have to pick. You can flip-flop, but that sounds like the least enjoyable approach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D's Evolution: Rulings, Rules, and "System Matters"
Top