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D&D's Evolution: Rulings, Rules, and "System Matters"
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<blockquote data-quote="Aldarc" data-source="post: 8403645" data-attributes="member: 5142"><p>Going back to this, I think one of the difficult issues with designing a system, much as you allude to in point 1, involves creating something that is not sustained by the creator. Sometimes the creator IS the heavy machinery that is running things rather than the system itself. I think that some games are great IF you have the right person to run them, because they rely on a particular facilitator to keep the game running as it should. So when they get that system in the hands of others, people sometimes are frustrated that it's not working as intended despite following the rules and system as written. It turns out that the system isn't all that great without the Creator's heart to keep blood pumping. </p><p></p><p>I think that is one reason why I have heard so often from game designers nowadays that game designers shouldn't just run the game they created, but also play the games and have other people run them as well as other tables and groups. You don't necessarily know how much of an RPG is the system or the designer/GM who is doing the heavy sustain work.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8403645, member: 5142"] Going back to this, I think one of the difficult issues with designing a system, much as you allude to in point 1, involves creating something that is not sustained by the creator. Sometimes the creator IS the heavy machinery that is running things rather than the system itself. I think that some games are great IF you have the right person to run them, because they rely on a particular facilitator to keep the game running as it should. So when they get that system in the hands of others, people sometimes are frustrated that it's not working as intended despite following the rules and system as written. It turns out that the system isn't all that great without the Creator's heart to keep blood pumping. I think that is one reason why I have heard so often from game designers nowadays that game designers shouldn't just run the game they created, but also play the games and have other people run them as well as other tables and groups. You don't necessarily know how much of an RPG is the system or the designer/GM who is doing the heavy sustain work. [/QUOTE]
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D&D's Evolution: Rulings, Rules, and "System Matters"
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