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<blockquote data-quote="Celebrim" data-source="post: 7719201" data-attributes="member: 4937"><p>I wouldn't concede that. 'Ultima IV' remains a great game. And really, IMO the only thing keeping Ultima IV or tribute games like 'Exile III' from wider exposure is the limitations of the size of the displayed playing area, not the graphics or the gameplay.</p><p></p><p>And one area that bothers me about the evolution of video games, is that the vast majority of titles are geared to people like me. And while many of those games are quite enjoyable, they are overly complex and unapproachable for young gamers. Back when I was a child, almost all games were approachable for a precocious 8 or 12 year old. Moreover, even game that was too difficult for a younger player, had controls that could be grasped and understood by a younger player, so basically nothing could not be attempted.</p><p></p><p>I feel the modern gaming industry is robbing my children of the sort of video game experience I had as a child, and I wonder about the long term consequences of that for the industry.</p><p></p><p>On a similar vein, Nethack remains in my opinion the most sophisticated Rogue-like ever made, and virtually all of its various progeny - from Dwarf Fortress to Diablo III to No Man's Sky - could use to step back and consider again why it works. While aspects of those games is more sophisticated that Nethack in such areas as graphics and scale, the gameplay itself has IMO largely devolved.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7719201, member: 4937"] I wouldn't concede that. 'Ultima IV' remains a great game. And really, IMO the only thing keeping Ultima IV or tribute games like 'Exile III' from wider exposure is the limitations of the size of the displayed playing area, not the graphics or the gameplay. And one area that bothers me about the evolution of video games, is that the vast majority of titles are geared to people like me. And while many of those games are quite enjoyable, they are overly complex and unapproachable for young gamers. Back when I was a child, almost all games were approachable for a precocious 8 or 12 year old. Moreover, even game that was too difficult for a younger player, had controls that could be grasped and understood by a younger player, so basically nothing could not be attempted. I feel the modern gaming industry is robbing my children of the sort of video game experience I had as a child, and I wonder about the long term consequences of that for the industry. On a similar vein, Nethack remains in my opinion the most sophisticated Rogue-like ever made, and virtually all of its various progeny - from Dwarf Fortress to Diablo III to No Man's Sky - could use to step back and consider again why it works. While aspects of those games is more sophisticated that Nethack in such areas as graphics and scale, the gameplay itself has IMO largely devolved. [/QUOTE]
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