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D&D's Lead Increases; Stars Without Number Surges In Latest Orr Group Report
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<blockquote data-quote="Nawara" data-source="post: 7690581" data-attributes="member: 29530"><p>Glad to see Stars Without Number getting some attention. I really like Sine Nomine's work, pretty much across the board.</p><p></p><p></p><p></p><p>I haven't played White Star, but the best way to describe Stars Without Number is that it's a sci-fi toolkit version of Swords & Wizardry (i.e., white box D&D), but with the addition of a skill system and a whole bunch of random tables. When I say toolkit, I really mean it. The guiding philosophy is sandbox gaming, so it gives you the tools to roll up just about anything you can imagine on the fly.</p><p></p><p>The only classes are Expert, Warrior, and Psychic; you combine a background (similar to D&D 5e) and a class, pick your skills, and you have a character. The system is big enough to do Star Wars, Traveller, Trek, or any of a number of other things. FTL uses a Traveller-like mechanic.</p><p></p><p>My favorite thing about it is that it uses the same system as Silent Legions (a modern Lovecraftian game absent the overexposed Call of Cthulhu monsters); the two books in combination is probably the best way to do an X-Files-type game. My least favorite thing is that I feel like the bonuses are small in comparison to the dice, but that's incredibly easy to house-rule away.</p><p></p><p>The free edition at DriveThru has almost everything, but the Core Edition has the addition of some other things (AI characters, mechs that actually make sense, tables for rolling up societies) that make it a little more versatile as a toolkit. The various supplements each take the game in a different direction: Merchant campaigns, Espionage campaigns, Naval campaigns, Army campaigns, Cyberpunk campaigns, and Xenoarchaeology campaigns.</p></blockquote><p></p>
[QUOTE="Nawara, post: 7690581, member: 29530"] Glad to see Stars Without Number getting some attention. I really like Sine Nomine's work, pretty much across the board. I haven't played White Star, but the best way to describe Stars Without Number is that it's a sci-fi toolkit version of Swords & Wizardry (i.e., white box D&D), but with the addition of a skill system and a whole bunch of random tables. When I say toolkit, I really mean it. The guiding philosophy is sandbox gaming, so it gives you the tools to roll up just about anything you can imagine on the fly. The only classes are Expert, Warrior, and Psychic; you combine a background (similar to D&D 5e) and a class, pick your skills, and you have a character. The system is big enough to do Star Wars, Traveller, Trek, or any of a number of other things. FTL uses a Traveller-like mechanic. My favorite thing about it is that it uses the same system as Silent Legions (a modern Lovecraftian game absent the overexposed Call of Cthulhu monsters); the two books in combination is probably the best way to do an X-Files-type game. My least favorite thing is that I feel like the bonuses are small in comparison to the dice, but that's incredibly easy to house-rule away. The free edition at DriveThru has almost everything, but the Core Edition has the addition of some other things (AI characters, mechs that actually make sense, tables for rolling up societies) that make it a little more versatile as a toolkit. The various supplements each take the game in a different direction: Merchant campaigns, Espionage campaigns, Naval campaigns, Army campaigns, Cyberpunk campaigns, and Xenoarchaeology campaigns. [/QUOTE]
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D&D's Lead Increases; Stars Without Number Surges In Latest Orr Group Report
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