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<blockquote data-quote="Doctor Futurity" data-source="post: 7719198" data-attributes="member: 10738"><p>I've always thought the terminology of "RPG" gets confusing when moved to computer gaming. I personally think that games like Gears of War and Halo count as RPGs, because I find the single player experience an immersive "role" in which you are now playing Marcus Phoenix or Master Chief.....and this immersion feels to me like "playing a role." It's not an open ended or mechanically robust system in games like this....but you are still experiencing a story from one person's perspective, making decisions based on that person's goals (even if they are very straight forward). But just as many (most?) play these as straight shooters and don't fret that story stuff, plenty of people play CRPGs (sorry, it's the term I use) like they are mechanical/tactical experiences and not really "role playing" so I suppose the deal with computer games is that you can play them both ways if you so desire.</p><p></p><p>These terms just get confusing when you conflate them with paper and pencil gaming. Once you do that, you move to a genre of gaming that is exponentially more open-ended and creative in a way CRPGs still haven't come close to. But FWIW I've been playing CRPGs almost as long as I've been playing paper and pencil gaming (since about 1981; I don't like the "TT" terminology....damned computer is on a table too, right?) and have watched both grow in strange directions even as they eventually turn back on themselves and go back to roots at times (i.e. Pillars of Eternity for CRPGs and the OSR movement for paper and pencil). </p><p></p><p>It's almost like game design is a radiant spectra of types and preferences, with few absolute qualifiers for "what is best" rather than a linear progression. Hmmm.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 7719198, member: 10738"] I've always thought the terminology of "RPG" gets confusing when moved to computer gaming. I personally think that games like Gears of War and Halo count as RPGs, because I find the single player experience an immersive "role" in which you are now playing Marcus Phoenix or Master Chief.....and this immersion feels to me like "playing a role." It's not an open ended or mechanically robust system in games like this....but you are still experiencing a story from one person's perspective, making decisions based on that person's goals (even if they are very straight forward). But just as many (most?) play these as straight shooters and don't fret that story stuff, plenty of people play CRPGs (sorry, it's the term I use) like they are mechanical/tactical experiences and not really "role playing" so I suppose the deal with computer games is that you can play them both ways if you so desire. These terms just get confusing when you conflate them with paper and pencil gaming. Once you do that, you move to a genre of gaming that is exponentially more open-ended and creative in a way CRPGs still haven't come close to. But FWIW I've been playing CRPGs almost as long as I've been playing paper and pencil gaming (since about 1981; I don't like the "TT" terminology....damned computer is on a table too, right?) and have watched both grow in strange directions even as they eventually turn back on themselves and go back to roots at times (i.e. Pillars of Eternity for CRPGs and the OSR movement for paper and pencil). It's almost like game design is a radiant spectra of types and preferences, with few absolute qualifiers for "what is best" rather than a linear progression. Hmmm. [/QUOTE]
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